Last Man Standing

Or something.

Basics:

It's essentially FFA with a twist.
Every designated interval, a player will be kicked, but not like a vote kick, like the screen where you die in Zombie Mode.

The player will keep the kills, deaths, gold, exp, etc.

The last player left in the game will be ace, or whatever you call it.

Options:

30 seconds, 45 seconds, 60 seconds

Those are the intervals between kicks.

The room will automatically be set to "unable to join" and cannot be changed.

5 seconds before a kick, a countdown is started that appears on all screens, like in MM/HM/HMX.

Thoughts?

--EDIT--

The worst player gets kicked. :)

Comments

  • Will it be a random kick, or a kick to the bottom fragger who has the least amount of kills (or most death)?

    It does sound pretty fun though, it could be called FFA Elimination :D
  • Will it be a random kick, or a kick to the bottom fragger who has the least amount of kills (or most death)?

    It does sound pretty fun though, it could be called FFA Elimination :D

    Yeah. A bottom fragger kick sounds like the best.

    +1.
  • iBobRawrs wrote: »
    Yeah. A bottom fragger kick sounds like the best.

    +1.

    Maybe they should also make the map smaller after a certain amount of people got kicked.
  • Looks like you've thought this through. When I saw the thread title I thought I was going to see something very close to Rory's Overrun, but after reading I see otherwise. :o I like it, so +1 from me!
  • GoPancakes wrote: »
    Or something.

    Basics:

    It's essentially FFA with a twist.
    Every designated interval, a player will be kicked, but not like a vote kick, like the screen where you die in Zombie Mode.

    The player will keep the kills, deaths, gold, exp, etc.

    The last player left in the game will be ace, or whatever you call it.

    Options:

    30 seconds, 45 seconds, 60 seconds

    Those are the intervals between kicks.

    The room will automatically be set to "unable to join" and cannot be changed.

    5 seconds before a kick, a countdown is started that appears on all screens, like in MM/HM/HMX.

    Thoughts?
    The "kick" part of this idea doesn't work for me. I'd rather see a multiple round free-for-all elimination, where the last man standing is the one that didn't get killed. Ace will go to the one with the most kills, of course, but the last one standing gets rewarded with a bonus to his or her kill score.
  • Frecklez wrote: »
    The "kick" part of this idea doesn't work for me. I'd rather see a multiple round free-for-all elimination, where the last man standing is the one that didn't get killed. Ace will go to the one with the most kills, of course, but the last one standing gets rewarded with a bonus to his or her kill score.

    Ya, I also agree. It would be better for the last person to survive to win the game. It would make more sense in my opinion.

    However, a GREAT idea! +1
  • Frecklez wrote: »
    The "kick" part of this idea doesn't work for me. I'd rather see a multiple round free-for-all elimination, where the last man standing is the one that didn't get killed. Ace will go to the one with the most kills, of course, but the last one standing gets rewarded with a bonus to his or her kill score.

    +1 mg2s 2 times
  • abel95 wrote: »
    Ya, I also agree. It would be better for the last person to survive to win the game. It would make more sense in my opinion.

    However, a GREAT idea! +1
    The win shouldn't automatically go to the last player, because then you'll get players that start hiding until they are down to the last 2. So the win should go to the one that both participates, as well as gets to be last standing.

    Or perhaps you can separate the 2 scores, like with escape mode.

    EDIT: I think this mode would be more popular than the current FFA, because it doesn't have those annoying moments where you are facing spawners.
  • Frecklez wrote: »
    The win shouldn't automatically go to the last player, because then you'll get players that start hiding until they are down to the last 2. So the win should go to the one that both participates, as well as gets to be last standing.

    Or perhaps you can separate the 2 scores, like with escape mode.

    Maybe there should be more open maps where you cant hide so much..
  • Maybe there should be more open maps where you cant hide so much..

    With "more open maps", it'll become a super spray map, where everything will be decided on luck. But yeah, both variants are good IMO, although I prefer Freclez'.
  • I played Last Man Standing a lot in Unreal Tournament.

    From Wikipedia:

    Last man standing (LMS) is a multiplayer deathmatch gameplay mode featured in the majority of the more recent first-person shooter computer games. The aim of a player in a Last man standing match is to dispatch his opponents and remain the sole survivor; the basic rules followed are generally the same of the Deathmatch gametype, with an important difference: respawn is limited or not allowed at all. Each player is assigned a specific number of lives per match (or just one when there is no respawn); once these lives have been expended, the player will no longer be able to return to the current match and remain as an invisible spectator until there is a winner and the LMS round is over. Within several games players are called to buy or pick up items, while other titles have the players spawned with full weapons and ammo and there are no powerups available on the map.
    Several different variations of the Last man standing mode exist, with the most common being Team LMS. The rules are the same of the standard LMS and the winning team is the one able to eliminate all the members of the opposing teams and keep at least one of its components alive.

    n the Last Man Standing mode, camping, which is considered unsocial and a dishonest mean, is highly beneficial. A player can stay in hiding until other players have killed each other, so that a majority of the players are already eliminated. The hiding player now not only has the advantage of additional lives (the player wasn't killed as many number of times as other players who were constantly moving), but also now has to fight a lesser number of players, each of whom has a disadvantage of lesser number of lives. This means that his chances of winning are evidently higher than others, without any skill involved. Hence, it is often considered as cheating.
    Camping tends to stall a game. Due to camping being highly beneficial, if everybody hides so as to wait until some players are eliminated, the game will not be allowed to proceed.
    Modern games, like Unreal Tournament 2004 can detect from a players movement if he/she is camping. If detected, the player is first given a warning and if the player continues camping, action is taken according to the server rules (generally, a camper is removed from the game).


    Anyway, I think it doesn't really fits into crossfire since people can just camp. This doesn't works in Unreal Tournament because you can easily kill campers.
  • Will it be a random kick, or a kick to the bottom fragger who has the least amount of kills (or most death)?

    It does sound pretty fun though, it could be called FFA Elimination :D

    Ooh, didn't even include that, even though it's obviously important.

    Yeah, its the person at the bottom. :)

    Frecklez wrote: »
    The "kick" part of this idea doesn't work for me. I'd rather see a multiple round free-for-all elimination, where the last man standing is the one that didn't get killed. Ace will go to the one with the most kills, of course, but the last one standing gets rewarded with a bonus to his or her kill score.

    That's a pretty nice idea.

    However, there's one minor, yet breaking flaw, any dead player will be able to tell another player where another player is.
  • Frecklez wrote: »
    The "kick" part of this idea doesn't work for me. I'd rather see a multiple round free-for-all elimination, where the last man standing is the one that didn't get killed. Ace will go to the one with the most kills, of course, but the last one standing gets rewarded with a bonus to his or her kill score.

    +1 This was what I was thinking.
    GoPancakes wrote: »
    However, there's one minor, yet breaking flaw, any dead player will be able to tell another player where another player is.

    They can disable the kill cam? Or put a loading screen type deal on it or something... although that doesn't seem like it'd be very fun because of the wait.
  • GoPancakes wrote: »
    That's a pretty nice idea.

    However, there's one minor, yet breaking flaw, any dead player will be able to tell another player where another player is.
    Not if the screen changes like when you die your last time in Zombie Mode. For example, the screen could turn black when you die, showing you only the score-board.
  • Frecklez wrote: »
    Not if the screen changes like when you die your last time in Zombie Mode. For example, the screen could turn black when you die, showing you only the score-board.

    but then if the game takes too long people will get tired of waiting
  • How about knowing where everyone is on the radar?

    This prevents people from hiding, and is fair to everyone.
  • but then if the game takes too long people will get tired of waiting
    Best way to tackle this problem is by limiting this mode to max 8 players. Also, if they run out of time, no LMS bonus will be rewarded. A round shouldn't take longer than 3 minutes.
  • Frecklez wrote: »
    Best way to tackle this problem is by limiting this mode to max 8 players. Also, if they run out of time, no LMS bonus will be rewarded. A round shouldn't take longer than 3 minutes.

    But this is FFA Elimination so there isn't rounds. (?)
  • Bu11ish wrote: »
    But this is FFA Elimination so there isn't rounds. (?)
    Best out of (# of rounds)
    ^ What he said.
  • With "more open maps", it'll become a super spray map, where everything will be decided on luck. But yeah, both variants are good IMO, although I prefer Freclez'.

    But now think about a sub base last man standing.. Erverybody would camp..
  • But now think about a sub base last man standing.. Erverybody would camp..

    You could make 'Most Kills', and not kick when you die.

    Then at 30 seconds, the one with the lowest kills gets kicked.
  • Bu11ish wrote: »
    How about knowing where everyone is on the radar?

    This prevents people from hiding, and is fair to everyone.

    But it will remove the tactics and strategies from the game. People will always know where you are.
  • But now think about a sub base last man standing.. Erverybody would camp..
    Bulletproof glass wall maze?
  • Frecklez wrote: »
    The win shouldn't automatically go to the last player, because then you'll get players that start hiding until they are down to the last 2. So the win should go to the one that both participates, as well as gets to be last standing.

    Or perhaps you can separate the 2 scores, like with escape mode.

    EDIT: I think this mode would be more popular than the current FFA, because it doesn't have those annoying moments where you are facing spawners.

    +1 and .. +1 :)


    I like those modes, in some game it was too, I can't remember it and yea, the adrenaline shoots up ;D
    But now think about a sub base last man standing.. Erverybody would camp..

    What about a map like Arena? xD
  • the only part I hate about zm is that you get kicked after you lost all your lives.... I'd prefer to stay and watch.

    Also make it have multiple round where the scores are reset each time.

    Also whoever mentioned people telling others where players are, simple just make chat unavailable or make it so a dead persons chat can only be seen by other dead people and no whispering while dead. Easy.
  • Another thing, camping, in my suggestion, would result in your speedy elimination, since you would have minimal kills.
  • GoPancakes wrote: »
    Another thing, camping, in my suggestion, would result in your speedy elimination, since you would have minimal kills.

    Not if people walk pass you and you can shoot them, which is the point of camping.