New modes
Party Gamemodes:
Have a cap of 6 players
each round will be based off of score (like ZM)
Score will unlock rewards (at bottom)
LVB (little vs big):
6 players at the beginning of the round 1 person will be choose as their mutant.
the player tries to kill as many people to get 1000 points to their score and has about 2000-5000 health. once the mutant dies the player who kills him becomes the mutant and so on.
KA (Keep away):
one player has poison (3 dmg per sec) and tries to pass it on to others. score is based on lives. once the poison player is killed the poison will pass on to another person.
Rewards:
White crate: 50,000 score
Blue crate: 100,000 score
yellow crate: 250,000 score
red crate: 350,000 score
Multi-color crate: 500,000 score
(just a idea i know it sucks but crossfire needs new game modes its dying)
Have a cap of 6 players
each round will be based off of score (like ZM)
Score will unlock rewards (at bottom)
LVB (little vs big):
6 players at the beginning of the round 1 person will be choose as their mutant.
the player tries to kill as many people to get 1000 points to their score and has about 2000-5000 health. once the mutant dies the player who kills him becomes the mutant and so on.
KA (Keep away):
one player has poison (3 dmg per sec) and tries to pass it on to others. score is based on lives. once the poison player is killed the poison will pass on to another person.
Rewards:
White crate: 50,000 score
Blue crate: 100,000 score
yellow crate: 250,000 score
red crate: 350,000 score
Multi-color crate: 500,000 score
(just a idea i know it sucks but crossfire needs new game modes its dying)
Comments
-
snowballdog wrote: »Party Gamemodes:
Have a cap of 6 players
each round will be based off of score (like ZM)
Score will unlock rewards (at bottom)
LVB (little vs big):
6 players at the beginning of the round 1 person will be choose as their mutant.
the player tries to kill as many people to get 1000 points to their score and has about 2000-5000 health. once the mutant dies the player who kills him becomes the mutant and so on.
KA (Keep away):
one player has poison (3 dmg per sec) and tries to pass it on to others. score is based on lives. once the poison player is killed the poison will pass on to another person.
Rewards:
White crate: 50,000 score
Blue crate: 100,000 score
yellow crate: 250,000 score
red crate: 350,000 score
Multi-color crate: 500,000 score
(just a idea i know it sucks but crossfire needs new game modes its dying)
Meh, most won't get it. Nice idea anyways. I think my GM TDM could be a new mode though.
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