Server Side H4ck detection
Hi Folks!
According to the cheating situation, i would suggest something to Z8 and hope u guys feel the same...
Im aware that z8 only (?) resells the programm, but as a licenced partner, they have a big influence on the product.
Instead of manual banning and relying to xtrap, there could be more done to make cheating harder.
What about some server side checks? I think about easy to realize checks, like for example:
Boss kills in ZM. If a boss gets killed within a certain time (lets say 2/3 seconds) game should be saved automatically and the dude shooting the boss should get reported instantly. Nearly no servertime neede for that....
Speed values: randomly checking of speed values on players. Whenever your speed value is above normal (faster than falling from a ledge for example), save and report....
Fly hacks: Defining invisible "no go areas"... whenever a player gets to this area, save and report
Fancy room names: u create a room with a fancy cheatrelated topic (dont want to mention the actual string here) save and report the INITIAL creator of this room.
All these things can be done serverside. It wont take much efford to implement them, but will get a lot of those nub cheaters in serious trouble.
So please, Z8, use your power to get the producers to implement some of these suggestions.
This would really improve gameplay and will in the long term make crossfire a better ploace to game and raize your profits.
I know a lot of ppl who stopped buying zp because of the cheater flood, and some are already thinking about to quit the game.
You wont get all h4cks with this, but when u implement some of this, you can make it harder for the script kiddies.
Aswell, ever thought about implementing a MAC Adress ban? That would be a nice way for banning players permanent. Just check at login and at random times the MAC adress of a user. Implement the function to the client, and tranfer the info cipherd in the datastream.
That would eliminate lots of the "i just create a new account then" nubs.
Whenever the mac adress is burned, bad luck for this computer then.
Maybe some point worth thinking about?
Regards, DerZelter
According to the cheating situation, i would suggest something to Z8 and hope u guys feel the same...
Im aware that z8 only (?) resells the programm, but as a licenced partner, they have a big influence on the product.
Instead of manual banning and relying to xtrap, there could be more done to make cheating harder.
What about some server side checks? I think about easy to realize checks, like for example:
Boss kills in ZM. If a boss gets killed within a certain time (lets say 2/3 seconds) game should be saved automatically and the dude shooting the boss should get reported instantly. Nearly no servertime neede for that....
Speed values: randomly checking of speed values on players. Whenever your speed value is above normal (faster than falling from a ledge for example), save and report....
Fly hacks: Defining invisible "no go areas"... whenever a player gets to this area, save and report
Fancy room names: u create a room with a fancy cheatrelated topic (dont want to mention the actual string here) save and report the INITIAL creator of this room.
All these things can be done serverside. It wont take much efford to implement them, but will get a lot of those nub cheaters in serious trouble.
So please, Z8, use your power to get the producers to implement some of these suggestions.
This would really improve gameplay and will in the long term make crossfire a better ploace to game and raize your profits.
I know a lot of ppl who stopped buying zp because of the cheater flood, and some are already thinking about to quit the game.
You wont get all h4cks with this, but when u implement some of this, you can make it harder for the script kiddies.
Aswell, ever thought about implementing a MAC Adress ban? That would be a nice way for banning players permanent. Just check at login and at random times the MAC adress of a user. Implement the function to the client, and tranfer the info cipherd in the datastream.
That would eliminate lots of the "i just create a new account then" nubs.
Whenever the mac adress is burned, bad luck for this computer then.
Maybe some point worth thinking about?
Regards, DerZelter
Comments
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Boss kills in ZM. If a boss gets killed within a certain time (lets say 2/3 seconds) game should be saved automatically and the dude shooting the boss should get reported instantly. Nearly no servertime neede for that....
Speed values: randomly checking of speed values on players. Whenever your speed value is above normal (faster than falling from a ledge for example), save and report....
Fly hacks: Defining invisible "no go areas"... whenever a player gets to this area, save and report
Definitely some good ideas.
I agree on them banning the MAC address, rather than a regular ban. You actually have to know what your doing to change your MAC address, which most don't, especially foreign users. -
I agree on them banning the MAC address, rather than a regular ban. You actually have to know what your doing to change your MAC address, which most don't, especially foreign users.
No you don't. It's a standard Windows setting. Banning by MAC address is not effective.
Edit: Here's the fun discussion where I got owned about that last time. http://forum.z8games.com/showthread.php?t=226167 -
Kinda hard responding to this thread because I don't want to describe methods that the hackers use to modify the game's data.
Basically, I'll just tell you that you cant just move certain data or check certain data through the server with the game being set up the way it is now.
In the end, it simply wouldn't be cost effective or reliable enough for something like Crossfire.
-1 -
No you don't. It's a standard Windows setting. Banning by MAC address is not effective.
Edit: Here's the fun discussion where I got owned about that last time. http://forum.z8games.com/showthread.php?t=226167
Doesn't matter. Most of the third world downies aren't even smart enough to figure out how to spoof MAC addresses. -
Would not detect aim-bot and see through walls.
And one embarrassing thing is without ping limitation, legit player would looks like hacker. I did kill someone and accused to be hacking when I have ~2000 ping. I guess from their replay, they would find them get killed after they hide behind the wall, but from my point, I just aimed at them. The only thing I notice is that when I think I missed, I saw the kill mark.
Besides that, it is a good idea. But server side detection causes more burden on server. -
There already is going to be a major change in how cheaters are going to get detected in the future. I can't go into detail, nor give you an ETA, but a lot of what you suggested and more is already being looked into.
seems like some 1 has eventually looked at those guys , yelling all the day
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