Chey Tac M200
(click to enlarge)
Power: 100 (the same as the AWM)
Accuracy: 98
Automatic: 0 (the same as the AWM)
Recoil: 90 (10 points more than the AWM)
Weight: 100 (slightly heavier than the AWM)
Ammo: 7/21
Reload time: 0.5 seconds longer than the AWM
Draw time: 0.5 second slower than the AWM
Wallbang 80%
Scope: Double zoom
Extra Feature: Suppressor
Obviously this weapon is meant as a ZP crate suggestion. And I know this weapon has been suggested before (I've checked search), but all other suggestions lacked stat details that would give you a clearer picture. I've tried to balance this weapon myself, but I'm open to further suggestions, if they are reasonable.
Comments
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RequiemZero wrote: »The only two things I really disagree on are the reload and draw time. Maybe .5-.8 seconds longer I could understand, but over a full second seems a tad much.You have to keep in mind that it is a very heavy, silent sniper rifle. However, reload and draw time is something developer would have to look into to determine what would be appropriate.
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Well, I like the thought you've put into this, like you said, it gives everyone a much better idea of how the gun looks and the stats.
One thing I would like to know is if you could explain why it would be heavier than the AWM, because it looks like it would be much lighter. Just my thoughts on it.
You have my support for it. +1 lol -
Well, I like the thought you've put into this, like you said, it gives everyone a much better idea of how the gun looks and the stats.
One thing I would like to know is if you could explain why it would be heavier than the AWM, because it looks like it would be much lighter. Just my thoughts on it.
You have my support for it. +1 lolBecause of its size it is heavier. The AWM is a .338 caliber sniper rifle, while the Chey Tac is a .408 caliber. Though I've kept the power the same as the AWM. In fact, the real Chey Tac weighs about twice as much as an AWM. -
I dont belive couse we got 1hit kill sniper in last patch..No one said it had to come out right away. Even if the Korean developers would consider this idea, it would first come out in their version, and we wouldn't be seeing it for at least a year or so.
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I dont belive couse we got 1hit kill sniper in last patch..No one said it had to come out right away. Even if the Korean developers would consider this idea, it would first come out in their version, and we wouldn't be seeing it for at least a year or so.
Indeed, just because we got a new sniper now doesn't mean they aren't looking to add another down the road.
Take the DSR-1 for instance, 8 months after I suggested it the process in which Frecklez just described took place.
So thats usually why I enjoy people putting in thoughtful suggestions like this one because there's a good chance it can come to life.
OT: The sniper itself, seems a bit underpowered. The suppressor alone isn't enough to make this gun worth it. If you hit, it's a kill or injury. The injury will alert which direction you are in.
A miss usually has the bullet impact sound and the tracer where it was shot from.
At maximum, it would only benefit possibly other enemies from knowing your immediate position. But it would only take that one guy you killed to change that.
Being slower, heavier and less recovery from recoil makes it an inadequate replacement for any of the higher tier snipers such as the AWM or DSR which are both free and preform better.
If there was a better way to implement stealth, the value of the gun might have increased. But I don't see this being worth a crate. -
Talonblaze wrote: »Indeed, just because we got a new sniper now doesn't mean they aren't looking to add another down the road.
Take the DSR-1 for instance, 8 months after I suggested it the process in which Frecklez just described took place.
So thats usually why I enjoy people putting in thoughtful suggestions like this one because there's a good chance it can come to life.
OT: The sniper itself, seems a bit underpowered. The suppressor alone isn't enough to make this gun worth it. If you hit, it's a kill or injury. The injury will alert which direction you are in.
A miss usually has the bullet impact sound and the tracer where it was shot from.
At maximum, it would only benefit possibly other enemies from knowing your immediate position. But it would only take that one guy you killed to change that.
Being slower, heavier and less recovery from recoil makes it an inadequate replacement for any of the higher tier snipers such as the AWM or DSR which are both free and preform better.
If there was a better way to implement stealth, the value of the gun might have increased. But I don't see this being worth a crate.GM snipers might want to try this as an alternative, though you make a good point.
I've edited the stats a bit. Maybe it's a bit better now. -
yeah the first sniper with a suppressor and i do like the looks of it. but i dont like it if a sniper is one hit kill on the chest. it should be 90 hp or 95 hp. but a little bit faster then.
but still a good idea and it wouldnt be OP of the suppressor.
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