spin all?
Comments
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FrozenSyther wrote: »Yeah I like it. Not to mention I hate when they tease me with the side wins.
I usually cover my screen with a shirt. Trust me the surprise is 2 times bigger when you see the gun in the inv (in my case, when i saw 5 xmas guns in my inv). But the disappointment is also huge sometimes. -
+1
that being said... 1 down fall would be coupons the system would still have to spin the crates individually so it could stop if/when you reach 100 coupons. the 1,5,10 crate spin would be nice, because I like to spin in different areas when I spin so if I bought 20 crates I could spin 10 in 1 spot and 2 5 in a different spot for example.
the 1.5.10 would also be a lot easier on the coupon issue in stead of a spin all
100 crates = 10 10 spins so wouldnt take that long -
Heres the thing I don't get. Say you choose spin all. And on Crate #1 you win the gun. And the next 49 crates are all a waste? Makes no sense and sounds to me to be a waste of money. Just my two cents.
Also the above guy proves the point with coupons. -
CrackinDomes wrote: »Heres the thing I don't get. Say you choose spin all. And on Crate #1 you win the gun. And the next 49 crates are all a waste?
no just like now if you buy 50 crates you have 50 chances to with crate Main weapon
this so the spin all you could still win the gun or other items multiple times.
using the Thompson/winchester crate for example....
you buy 50 crates and spin all.... it would still take a couple minutes for the system to spin all the crates but you could feasibly win 3 thompsons and 3 winchesters. or win nothing at all...
and in regards to coupons, I would guess they could put a stop spin all if coupon=100 and let you have a message saying you have reached max # of coupons on spin 25 of 50 so you still have 25 more crates to spin after you empty out your coupons
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