Dual Anacondas.

As title says, Id like to see Dual Anacondas to be implemented to the game. We got Duel DEs and Colts,
so why not? They could have their regular rounds per clip (6 x2), same WB and damage as the normal one. So what do you think?

Comments

  • Same damage on each individual gun?

    The damage is already high and you want it x2? O.o too OP.

    Also, why 6 bullets? Dual weapons have > 10 bullets, but then your suggestion is that the DA should keep it's power for individual guns.

    If the damage were to be reduced, it'd be better, or else, too OP.
  • Pridefrag wrote: »
    Same damage on each individual gun?

    The damage is already high and you want it x2? O.o too OP.

    Also, why 6 bullets? Dual weapons have > 10 bullets, but then your suggestion is that the DA should keep it's power for individual guns.

    If the damage were to be reduced, it'd be better, or else, too OP.

    he means the DA function like Dual DE Pink or Dual Colt. When you have DA, you never fire both Anaconda at the exactly time. He means the ammo x2, not damage
  • I'm really loving the idea
    Though I believe they should bring back another seasonal Anaconda first
    There's been the new year one and that's it! I love my anaconda Nd I would l love a new version though this is perfectly fine
    +1
  • hmmm...might way too OP
    maybe a dual mateba version ( o.O ) would be better...
  • LaztFool wrote: »
    As title says, Id like to see Dual Anacondas to be implemented to the game. We got Duel DEs and Colts,
    so why not? They could have their regular rounds per clip (6 x2), same WB and damage as the normal one. So what do you think?

    The basic rule for dual handguns is that their damage is halved. This applies to the Dual Deagle and all its variants (I don't know for the Dual Colts to be honest).
    So if there was a Dual Anaconda, it should do half the damage. Otherwise it would be too overpowered. Wallbang would be ok, ammo capacity as well.
    However, I'd also like a Dual Mateba better. Or any handgun that sounds as badass as the Mateba does.
    ' wrote:
    OMG[Thank;3552282']he means the DA function like Dual DE Pink or Dual Colt. When you have DA, you never fire both Anaconda at the exactly time. He means the ammo x2, not damage
    But by having two Anacondas, you double the damage an individual Anaconda would do. Hence the x2.

    best regards,
    Urkel
  • Urkel2005 wrote: »

    But by having two Anacondas, you double the damage an individual Anaconda would do. Hence the x2.

    best regards,
    Urkel

    no, it's not, the damage is not double the original. According the damage char by GodsGunMan

    Desert Eagle
    deserteagleq.jpg
    ~~5 meters~~
    Hand/Arm: 51, 51.
    Foot/Leg: 35, 35.
    Back/Chest: 61, 61.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 46, 45.
    Foot/Leg: 32.
    Back/Chest: 54, 55, 54.
    Headshot: 100.
    ~~30 meters~~
    Hand/Arm: 37, 37.
    Foot/Leg: 26, 25.
    Back/Chest: 44, 44.
    Headshot: 100.
    ~~46 meters Headshot~~
    Headshot: 97.
    ~~45 meters Headshot~~
    Headshot: 99, 99.
    ~~44 meters Headshot~~
    Headshot: 100.
    (It seems as though any headshot less than 45 meters is a 1 hit kill)

    Reload Time: 2.5 Seconds
    Fire Rate: 4.7 Rounds Per Second (RPS)
    Bullets: 7/35
    Total Bullets: 42
    Full to Empty Mag: 1.3 Seconds
    DPS: 206.539
    Dual D.E
    dualde.jpg

    ~~5 meters~~
    Hand/Arm: 33, 33.
    Foot/Leg: 23, 23, 23.
    Back/Chest: 39, 40, 40.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 29, 29, 30.
    Foot/Leg: 20, 20, 21, 20, 20.
    Back/Chest: 35, 35.
    Headshot: 100, 100.
    ~~30 meters~~
    Hand/Arm: 24, 24.
    Foot/Leg: 17, 17, 17.
    Back/Chest: 29, 29.
    Headshot: 82.
    ~~50 meters Headshot~~
    Headshot: 58.
    ~~30 meters Headshot~~
    Headshot: 82.
    ~~18 meters Headshot~~
    Headshot: 95.
    ~~16 meters Headshot~~
    Headshot: 98.
    ~~15 meters Headshot~~
    Headshot: 100, 100.

    Reload Time: 3.56 Seconds
    Fire Rate: 7.22 Rounds Per Second (RPS)
    Bullets: 14/42
    Total Bullets: 56
    Full to Empty Mag: 1.8 Seconds
    DPS: 203.444

    Hope this help!
  • ' wrote:
    OMG[Thank;3553010']no, it's not. I have Dual DE pink and Dual Colt, the damage is not double the original. According the damage char by GodsGunMan

    Desert Eagle
    deserteagleq.jpg
    ~~5 meters~~
    Hand/Arm: 51, 51.
    Foot/Leg: 35, 35.
    Back/Chest: 61, 61.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 46, 45.
    Foot/Leg: 32.
    Back/Chest: 54, 55, 54.
    Headshot: 100.
    ~~30 meters~~
    Hand/Arm: 37, 37.
    Foot/Leg: 26, 25.
    Back/Chest: 44, 44.
    Headshot: 100.
    ~~46 meters Headshot~~
    Headshot: 97.
    ~~45 meters Headshot~~
    Headshot: 99, 99.
    ~~44 meters Headshot~~
    Headshot: 100.
    (It seems as though any headshot less than 45 meters is a 1 hit kill)

    Reload Time: 2.5 Seconds
    Fire Rate: 4.7 Rounds Per Second (RPS)
    Bullets: 7/35
    Total Bullets: 42
    Full to Empty Mag: 1.3 Seconds
    DPS: 206.539
    Dual D.E

    ~~5 meters~~
    Hand/Arm: 33, 33.
    Foot/Leg: 23, 23, 23.
    Back/Chest: 39, 40, 40.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 29, 29, 30.
    Foot/Leg: 20, 20, 21, 20, 20.
    Back/Chest: 35, 35.
    Headshot: 100, 100.
    ~~30 meters~~
    Hand/Arm: 24, 24.
    Foot/Leg: 17, 17, 17.
    Back/Chest: 29, 29.
    Headshot: 82.
    ~~50 meters Headshot~~
    Headshot: 58.
    ~~30 meters Headshot~~
    Headshot: 82.
    ~~18 meters Headshot~~
    Headshot: 95.
    ~~16 meters Headshot~~
    Headshot: 98.
    ~~15 meters Headshot~~
    Headshot: 100, 100.

    Reload Time: 3.56 Seconds
    Fire Rate: 7.22 Rounds Per Second (RPS)
    Bullets: 14/42
    Total Bullets: 56
    Full to Empty Mag: 1.8 Seconds
    DPS: 203.444

    Hope this help!

    Damage is actually less in the dual's than normal pistols...
  • Damage is actually less in the dual's than normal pistols...

    then you have your reason to love your individual DE :)
  • LaztFool wrote: »
    As title says, Id like to see Dual Anacondas to be implemented to the game. We got Duel DEs and Colts,
    so why not? They could have their regular rounds per clip (6 x2), same WB and damage as the normal one. So what do you think?

    it would be a shame when we reload, right?
    think of the animation, bro.
  • THey won't bring out any guns that aren't out in the asian CF versions
  • +1 if they take the damage down some also if you could draw up a picture maybe with a reskin would be nice. but if it is given the green light please dont be another zp crate of zm reward...
  • ' wrote:
    OMG[Thank;3553010']no, it's not, the damage is not double the original. According the damage char by GodsGunMan

    Desert Eagle
    deserteagleq.jpg
    ~~5 meters~~
    Hand/Arm: 51, 51.
    Foot/Leg: 35, 35.
    Back/Chest: 61, 61.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 46, 45.
    Foot/Leg: 32.
    Back/Chest: 54, 55, 54.
    Headshot: 100.
    ~~30 meters~~
    Hand/Arm: 37, 37.
    Foot/Leg: 26, 25.
    Back/Chest: 44, 44.
    Headshot: 100.
    ~~46 meters Headshot~~
    Headshot: 97.
    ~~45 meters Headshot~~
    Headshot: 99, 99.
    ~~44 meters Headshot~~
    Headshot: 100.
    (It seems as though any headshot less than 45 meters is a 1 hit kill)

    Reload Time: 2.5 Seconds
    Fire Rate: 4.7 Rounds Per Second (RPS)
    Bullets: 7/35
    Total Bullets: 42
    Full to Empty Mag: 1.3 Seconds
    DPS: 206.539
    Dual D.E
    dualde.jpg

    ~~5 meters~~
    Hand/Arm: 33, 33.
    Foot/Leg: 23, 23, 23.
    Back/Chest: 39, 40, 40.
    Headshot: 100.
    ~~15 meters~~
    Hand/Arm: 29, 29, 30.
    Foot/Leg: 20, 20, 21, 20, 20.
    Back/Chest: 35, 35.
    Headshot: 100, 100.
    ~~30 meters~~
    Hand/Arm: 24, 24.
    Foot/Leg: 17, 17, 17.
    Back/Chest: 29, 29.
    Headshot: 82.
    ~~50 meters Headshot~~
    Headshot: 58.
    ~~30 meters Headshot~~
    Headshot: 82.
    ~~18 meters Headshot~~
    Headshot: 95.
    ~~16 meters Headshot~~
    Headshot: 98.
    ~~15 meters Headshot~~
    Headshot: 100, 100.

    Reload Time: 3.56 Seconds
    Fire Rate: 7.22 Rounds Per Second (RPS)
    Bullets: 14/42
    Total Bullets: 56
    Full to Empty Mag: 1.8 Seconds
    DPS: 203.444

    Hope this help!

    Actually, it doesn't really help...

    You are a bit selective in reading my posts, aren't you?
    Urkel2005 wrote: »
    The basic rule for dual handguns is that their damage is halved. This applies to the Dual Deagle and all its variants (I don't know for the Dual Colts to be honest).
    So if there was a Dual Anaconda, it should do half the damage. Otherwise it would be too overpowered. Wallbang would be ok, ammo capacity as well.
    However, I'd also like a Dual Mateba better. Or any handgun that sounds as badass as the Mateba does.
    I as owner of a Dual Desert Eagle Pink of course know that the damage for a Dual variant is of course less than the original pistol. However, LaztFool spoke about the Dual Anaconda retaining the same damage. Thus, you would have two Anacondas that each do the same damage as the normal variety. Hence, x2.
    Ans as I said, it would be overpowered.

    best regards,
    Urkel
  • Reload speed would be too slow and would look weird since its anacondas
  • LaztFool wrote: »
    ...same WB and damage as the normal one.

    Gonna just roll with these necro'd threads. Why the hell not?

    +1 except for the same dmg. Dual DE do about 2/3rds the dmg as the reg DE so nerf them accordingly. Would be a pretty sexy looking wep.

    *edit: Also, what is WB?
  • ' wrote:
    dvda[;3666761']*edit: Also, what is WB?

    WB - What about

    -1.

    Dual Anacondas would looks to weird.... + As someone already said, no new weapon will be released in CFNA until CFCN/CF(Asian) has released it.