Clan War Suggestions
in Suggestions
After reading Rush_N_Spray's thread about his clan war concerns, they got me thinking on some ways to improve the clan war system, so here they are.
1. Matches where the longer ranked clan win means said clan gains more clan points than usual, but if the higher ranked clan wins, they should still receive the normal amount. Clan rank means little in that clan's abilities and skills, and usually just means they don't have as many farmers and/or they're a newer clan. Lowering the amount of clan points the higher ranked clan receives is, in my opinion, unfair.
2. Allow the room host to change the room size at any time. I know that when I make a room, I always make it the number of players that I have to avoid opposing clans sending more players in during the half. However, the problem comes when another member in my clan wants to join in or someone has to leave. I either have to make a new room to fit the number that I have, or in the case of someone leaving, hope that the clan I'll be facing won't use that extra spot to their advantage.
Giving the host the ability to change the room size at any time means that players don't have to constantly make new rooms, while still making it less likely for abuse of being able to join during the half. Some clans could take advantage of this and make the room size large right before the game starts so they can potentially abuse it too, but I'd rather take that risk than have to constantly make new rooms.
3. Allow players to join at any time during the game. Yes, it would allow for abuse by sending in more players at the beginning of the game, but the various errors players get usually makes the team with less players bound to lose. Secondly, the addition of the above suggestion would make this have less flaws, as there would be no space for people to use.
To avoid people RQing after they die and they rejoining before the 2:00 mark, make it like EM, so that you can't play even after a second the round starts.
4. Have both halves played fully, regardless of the score of the first half. The current system makes it hard for a clan to make a comeback after the first half because if the opposing team is winning the first half, they require a lower number of rounds to win, and in my opinion it makes the losing team practically certain to lose. Having clans play both halves fully, then having a clan winning by a majority allows for more fair, albeit longer, games.
1. Matches where the longer ranked clan win means said clan gains more clan points than usual, but if the higher ranked clan wins, they should still receive the normal amount. Clan rank means little in that clan's abilities and skills, and usually just means they don't have as many farmers and/or they're a newer clan. Lowering the amount of clan points the higher ranked clan receives is, in my opinion, unfair.
2. Allow the room host to change the room size at any time. I know that when I make a room, I always make it the number of players that I have to avoid opposing clans sending more players in during the half. However, the problem comes when another member in my clan wants to join in or someone has to leave. I either have to make a new room to fit the number that I have, or in the case of someone leaving, hope that the clan I'll be facing won't use that extra spot to their advantage.
Giving the host the ability to change the room size at any time means that players don't have to constantly make new rooms, while still making it less likely for abuse of being able to join during the half. Some clans could take advantage of this and make the room size large right before the game starts so they can potentially abuse it too, but I'd rather take that risk than have to constantly make new rooms.
3. Allow players to join at any time during the game. Yes, it would allow for abuse by sending in more players at the beginning of the game, but the various errors players get usually makes the team with less players bound to lose. Secondly, the addition of the above suggestion would make this have less flaws, as there would be no space for people to use.
To avoid people RQing after they die and they rejoining before the 2:00 mark, make it like EM, so that you can't play even after a second the round starts.
4. Have both halves played fully, regardless of the score of the first half. The current system makes it hard for a clan to make a comeback after the first half because if the opposing team is winning the first half, they require a lower number of rounds to win, and in my opinion it makes the losing team practically certain to lose. Having clans play both halves fully, then having a clan winning by a majority allows for more fair, albeit longer, games.
Comments
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I would also like to add;
Give host the ability to kick, sometimes when we win against a clan they stay in our room like sore losers making it impossible for us to play.
When a team forfeits allow the winning team a single point as well since it is frustrating to work so hard and not gain any reward. -
FrozenSyther wrote: »I would also like to add;
Give host the ability to kick, sometimes when we win against a clan they stay in our room like sore losers making it impossible for us to play.
When a team forfeits allow the winning team a single point as well since it is frustrating to work so hard and not gain any reward.
I agree with these too. Teams RQing should not only mean a punishment team for the quitting side, but also points for the winning team, regardless of when the other team left. -
I agree with #1 and #4. But the other 2, not so much. Everyone can have numerous lives because there are people like me who die at the beginning and then rejoin before 2 mins.
Make it like EM, so that you can't play even after a second the round starts. -
2. Allow the room host to change the room size at any time. I know that when I make a room, I always make it the number of players that I have to avoid opposing clans sending more players in during the half. However, the problem comes when another member in my clan wants to join in or someone has to leave. I either have to make a new room to fit the number that I have, or in the case of someone leaving, hope that the clan I'll be facing won't use that extra spot to their advantage.
3. Allow players to join at any time during the game. Yes, it would allow for abuse by sending in more players at the beginning of the game, but the various errors players get usually makes the team with less players bound to lose. Secondly, the addition of the above suggestion would make this have less flaws, as there would be no space for people to use.
To avoid people RQing after they die and they rejoining before the 2:00 mark, make it like EM, so that you can't play even after a second the round starts.
4. Have both halves played fully, regardless of the score of the first half. The current system makes it hard for a clan to make a comeback after the first half because if the opposing team is winning the first half, they require a lower number of rounds to win, and in my opinion it makes the losing team practically certain to lose. Having clans play both halves fully, then having a clan winning by a majority allows for more fair, albeit longer, games.
2- as you stated it could and WILL be abused a shtload making it stupid for an honest team especially if u pair it with number 3. and id rather not play just EM all the time. i play S/D and thats what i like. i dont wanna change because 90% of the clans in the server arnt honest and are gonna abuse these rules. so aside from #1 i disagree strongly with all other points.FrozenSyther wrote: »I would also like to add;
Give host the ability to kick, sometimes when we win against a clan they stay in our room like sore losers making it impossible for us to play.
When a team forfeits allow the winning team a single point as well since it is frustrating to work so hard and not gain any reward.
this on the other hand^ is a good idea. the ability to kick idiots from the room. i hate it when they just sit ther and do nothing. although id rather not have the RQ rule since atm (well its been atm for AWHILE) ther is a huge hack outbreak, meaning we RQ against hackers and lose points for it. giving them points is only a bonus -
3. and id rather not play just EM all the time. i play S/D and thats what i like. i dont wanna change because 90% of the clans in the server arnt honest and are gonna abuse these rules. so aside from #1 i disagree strongly with all other points.
I never said that you'd have to play EM all the time. I meant the rejoin system would be similar to how EM works. -
1. Higher ranked clans should gradually receive less match points for wins, because it should be harder to increase your clan rank against opposing clans who have the same rank as you, whereas newer clans can get out of the zone where their opponents are clans that don't clan war, allowing them to catch up to higher ranked clans.
2. Completely agree. Any excess people in the room should be set to Spectators (in a public match), or in a clan war, excess players should be kicked out with a message saying, "Room is full".
3. I agree, but players shouldn't be able to enter the room, it should be similar to the Room In Use option, so only players in that room can rejoin.
4. I'm clueless as to what you're saying, I like the matches the way they are.
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