I know what causes the black screen!
Very simple, what causes the black screen and cf crashes, LAGGERS aka high pingers.It has nothing to do with the servers.Think of the servers as a weight scale and the pings as weight, the more fat boys you have stepping on the scale, the more likely it is to break.The more high pingers you have in the sever, the more likely it is to crash.
Now many would say, no your wrong.But when ever im in the west coast my ping and fps are great.Around 38 ping with 50fps(not bad for a wireless laptop), but as soon as those high pingers come in the game, it gets all laggy.My ping rises and my fps gets to around 15.
Seriously, try it out for yourself, have a room with everyone under 100 ping, everyones fps and ping will be great.The moment you let in the 200,300,1000 plus ect bs ping, the laggier it gets for everyone.What i do,(the solution) is just kick everyone with 110 ping and higher.
Why the hell are high pingers even playing cf? They cant even enjoy the game, if i were them.I would just buy a ps3/xbox and just play games in consoles.
Now many would say, no your wrong.But when ever im in the west coast my ping and fps are great.Around 38 ping with 50fps(not bad for a wireless laptop), but as soon as those high pingers come in the game, it gets all laggy.My ping rises and my fps gets to around 15.
Seriously, try it out for yourself, have a room with everyone under 100 ping, everyones fps and ping will be great.The moment you let in the 200,300,1000 plus ect bs ping, the laggier it gets for everyone.What i do,(the solution) is just kick everyone with 110 ping and higher.
Why the hell are high pingers even playing cf? They cant even enjoy the game, if i were them.I would just buy a ps3/xbox and just play games in consoles.
Comments
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This is false.
Latency has nothing to do with the code that calls the UI at the end of the match.
The developers on the other hand have been tracking this error for quite some time now. With the addition of some recent information I believe that they have been able to track down this bug. While I can't confirm it will be fixed in a future up date, it's safe to say that everyone is working to get it fixed as soon as possible!
This discussion has been closed.
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