Dual Anacondas.
Comments
-
Same damage on each individual gun?
The damage is already high and you want it x2? O.o too OP.
Also, why 6 bullets? Dual weapons have > 10 bullets, but then your suggestion is that the DA should keep it's power for individual guns.
If the damage were to be reduced, it'd be better, or else, too OP. -
Same damage on each individual gun?
The damage is already high and you want it x2? O.o too OP.
Also, why 6 bullets? Dual weapons have > 10 bullets, but then your suggestion is that the DA should keep it's power for individual guns.
If the damage were to be reduced, it'd be better, or else, too OP.
he means the DA function like Dual DE Pink or Dual Colt. When you have DA, you never fire both Anaconda at the exactly time. He means the ammo x2, not damage -
As title says, Id like to see Dual Anacondas to be implemented to the game. We got Duel DEs and Colts,
so why not? They could have their regular rounds per clip (6 x2), same WB and damage as the normal one. So what do you think?
The basic rule for dual handguns is that their damage is halved. This applies to the Dual Deagle and all its variants (I don't know for the Dual Colts to be honest).
So if there was a Dual Anaconda, it should do half the damage. Otherwise it would be too overpowered. Wallbang would be ok, ammo capacity as well.
However, I'd also like a Dual Mateba better. Or any handgun that sounds as badass as the Mateba does.' wrote:OMG[Thank;3552282']he means the DA function like Dual DE Pink or Dual Colt. When you have DA, you never fire both Anaconda at the exactly time. He means the ammo x2, not damage
best regards,
Urkel -
But by having two Anacondas, you double the damage an individual Anaconda would do. Hence the x2.
best regards,
Urkel
no, it's not, the damage is not double the original. According the damage char by GodsGunMan
Desert Eagle
~~5 meters~~
Hand/Arm: 51, 51.
Foot/Leg: 35, 35.
Back/Chest: 61, 61.
Headshot: 100.
~~15 meters~~
Hand/Arm: 46, 45.
Foot/Leg: 32.
Back/Chest: 54, 55, 54.
Headshot: 100.
~~30 meters~~
Hand/Arm: 37, 37.
Foot/Leg: 26, 25.
Back/Chest: 44, 44.
Headshot: 100.
~~46 meters Headshot~~
Headshot: 97.
~~45 meters Headshot~~
Headshot: 99, 99.
~~44 meters Headshot~~
Headshot: 100.
(It seems as though any headshot less than 45 meters is a 1 hit kill)
Reload Time: 2.5 Seconds
Fire Rate: 4.7 Rounds Per Second (RPS)
Bullets: 7/35
Total Bullets: 42
Full to Empty Mag: 1.3 Seconds
DPS: 206.539
Dual D.E
~~5 meters~~
Hand/Arm: 33, 33.
Foot/Leg: 23, 23, 23.
Back/Chest: 39, 40, 40.
Headshot: 100.
~~15 meters~~
Hand/Arm: 29, 29, 30.
Foot/Leg: 20, 20, 21, 20, 20.
Back/Chest: 35, 35.
Headshot: 100, 100.
~~30 meters~~
Hand/Arm: 24, 24.
Foot/Leg: 17, 17, 17.
Back/Chest: 29, 29.
Headshot: 82.
~~50 meters Headshot~~
Headshot: 58.
~~30 meters Headshot~~
Headshot: 82.
~~18 meters Headshot~~
Headshot: 95.
~~16 meters Headshot~~
Headshot: 98.
~~15 meters Headshot~~
Headshot: 100, 100.
Reload Time: 3.56 Seconds
Fire Rate: 7.22 Rounds Per Second (RPS)
Bullets: 14/42
Total Bullets: 56
Full to Empty Mag: 1.8 Seconds
DPS: 203.444
Hope this help! -
' wrote:OMG[Thank;3553010']no, it's not. I have Dual DE pink and Dual Colt, the damage is not double the original. According the damage char by GodsGunMan
Desert Eagle
~~5 meters~~
Hand/Arm: 51, 51.
Foot/Leg: 35, 35.
Back/Chest: 61, 61.
Headshot: 100.
~~15 meters~~
Hand/Arm: 46, 45.
Foot/Leg: 32.
Back/Chest: 54, 55, 54.
Headshot: 100.
~~30 meters~~
Hand/Arm: 37, 37.
Foot/Leg: 26, 25.
Back/Chest: 44, 44.
Headshot: 100.
~~46 meters Headshot~~
Headshot: 97.
~~45 meters Headshot~~
Headshot: 99, 99.
~~44 meters Headshot~~
Headshot: 100.
(It seems as though any headshot less than 45 meters is a 1 hit kill)
Reload Time: 2.5 Seconds
Fire Rate: 4.7 Rounds Per Second (RPS)
Bullets: 7/35
Total Bullets: 42
Full to Empty Mag: 1.3 Seconds
DPS: 206.539
Dual D.E
~~5 meters~~
Hand/Arm: 33, 33.
Foot/Leg: 23, 23, 23.
Back/Chest: 39, 40, 40.
Headshot: 100.
~~15 meters~~
Hand/Arm: 29, 29, 30.
Foot/Leg: 20, 20, 21, 20, 20.
Back/Chest: 35, 35.
Headshot: 100, 100.
~~30 meters~~
Hand/Arm: 24, 24.
Foot/Leg: 17, 17, 17.
Back/Chest: 29, 29.
Headshot: 82.
~~50 meters Headshot~~
Headshot: 58.
~~30 meters Headshot~~
Headshot: 82.
~~18 meters Headshot~~
Headshot: 95.
~~16 meters Headshot~~
Headshot: 98.
~~15 meters Headshot~~
Headshot: 100, 100.
Reload Time: 3.56 Seconds
Fire Rate: 7.22 Rounds Per Second (RPS)
Bullets: 14/42
Total Bullets: 56
Full to Empty Mag: 1.8 Seconds
DPS: 203.444
Hope this help!
Damage is actually less in the dual's than normal pistols... -
-
As title says, Id like to see Dual Anacondas to be implemented to the game. We got Duel DEs and Colts,
so why not? They could have their regular rounds per clip (6 x2), same WB and damage as the normal one. So what do you think?
it would be a shame when we reload, right?
think of the animation, bro. -
' wrote:OMG[Thank;3553010']no, it's not, the damage is not double the original. According the damage char by GodsGunMan
Desert Eagle
~~5 meters~~
Hand/Arm: 51, 51.
Foot/Leg: 35, 35.
Back/Chest: 61, 61.
Headshot: 100.
~~15 meters~~
Hand/Arm: 46, 45.
Foot/Leg: 32.
Back/Chest: 54, 55, 54.
Headshot: 100.
~~30 meters~~
Hand/Arm: 37, 37.
Foot/Leg: 26, 25.
Back/Chest: 44, 44.
Headshot: 100.
~~46 meters Headshot~~
Headshot: 97.
~~45 meters Headshot~~
Headshot: 99, 99.
~~44 meters Headshot~~
Headshot: 100.
(It seems as though any headshot less than 45 meters is a 1 hit kill)
Reload Time: 2.5 Seconds
Fire Rate: 4.7 Rounds Per Second (RPS)
Bullets: 7/35
Total Bullets: 42
Full to Empty Mag: 1.3 Seconds
DPS: 206.539
Dual D.E
~~5 meters~~
Hand/Arm: 33, 33.
Foot/Leg: 23, 23, 23.
Back/Chest: 39, 40, 40.
Headshot: 100.
~~15 meters~~
Hand/Arm: 29, 29, 30.
Foot/Leg: 20, 20, 21, 20, 20.
Back/Chest: 35, 35.
Headshot: 100, 100.
~~30 meters~~
Hand/Arm: 24, 24.
Foot/Leg: 17, 17, 17.
Back/Chest: 29, 29.
Headshot: 82.
~~50 meters Headshot~~
Headshot: 58.
~~30 meters Headshot~~
Headshot: 82.
~~18 meters Headshot~~
Headshot: 95.
~~16 meters Headshot~~
Headshot: 98.
~~15 meters Headshot~~
Headshot: 100, 100.
Reload Time: 3.56 Seconds
Fire Rate: 7.22 Rounds Per Second (RPS)
Bullets: 14/42
Total Bullets: 56
Full to Empty Mag: 1.8 Seconds
DPS: 203.444
Hope this help!
Actually, it doesn't really help...
You are a bit selective in reading my posts, aren't you?The basic rule for dual handguns is that their damage is halved. This applies to the Dual Deagle and all its variants (I don't know for the Dual Colts to be honest).
So if there was a Dual Anaconda, it should do half the damage. Otherwise it would be too overpowered. Wallbang would be ok, ammo capacity as well.
However, I'd also like a Dual Mateba better. Or any handgun that sounds as badass as the Mateba does.
Ans as I said, it would be overpowered.
best regards,
Urkel -
...same WB and damage as the normal one.
Gonna just roll with these necro'd threads. Why the hell not?
+1 except for the same dmg. Dual DE do about 2/3rds the dmg as the reg DE so nerf them accordingly. Would be a pretty sexy looking wep.
*edit: Also, what is WB?
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