Now a serioius suggestion
So many players complains that SPOP has smaller hit box. And so many have defended it that SPOP has the same hit box.
But why to make a hit box larger than what it looks like? SPOP looks smaller, then the hit box should be smaller.
the game should have different character with different charactristics, say, female characters are smaller and shorter, then they are lighter and have less strength. Which means, when they carry same wepon as male characters, they moves a little slower, jumps a little lower, throw nades a little closer, as well as they would experience more recoil than others. Some heavy weapons, like golden saw, is restricted for them because it is heavy.
The idea is from RPG, but we need only strength, size, body weight. Each weapon has its weights and recoil power.
SIZE determines the hit box.
Speed, jump height share the same formula with differnet factors
factor X strength / (body weight + weapon weight + ammo weight),
Recoil is from
factorRecoil / strength / (all weight)
Throwing range is from strength/(nade weight).
Now each character can have different strength, size, body weight, and factors corresponding to (run, jump, and recoil). Carefully adjust these 6 parameters to balance them, even some character can have some advantage that overcomes other disadvantages (like female sniper, size might be more important), that would be the reason why need to spend zp for it.
z8 just need to make two or four basic characters with same setting, which are used for the esport matches.
======================================================
Now the joke part:
If z8 finally have no guns that can be reskinned, they can sell zp golden shoes also
It allow a character to run faster or jump higher because it is golden zp BM item. And it would give the character less recoil because it weighs 20 pounds. It also protect characters' feet from being stabbed
But why to make a hit box larger than what it looks like? SPOP looks smaller, then the hit box should be smaller.
the game should have different character with different charactristics, say, female characters are smaller and shorter, then they are lighter and have less strength. Which means, when they carry same wepon as male characters, they moves a little slower, jumps a little lower, throw nades a little closer, as well as they would experience more recoil than others. Some heavy weapons, like golden saw, is restricted for them because it is heavy.
The idea is from RPG, but we need only strength, size, body weight. Each weapon has its weights and recoil power.
SIZE determines the hit box.
Speed, jump height share the same formula with differnet factors
factor X strength / (body weight + weapon weight + ammo weight),
Recoil is from
factorRecoil / strength / (all weight)
Throwing range is from strength/(nade weight).
Now each character can have different strength, size, body weight, and factors corresponding to (run, jump, and recoil). Carefully adjust these 6 parameters to balance them, even some character can have some advantage that overcomes other disadvantages (like female sniper, size might be more important), that would be the reason why need to spend zp for it.
z8 just need to make two or four basic characters with same setting, which are used for the esport matches.
======================================================
Now the joke part:
If z8 finally have no guns that can be reskinned, they can sell zp golden shoes also
It allow a character to run faster or jump higher because it is golden zp BM item. And it would give the character less recoil because it weighs 20 pounds. It also protect characters' feet from being stabbed
Comments
-
BlackSmithSY wrote: »So many players complains that SPOP has smaller hit box. And so many have defended it that SPOP has the same hit box.
But why to make a hit box larger than what it looks like? SPOP looks smaller, then the hit box should be smaller.
the game should have different character with different charactristics, say, female characters are smaller and shorter, then they are lighter and have less strength. Which means, when they carry same wepon as male characters, they moves a little slower, jumps a little lower, throw nades a little closer, as well as they would experience more recoil than others. Some heavy weapons, like golden saw, is restricted for them because it is heavy.
The idea is from RPG, but we need only strength, size, body weight. Each weapon has its weights and recoil power.
SIZE determines the hit box.
Speed, jump height share the same formula with differnet factors
factor X strength / (body weight + weapon weight + ammo weight),
Recoil is from
factorRecoil / strength / (all weight)
Throwing range is from strength/(nade weight).
Now each character can have different strength, size, body weight, and factors corresponding to (run, jump, and recoil). Carefully adjust these 6 parameters to balance them, even some character can have some advantage that overcomes other disadvantages (like female sniper, size might be more important), that would be the reason why need to spend zp for it.
z8 just need to make two or four basic characters with same setting, which are used for the esport matches.
======================================================
Now the joke part:
If z8 finally have no guns that can be reskinned, they can sell zp golden shoes also
It allow a character to run faster or jump higher because it is golden zp BM item. And it would give the character less recoil because it weighs 20 pounds. It also protect characters' feet from being stabbed
The first parts pretty logical, good luck with the other one lol -
well it's not a rpg.
it's EGO shooter.
all what u can boost are ur ego skills in an pvp environment.
btw if u want penalty urself there are already good ways to do.
i like balancement of cf so such suggestion will destroy gameplay completly ... so i preffer tactical gameplay than a g4league does. -
well it's not a rpg.
it's EGO shooter.
all what u can boost are ur ego skills in an pvp environment.
btw if u want penalty urself there are already good ways to do.
i like balancement of cf so such suggestion will destroy gameplay completly ... so i preffer tactical gameplay than a g4league does.
Balance does not need to mean "same".
We have different characters, why to reskin same parameters with different lookings. Someone want to try a well-balance characters, let them try it. Smaller character has larger hitbox is unnatrul, and if she moves slower, it could balance size of hitbox. -
-
Andrew02203 wrote: »You guys, your mind tricks you. They are the EXACT same hit boxes, it's a psychological thing in the Chars.
You want to know how funny it is with exactly same hitbox?
We can make a character as tiny as a peanut, or as thin as a hair. Even they still have the same hit box, it is hard to find them.
Also in anther way, you can make character 30 times larger, but with same hit box, you think you can still headshot it by shooting at the head?
Why something smaller should have a large hitbox? -
-
Andrew02203 wrote: »You guys, your mind tricks you. They are the EXACT same hit boxes, it's a psychological thing in the Chars.
http://www.youtube.com/watch?v=U3jH6-H_ris
Exact same hitbox?
And z8 needs to focus on their lack of support rather than something like this that is somewhat navigable. -
And I almost believed your title.
What makes you think I am joking?
A female character looks smaller, then make the hit box smaller, and let them move smaller.
It is totally unnatural to have the hit box bigger or smaller than it looks.
Imagine the extreme case, with the same hit box:
a character can be as small as a peanut, so that you can hardly see it.
a character can be as larger as an elephant, but you rarely know where is the real head. -
BlackSmithSY wrote: »What makes you think I am joking?
A female character looks smaller, then make the hit box smaller, and let them move smaller.
It is totally unnatural to have the hit box bigger or smaller than it looks.
Imagine the extreme case, with the same hit box:
a character can be as small as a peanut, so that you can hardly see it.
a character can be as larger as an elephant, but you rarely know where is the real head.
1. Crossfire is an FPS.
2. It's too late now, if they change the characters there will be people who hate and who will complain. -
1. Crossfire is an FPS.
2. It's too late now, if they change the characters there will be people who hate and who will complain.
Balance the characters' parameters. Well balance character would be a nice addition to this game.
And I still doesn't totally accept the saying that spop has same hit box as others, I just don't care.
The only reason to start this thread, is I am wondering why to leave a space for arguing for that? Smaller hit box, less strength, slower moving, and more recoil. All natural and reasonable.
I don't think it is harder than those zero death patches. -
BlackSmithSY wrote: »Balance the characters' parameters. Well balance character would be a nice addition to this game.
And I still doesn't totally accept the saying that spop has same hit box as others, I just don't care.
The only reason to start this thread, is I am wondering why to leave a space for arguing for that? Smaller hit box, less strength, slower moving, and more recoil. All natural and reasonable.
I don't think it is harder than those zero death patches.
It's not about difficulty, the idea doesn't fit with an FPS, especially not in CF. -
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 715 CrossFire Announcements
- 714 Previous Announcements
- 2 Previous Patch Notes
- 322 Community
- 12 Modes
- 393 Suggestions
- 16 Clan Discussion and Recruitment
- 73 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 524 CrossFire Support
- 7 Suggestion
- 15 CrossFire Guides
- 37 CrossFire Off Topic