Zombie Mode EXP
I really think that the EXP recieved from playing a long match of Zombie Mode isn't exactly fair. We should be getting around 300-500 EXP AT LEAST for our time spent.
Zombie Mode is fun and all, but it's really not worth playing when you leave with 100 EXP.
Zombie Mode is fun and all, but it's really not worth playing when you leave with 100 EXP.
Comments
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They should at least increase the amount we earn up to 250% without having other stacked character or EXP plus items. From the event yesterday, I destroyed the boss on Dinner Theater from wave 22 and at the end, I received more than 500 EXP without any other support of EXP boost/s.
I would support this by saying that this should be considered. Therefore, +1. -
^I agree with this. The prizes are pretty good and mainly I do it for the prize anyways and not for the EXP
The prizes are terrible, are you kidding me? They don't attract competitive players at all, because when will they ever use the FN2000, or whatever it is, and the only other guns are MG's that they'd never bring to a pub. -
How do you know what all competitive players think? They don't scrim 24/7, they sometimes what to enjoy a nice pub. If a temporary gun doesn't help a "competitive" player than why would exp be a bigger factor to them?
They prizes are terrible? Then why do thousands of people constantly play ZM?
Though this benefits the whole CF community, it wouldn't be exactly fair. (I'll explain this "fairness" in a moment) Let's say the boost is 250%, I gain about 550 exp from a 30 minute long ZM game that I won. Not to mention I got some nice temporary guns as well. Now I played a 13 round SnD match that took 40 minutes and I gained less than 300 exp.
If they boost up 1 mode they must do it for others or it will "unbalance" the game's modes.
Just because you think something it doesn't mean we all do, competitive or none. -
The prizes are terrible, are you kidding me? They don't attract competitive players at all, because when will they ever use the FN2000, or whatever it is, and the only other guns are MG's that they'd never bring to a pub.
^.This in so many ways. Like I really want to be rewarded with an temporary shotgun for 7 days for all my hard work. Or an M12 for 7 days. -
How do you know what all competitive players think? They don't scrim 24/7, they sometimes what to enjoy a nice pub. If a temporary gun doesn't help a "competitive" player than why would exp be a bigger factor to them?They prizes are terrible? Then why do thousands of people constantly play ZM?Though this benefits the whole CF community, it wouldn't be exactly fair. (I'll explain this "fairness" in a moment) Let's say the boost is 250%, I gain about 550 exp from a 30 minute long ZM game that I won. Not to mention I got some nice temporary guns as well. Now I played a 13 round SnD match that took 40 minutes and I gained less than 300 exp.
If they boost up 1 mode they must do it for others or it will "unbalance" the game's modes.Just because you think something it doesn't mean we all do, competitive or none. -
I definitely wouldn't want to be seeing anything higher than 300, because I don't think I've ever even gotten 100 EXP from a ZM game.
A boost to 150 or 200 would satisfy me, considering we play games of 30-60 minutes for a measly 80 EXP and a bunch of hypomeds or FN20000, XM8s, or other random guns that no one really cares for. Only when you reach gold or crystal do the rewards actually get worthwhile, and half the time you'll end up with a snow grenade or a TAR-21. -
1-30 round with boss kill on NORMAL. 1100XP
like i say in title... if u play from begining u should get atleast 800xp with boss kill. and with some xp+ bonus should take max posible 1100. Thats will be fair enought because is very hard to kill a bos, need some skill. AND VOTEKIK in Zomby is not justificate. always ppl get kiked in round 23 for "clan member or a friend". Thats ruin zomby mode .Or at least raise votekik from 2-2 .. 3-1 for valid kik
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