WOGL Potential Rules and Schedule

I personally want to get this tournament started this weekend.

Let me know your guy's opinions on the rules and the schedule.

Schedule:
Upper Bracket Round 1: 11/17 (Saturday)
Upper Round 2 and Lower Round 1: 11/18 (Sunday)
Upper Round 3 and Lower Round 2: 11/24 (Saturday)
Lower Round 3: 11/25 (Sunday)
Weekend of WCG Grand Finals no matches
Upper Round 4 and Lower Round 4: 12/8 (Saturday)
Lower Round 5 12/9 (Sunday)
Bronze Medal Match 12/15 (Saturday)
Gold Medal Match 12/16 (Sunday)


There is a lot of old language in the rules that will be revised (scrimspot, WOGL-O/P, forum scheduling, etc.), but this is the latest revision.

Rules:
1.0 - General

1.1 - Important Terms
WOGL-O: WOGL-Open
WOGL-P: WOGL-Professional
Casted: Match streamed on WOGL TV
Home Team: First team named on match communication thread. [The team with the most rounds won in the week before]

1.2 - General Policy
01. Staff will never ask you for your password.
02. It is mandatory for team leaders to read the rules prior to match play and make sure all of their players abide by the rules.
03. Breaking any rule may result in disqualifications of rounds, matches or a ban from WOGL.
04. Users participating in the WOGL-P League can also play in the WOGL-O tournament.
05. Team or Player names may not contain inappropriate language.
06. All matches are to be played using the ScrimSpot WOGL anti-cheat client running.
07. Your WOGL forum login will be the same login you use for the ScrimSpot ACS.
08. Play on the computer you registered the anti-cheat with, they are hardware specific. If you need to reformat your computer or make any adjustments, contact the ACS Staff via the help center.
09. The rules are subject to change at any time. So check them before every match.
10. Rules will be locked from the start of the Season. Any new weapons or items that get released during the Season will not be allowed until the following Season. Changes will only be made if they are mandatory.

2.0 - Roster(s)
01. Rosters will consist of a minimum of 5 players and a maximum of 8 players.
02. It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play.
03. Teams must have all 5 members present in order to start a half.
04. A team playing with an ineligible player will forfeit the round in which that player played in.
05. Please have everyone registered with the correct in game name they will be using for their matches.
06. Substitutions may be made anytime during the match as long as they are an eligible player.
07. All squads lock after pre-season. Any team found making an illegal substitution and having that player play in a match will be disqualified from every round that player participated in.
08. In the event a WOGL-P team wins the WOGL-O tournament and qualifies for the playoffs in the WOGL-P League, the 2nd place team in the WOGL-O tournament will than take the free WOGL-O slot in the WOGL-P playoffs bracket.
09. In the event a WOGL-P player participating in the WOGL-O tournament is registered with the winning team, he/she must forfeit his or her position on one of the teams. Failure to do so will result in a suspension and he/she will be removed from both rosters for the remainder of the playoffs, forfeiting any/all prize the team(s) receive.

3.0 - Forum

3.1 - Scheduling
01. Use your teams Match Communication thread to schedule match times accordingly. If in the case scheduling is more convenient off-site using messenger, please post a final time and date upon agreement. You may post screenshots if needed. Both teams must agree on a time to play their match.
02. The default match time will be on 9PM EST. If neither team can decide on a match time, the team that shows up to the default match time will be declared the winners. Please include a screenshot of your team in the designated room at the correct time to win by forfeit.

3.2 - Reporting
01. Team Leaders must post screenshots on their match thread on the WOGL forums within 6 hours of the match being played. Please include both halves and state which team has won along with the total rounds for each team. We recommend the use of off-site photo sharing webites; Tinypic, ImageShack, etc...
02. Teams will have the option of negotiating their server of play (UK, West Coast, Echo) to accommodate the best location to play for each team. Playoff rules regarding servers will be discussed at a later date.
02a. Applicable Servers
◦	Echo Server - Channel 8
◦	UK Server 2 - Channel 8
◦	UK Server 4 - Channel 8
◦	West Coast Server - Channel 8

4.0 - In Game

4.1 - Room Setup

4.1a - Non Casted
01. Max 10 Persons
02. 07 Rounds
03. Search & Destroy
04. Able To Join
05. Locked/Password Protected
EXAMPLE: HERE
06. 1st person View
EXAMPLE: HERE

4.1b - Casted
01. Max 16 Persons
02. [✔] Observer
02a. Max 6 Persons
02. 07 Rounds
03. Search & Destroy
04. Able To Join
05. Locked/Password Protected
EXAMPLE: HERE
06. 1st person View
EXAMPLE: HERE

4.2 - Match Specifics
01. It is the responsibility of the home team to make the room with the correct settings and provide the opposing team with the password.
02. The home team decides which side (Global Risk or Black List) they will play first.
03. Playing a match with the wrong room settings will result in a mandatory restart.
04. Two halves will be played with both teams switching at halftime.
05. At the end of the second half, the team with the most rounds won is declared the winner.
05a. In case of a tie, two five round halves will be played on the same map. The team with the most rounds won will be declared the winner. This will repeat until there is a winner.
06. Maximum two snipers per. team at the start of each round.
06a. Upon the commence of the round, players may swap/switch snipers [players]; Teams caught with more than two snipers at the start of the rounds reference Section 5.1 - In Game [Unapproved Weapon/Item/Character].
06b. Players may pickup a sniper rifle in game from players whom have died, even if there is currently two snipers currently alive in game; Teams caught with more than two snipers at the start of the rounds reference Section 5.1 - In Game [Unapproved Weapon/Item/Character].
07. For applicable servers please reference Section 3.2 [Reporting], Article 02a.

4.3 – MAPS
◦	Ankara
◦	Black Widow
◦	Castle
◦	Ceyhan
◦	Compound
◦	Desert Storm
◦	Down Town
◦	Eagle Eye
◦	Factory
◦	Mexico
◦	Port
◦	Santoria
◦	Spain
◦	Sub Base
◦	The Mine

* Maps will be announced at the start of each week.

4.4 - CHARACTERS
◦	OMOH
◦	SAS
◦	SWAT


4.5 - Approved Weapons & Equipment

4.5a - WEAPONS
Assault Rifles
◦	AK47
◦	AK-74
◦	Famas
◦	K2
◦	M4A1
◦	M16
◦	QBZ-95
◦	Ruger Mini14
◦	SCAR-Heavy
◦	SG552
◦	Steyr AUG A1
◦	Tar21
◦	QBZ
◦	Winchester Scope

Sub Machine Guns
◦	K1A
◦	MP5
◦	MP7
◦	Micro-GAILIL
◦	P90
◦	UZI

Sniper Rifles
◦	AWM
◦	DSR-1
◦	Dragunov
◦	M700

Machine Guns
◦	M60
◦	RPK
◦	Colt M16A3

Shotguns/Rifle
◦	SPAS-12
◦	XM1014
◦	Dual Desperado

Secondary
◦	Anaconda
◦	Colt1911
◦	Desert Eagle
◦	Dual Double Barrels
◦	Glock-18
◦	M9
◦	Materba
◦	MK23 SOCOM
◦	P228

Thrown
◦	Flashbang [Standard Flashbang]
◦	Grenade [Standard Grenade]
◦	Smoke [Standard Smoke]

Melee
◦	Knife


4.5b - ITEMS
◦	Bag3
◦	Bag4
◦	C4 Setup/Defuse
◦	Expand Grenade [+Slot]


4.6 - Boosting:
Single-Man boosts only; One man crouches, the second man uses his teammate as a stepping point. The use of two or more teammates in order to reach a point in a map is prohibited. Players/Teams caught using multiple teammates to boost will be set with a suspension accordingly; Reference Section 5.2 - In Game [Glitching/Unapproved Boosts/Exploits].

4.7 - Glitching:
The use of exploiting positions and/or advantages over your opponent(s) unintended for the play of game are prohibited. Examples such as triple jumping, lag jumping, entering boxes/walls/rooftops, etc...will not be tolerated and ordered with an infraction accordingly; Reference Section 5.2 - In Game [Glitching/Unapproved Boosts/Exploits]

4.8 - Etiquette:
Good sportsmanship is expected at all times. Insulting and excessive swearing will not be tolerated. Players can and will be suspended or banned over in game conduct.

5.0 - Infractions

5.1 - In Game [Unapproved Weapon/Item/Character]
Players caught using an unapproved weapon, item or character in game will not be credit with the round win for any of the rounds he/she has the the weapon or item equipped. If in the case a player has to exit game in order to remove the weapon, item or character he/she must wait until the round has crossed over the two minute mark to assure no chance of respawn.

5.2 - In Game [Glitching/Unapproved Boosts/Exploits]
Bans and suspension vary according to the severity of the issue. This will be at the discretion of the league and tournament officials.

6.0 - ScrimSpot: Anti-Cheat Guidelines and Information

6.1 - ScrimSpot Anti-Cheat Client Mandatory Use.
World Online Gaming League.LLC and ScimSpot.LLC have partnered to develop the official "ScrimSpot WOGL Anti-Cheat" client. The ScrimSpot WOGL Anti-Cheat client is mandatory for all WOGL events, including but not limited to the following; matches, playoffs and finals.
In order to use the anti-cheat client, you're required to have an registered account at WOGL.ORG. To register and account, please visit the following link; (WOGL - Register). Once you have verified and activated your account via hyperlink url in confirmation email, you will then be granted access rights to use the anti-cheat client. Please note, the anti-cheat system has added security to prevent the act of ringing (smurfing) in WOGL events.
Users are required to use the anti-cheat client during the entirety of all WOGL events, including but not limited to the following; matches, playoffs and finals. Users that experience any issues operating the anti-cheat client are required to submit an Help Center Ticket and provide the details pertaining to the issue. Any user that cannot run the anti-cheat client due to operating issues, is NOT allowed to participate in ANY WOGL events.
It is the sole responsibility of each user to ensure his / her client is up-to-date, and operating before the start of WOGL events.
All data generated by the anti-cheat client is required to be held by the user for no less than two (2) weeks. Failure to provide anti-cheat related files when requested by WOGL / ScrimSpot staff can result in user suspensions, forfeiture of matches and user related bans.

6.2 - WOGL / ScrimSpot Strict and Unique Anti-Cheat Policy
World Online Gaming League.LLC and ScrimSpot.LLC operate on an strict zero tolerance policy relating to the use and/or possession of cheats and third party related tools pertaining to cheats.
If a users is found to be cheating and/or possession of cheats in WOGL events, including but not limited to the following; matches, playoffs and finals, their team shall forfeit the event, and the said user will automatically be removed the team's roster. WOGL events played and won within the specific event, with that particular user participating, shall result in matches being overturned (wins converted to forfeits).
It's the sole responsibility of the user, NOT WOGL and/or ScimSpot to ensure the computer system that is used for playing in WOGL events is maintained in an cheat free manor, this includes the borrow/renting of systems to play from.

6.3 - Third Party Add-ons and Game Modifications
WOGL does not, and will not allow modifications made to the game client in anyway unless otherwise stated (official event endorsed modifications). This includes but not limited to the following; changes of player skins, scripts (or macros of any form), or third party software that changes the game client in any way. Any user caught violating this rules will forfeit their teams match and will be subject to further disciplinary actions (user banning). The game is to be played as its original installation and updated in accordance with official patches released by its publisher.

6.4 - Additional Information
01. Teams caught cheating, hacking, “glitching”, or abusing in-game mechanics in any way will be locked from playing matches and/or removed from WOGL.
02. If you suspect a team of cheating please play the match until its conclusion.
03. All disputes and cheat accusations must be submitted through the help center.
04. WOGL will not take action regarding members who are accused of cheating in non WOGL matches.
05. Make sure to verify anyone who contacts you claiming to be WOGL Staff with our official Staff Page.
06. Player's found to have "Cheat Making" / "Cheating" utility's will also be banned from WOGL. For example, any injectors or memory editing software such as "Cheat Engine".

Any player previously banned that is caught playing for a team during the WOGL season under an alias name will cause the complete team and players to be suspended for 1 season. If it is found that the team knew the player was a banned player the team could possibly face being permanently banned.

6.5 - Infraction System

6.5a - League Disclaimer
If a player has been found to have not run the AC client while participating in WOGL match play:
◦	1st Offense: One Week Suspension
◦	2nd Offense: One Season Ban
◦	3rd Offense: Permanent Ban



Terms of Service

Rules are subject to change, adjustment, and updates at anytime. Rules shall not be re-distributed and/or copied in any form without written permission from WOGL.LLC

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