GodsGunman's Vegas Pro 10.0 Guide for Statistics
This is for anybody that wants to know how to use Vegas Pro 10.0 to find weapon statistics such as reload time or fire rate. It also works for melee weapons slash/stab timings perfectly fine.
ElseHD is going to be using this method for his melee guide as well.
Before you start taking a video, make sure fraps is set to 120 frames per second for the most accurate results. I use 120 frames per second because my computer can handle it easily, and Vegas Pro 10.0 can only edit videos up to 120 frames per second.
You should also take note of how I have one of the radio buttons set to Half-size instead of Full-size. Since we are only doing this for the timings and not for a good looking video, half-size is the better choice, as it doesn't take as many resources to capture at half-size compared to full-size.
Now go take a video of you doing whatever you want to know the timing of with these settings, assuming your computer can handle it easily. Remember if your computer is too slow for this, it means your timings will be off.
Click on "File" then click "Properties", as shown in the following screenshot:
The following menu should pop up after you click properties:
Change the frame rate to 120 (just type it in), then click "Apply" on the bottom right of the screen, then "OK"
Your screen should now look like the following, take note of the new frames per second
Now that all of that is done, let's assume you want to figure out how fast a weapon fires. Load your video that you took at 120fps into vegas of a weapon shooting from the magazine that it has loaded being full, to empty. Your screen should now look something like the following:
Next, scroll in so the video gets spread out across the timeline, like this
Now go to the first frame that you visibly see the weapon firing. For me, that is frame 456, write down whatever frame you see there. You can move frame by frame by pressing the "Next Frame" button, I point to it in the next screenshot. Make sure you don't press the arrows on your keyboard, because depending how far you are scrolled in, that will move multiple frames and mess up your timings.
Next, go to the first frame that you see the number changing from 1 to 0 rounds left in the magazine. The frame that I'm at there is 804, write down whatever number you have there.
Now that I have the starting frame of the firing (which for me is 456) and the ending frame of the firing (which for me is 804), it's a simple calculation:
So let's say:
firstframe = 456
lastframe = 804
rounds = 30
fps = 120
(rounds-1)/((lastframe-firstframe)/fps)
In my case, that means:
(30-1) /((804-456)/120)
29 /((804-456)/120)
29 /2.9
10
So that means that the RX4 Storm fires at exactly 10 rounds per second.
You do have to do the minus one on the rounds, because if we didn't, we would have the time it takes to fire an entire clip start to finish, but that is not what we want. We want continuous rate of fire, so we have to pretend as though there was 1 less round in the magazine to make up for the pause that we are lacking between each shot on the first shot. Let me tell you, that equation took a long time for me to figure out.
If you just want the timing of for example a reload, then you would just do:
(lastframe-firstframe)/fps
Well now you know enough to find out weapon stats for yourself, have fun!
I do ask that if anyone uses my weapons guide or methods of how I do something (such as what I've described in this thread), I would appreciate it if you gave me credit if you do something that benefits you or your image. Just throwing out a "I got how to do this from this thread that GodsGunman made" or something would be awesome
ElseHD is going to be using this method for his melee guide as well.
Before you start taking a video, make sure fraps is set to 120 frames per second for the most accurate results. I use 120 frames per second because my computer can handle it easily, and Vegas Pro 10.0 can only edit videos up to 120 frames per second.
You should also take note of how I have one of the radio buttons set to Half-size instead of Full-size. Since we are only doing this for the timings and not for a good looking video, half-size is the better choice, as it doesn't take as many resources to capture at half-size compared to full-size.
Now go take a video of you doing whatever you want to know the timing of with these settings, assuming your computer can handle it easily. Remember if your computer is too slow for this, it means your timings will be off.
Click on "File" then click "Properties", as shown in the following screenshot:
The following menu should pop up after you click properties:
Change the frame rate to 120 (just type it in), then click "Apply" on the bottom right of the screen, then "OK"
Your screen should now look like the following, take note of the new frames per second
Now that all of that is done, let's assume you want to figure out how fast a weapon fires. Load your video that you took at 120fps into vegas of a weapon shooting from the magazine that it has loaded being full, to empty. Your screen should now look something like the following:
Next, scroll in so the video gets spread out across the timeline, like this
Now go to the first frame that you visibly see the weapon firing. For me, that is frame 456, write down whatever frame you see there. You can move frame by frame by pressing the "Next Frame" button, I point to it in the next screenshot. Make sure you don't press the arrows on your keyboard, because depending how far you are scrolled in, that will move multiple frames and mess up your timings.
Next, go to the first frame that you see the number changing from 1 to 0 rounds left in the magazine. The frame that I'm at there is 804, write down whatever number you have there.
Now that I have the starting frame of the firing (which for me is 456) and the ending frame of the firing (which for me is 804), it's a simple calculation:
So let's say:
firstframe = 456
lastframe = 804
rounds = 30
fps = 120
(rounds-1)/((lastframe-firstframe)/fps)
In my case, that means:
(30-1) /((804-456)/120)
29 /((804-456)/120)
29 /2.9
10
So that means that the RX4 Storm fires at exactly 10 rounds per second.
You do have to do the minus one on the rounds, because if we didn't, we would have the time it takes to fire an entire clip start to finish, but that is not what we want. We want continuous rate of fire, so we have to pretend as though there was 1 less round in the magazine to make up for the pause that we are lacking between each shot on the first shot. Let me tell you, that equation took a long time for me to figure out.
If you just want the timing of for example a reload, then you would just do:
(lastframe-firstframe)/fps
Well now you know enough to find out weapon stats for yourself, have fun!
I do ask that if anyone uses my weapons guide or methods of how I do something (such as what I've described in this thread), I would appreciate it if you gave me credit if you do something that benefits you or your image. Just throwing out a "I got how to do this from this thread that GodsGunman made" or something would be awesome
Comments
-
And how did you came up with this? What school do you go on?!
You realize one should be able to do this after high-school right?
Nice of you to get into the trouble of making this thread, although I'm jealous because you can record at 120 fps. -
Awesome! You recorded in half size, but it actually looks like you recorded in full size Nice tut, keep the good work going! And how did you came up with this? What school do you go on?!
I normally record with full size, I just put it to half size now and then for timings.
I just figured it out on my own during high school :P -
GodsGunman wrote: »I taught myself this, as I said in the guide.
but you had to learn the basics of sony vegas first so why have you not credited the people who helped out? In a way that only you would understand you still used the information from whoever you learnt to use vegas from to know how to make this tutorial.......
Seems petty but so do you.... constantly.
- btw your sig makes me lol. Nothing new, same old self-centred you -
Gh0st_Slay3r wrote: »but you had to learn the basics of sony vegas first so why have you not credited the people who helped out? In a way that only you would understand you still used the information from whoever you learnt to use vegas from to know how to make this tutorial.......
Seems petty but so do you.... constantly.
- btw your sig makes me lol. Nothing new, same old self-centred you
Yeah I watched some random videos but never used anything directly from them, and they didn't ask for credit soooo....
Cool story
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