Infiltration Mode
Global Risk takes part in the clean up of the mess Black List makes, and thus Zombie mode was born, here in this mode is how its happens.
Basicly how it goes it the player team of black list infiltrate the level and set off the events the lead up to ZM events.
The long story...
With the option of either ghost mode or normal, the team must infiltrate the facility and cause the chaos that they love so much. The A.I. in this mode are not zombie, but "Alive" Npc's that are essentially "security forces" protecting the facility before the zombie out break.
In normal mode, would start off with a bunch of weapons on the ground like E.M. and take what you can get to blast you're way through the facility you naughty black list agent you. Instead of ammo drops like global risk, Black list must grab ammo and weapons off of fallen security forces. Hidden rooms could contain mediguns and kevlar. Then when you get to then final room, you get a timer count down to complete the task of uploading the virus, or what not, once uploaded victory is yours. same 3 life limit.
Ghost mode would be a bit different, just like changing the map, you can change between ghost or normal modes. In ghost mode, you start with your knife and the security forces are equipped differentially for ghost hunting, silenced weapons, hearing enhancers ect. Ghost however, should be able to have access to grenades kevlar too. Just like normal mode have to fight to the final room and complete objective, however, turrets can see ghosts via infrared scanners and must be disabled via computer terminal, this is why grenades are important, the smoke grenade helps obstruct turrets vision sensors, not completely block it, but makes it less accurate.
this is not like zombie mode where there will be alot of things to kill, but you have to be stealthy and use tactics to get through, security forces will be worth more points, but are more deadly than zombie where if you do make a wrong move, a one hit kill would not be out of the queston. With that being said a option to be put in is that security can trigger an alarm that calls more security in that are fodder points.
Also, another option is Assassination mode, were the final room has a person that needs to be assassanated, that isnt just joe someone but a powerful boss person.
Just an idea, now i'm going to put on my magical armor of water in hopes it keeps the flames down...
Basicly how it goes it the player team of black list infiltrate the level and set off the events the lead up to ZM events.
The long story...
With the option of either ghost mode or normal, the team must infiltrate the facility and cause the chaos that they love so much. The A.I. in this mode are not zombie, but "Alive" Npc's that are essentially "security forces" protecting the facility before the zombie out break.
In normal mode, would start off with a bunch of weapons on the ground like E.M. and take what you can get to blast you're way through the facility you naughty black list agent you. Instead of ammo drops like global risk, Black list must grab ammo and weapons off of fallen security forces. Hidden rooms could contain mediguns and kevlar. Then when you get to then final room, you get a timer count down to complete the task of uploading the virus, or what not, once uploaded victory is yours. same 3 life limit.
Ghost mode would be a bit different, just like changing the map, you can change between ghost or normal modes. In ghost mode, you start with your knife and the security forces are equipped differentially for ghost hunting, silenced weapons, hearing enhancers ect. Ghost however, should be able to have access to grenades kevlar too. Just like normal mode have to fight to the final room and complete objective, however, turrets can see ghosts via infrared scanners and must be disabled via computer terminal, this is why grenades are important, the smoke grenade helps obstruct turrets vision sensors, not completely block it, but makes it less accurate.
this is not like zombie mode where there will be alot of things to kill, but you have to be stealthy and use tactics to get through, security forces will be worth more points, but are more deadly than zombie where if you do make a wrong move, a one hit kill would not be out of the queston. With that being said a option to be put in is that security can trigger an alarm that calls more security in that are fodder points.
Also, another option is Assassination mode, were the final room has a person that needs to be assassanated, that isnt just joe someone but a powerful boss person.
Just an idea, now i'm going to put on my magical armor of water in hopes it keeps the flames down...
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