FFA less spawn proctection
Comments
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Its annoying when noobs are spawned right next to you and when your spawned there are no noobs around to pwn until your protection wears off. I recommend removing it entirely or it wears off when your crosshairs brush over an enemy.
I agree with you, but when there are campers just waiting for spawners without ANY protection, they will just die instantly thinking "wtf". -
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FFA's my favourite mode, I always seem to break my previous kick record there. I usually get kicked in 30-45 seconds for killing people with M700. lol
Lol yeah, kicking in a FFA type game isn't the brightest idea nor is kicking in Zombie mode.
Just look how the kicking is used;
FFA - kick your enemies rather than shoot them (and deal with stupid spawners and their protection).
Zombie mode - People Invite, keep and want hackers in their rooms and use the kick to remove players for no reason or to steal the room.
Spawn protection in FFA needs removing, kick has nearly killed the mode so at least make it enjoyable (if they let you play). -
Lol yeah, kicking in a FFA type game isn't the brightest idea nor is kicking in Zombie mode.
Just look how the kicking is used;
FFA - kick your enemies rather than shoot them (and deal with stupid spawners and their protection).
Zombie mode - People Invite, keep and want hackers in their rooms and use the kick to remove players for no reason or to steal the room.
Spawn protection in FFA needs removing, kick has nearly killed the mode so at least make it enjoyable (if they let you play).
Actually the kick vote has made this the only mode that is still playable. I don't care if i get kicked, FFA doesn't give alot of exp/gp anyway. I just play it to warm up a bit/train my aim, which is in all other modes, outside of uk4, simply impossible.
For me, introducing the kick vote in FFA is one of the best things the devs have ever implemented in the game.
And about the spawn shield. I agree on reducing it to 1 second or until the player starts shooting. -
It should work like this:
You spawn in and have 3 seconds of invulnerability. If you move or shoot, this invulnerability is cut short, and you can now be damaged. You can still look around, but as soon as you shoot or move, you're able to take damage.
Removing it entirely is unfair because you'll just get killed on spawn and people would just complain about that. -
Lol yeah, kicking in a FFA type game isn't the brightest idea nor is kicking in Zombie mode.
Just look how the kicking is used;
FFA - kick your enemies rather than shoot them (and deal with stupid spawners and their protection).
Zombie mode - People Invite, keep and want hackers in their rooms and use the kick to remove players for no reason or to steal the room.
Spawn protection in FFA needs removing, kick has nearly killed the mode so at least make it enjoyable (if they let you play).
Kicking in zombie mode... yes is annoying
Kicking in FFA mode... there are noob hackers who think because they don't get kicked by a shtty noob team in TD they can get away with it in FFA, but being kiked for proness in FFA is annoying, but less annoying then getting pwned by some idiot who can only download hacks... -
Kicking in zombie mode... yes is annoying
Kicking in FFA mode... there are noob hackers who think because they don't get kicked by a shtty noob team in TD they can get away with it in FFA, but being kiked for proness in FFA is annoying, but less annoying then getting pwned by some idiot who can only download hacks...
Except the kick ratio for legits is higher than the other modes.
That mode is just a waste of time, I wouldn't do an FFA DM under any circumstances.
Spawn protection is another it sucks, at virtually every spot you can have someone spawn in front/back or to the sides of you with their protection and when your looking out for others it just makes the mode boring.
Prior to kick voting when I played FFA there were some games where you could luck out and not get killed by spawners, but the majority of the time you can bet someone spawns up your ass with their protection.
All in all it makes the mode unfair. -
Again my opinion would be to remove the spawn time, or at least reduce it to 1 second or something, in FFA.
But of course it could lead to easier farming for farmers, far easier than TDM which has the 3 second spawn time. And in pubs it'd get easier to frag as well.
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