Dang. Laggin..
Comments
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I know how you feel.. i mean TDM its ok, but when it goes to scrimming. than u get stuck with a *** force clan or w/e and they have 160+ than u peak shoot one than die behind a wall. its just very annoying and makes me want to just ban everyone about 110
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Bull****. I just had a clan war the other day. Everyone in my clan (including myself, *UnExPeCtEd*) had pings in excess of 200 (cause we're all Aussies). One had 600 ping. The other clan (Phillipines) had pings of 80. We had our asses handed to us because our ping is far too high to react to anything. Plus, high pingers see low pingers as tanking (get some yourself and you will know). The result is they kill us before we even know someone is shooting. High ping = easy kill. And we can't keep an accurate lock on them because we see them moving well and truly after they move.
You don't know how the ping theory works. So I will explain it to you:
Low ping means:
Less transmission time - faster reaction time.
Less transmission time - you see things as they happen.
Less transmission time - you get an accurate reading of someone's location.
Less transmission time - no delay in your movement, firing, reloading or drawing.
High ping means:
More transmission time - slower reaction time.
More transmission time - you see things after they have happened.
More transmission time - you get an out dated reading of someone's positions.
More transmission time - more delay time when firing, reloading, moving and drawing.
If you can't kill a high pinger, then you absolutely suck and have the worst reaction times. -
Bull****. I just had a clan war the other day. Everyone in my clan (including myself, *UnExPeCtEd*) had pings in excess of 200 (cause we're all Aussies). One had 600 ping. The other clan (Phillipines) had pings of 80. We had our asses handed to us because our ping is far too high to react to anything. Plus, high pingers see low pingers as tanking (get some yourself and you will know). The result is they kill us before we even know someone is shooting. High ping = easy kill. And we can't keep an accurate lock on them because we see them moving well and truly after they move.
You don't know how the ping theory works. So I will explain it to you:
Low ping means:
Less transmission time - faster reaction time.
Less transmission time - you see things as they happen.
Less transmission time - you get an accurate reading of someone's location.
Less transmission time - no delay in your movement, firing, reloading or drawing.
High ping means:
More transmission time - slower reaction time.
More transmission time - you see things after they have happened.
More transmission time - you get an out dated reading of someone's positions.
More transmission time - more delay time when firing, reloading, moving and drawing.
If you can't kill a high pinger, then you absolutely suck and have the worst reaction times.
i agree with all but the last statement,why i say this is iv pumped 30~60 bullets in a guy who was teleporting every 2 feet cuz he was lagging Very badly.in the end i got him but it took 3 reloads from a mp5 to get him and i'm seeing hit registers and blood but he lagged too badly for it to take effect... my ping is 54~68 -
Bull****. I just had a clan war the other day. Everyone in my clan (including myself, *UnExPeCtEd*) had pings in excess of 200 (cause we're all Aussies). One had 600 ping. The other clan (Phillipines) had pings of 80. We had our asses handed to us because our ping is far too high to react to anything. Plus, high pingers see low pingers as tanking (get some yourself and you will know). The result is they kill us before we even know someone is shooting. High ping = easy kill. And we can't keep an accurate lock on them because we see them moving well and truly after they move.
You don't know how the ping theory works. So I will explain it to you:
Low ping means:
Less transmission time - faster reaction time.
Less transmission time - you see things as they happen.
Less transmission time - you get an accurate reading of someone's location.
Less transmission time - no delay in your movement, firing, reloading or drawing.
High ping means:
More transmission time - slower reaction time.
More transmission time - you see things after they have happened.
More transmission time - you get an out dated reading of someone's positions.
More transmission time - more delay time when firing, reloading, moving and drawing.
If you can't kill a high pinger, then you absolutely suck and have the worst reaction times.
You do need to add one more thing to High ping.
More transmission time- Why you play if you can barely shoot and kill someone?
More transmission time- Tank over 2 awm shots in the chest.
Thats why its hard to kill u guys. -
isnt this game ment for american/canadians only?
We don't want to lag. Blame Z8 for making an awesome game without accommodating the player base in terms of servers.
Also: Ping went up a solid 40 ms since yesterday. Anyone else? -
When they UK server comes out, if they don't make Alpha NA only, im quitting. Im sick and tired of being shot through the wall all ****ing day. People say lag goes 2 ways. It dosent. i cant shoot high pingers through the walls.. So **** off and stop abusing your lag, ****ing seriously. Im wasting money on this game and for what? To get shot through walls? I can buy a hack that lets me do that, so why Z8, why should i waste money on your game when i could buy the same advantage they have for 20$ a month?
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