Maiden
all, who play MM/HM/HMX, know, what that character is overpowered. I propose 2 modification of our game:
1. increase price of Maiden: Maiden 7day from 1200ZP to 3000ZP; Maiden 30day from 2900ZP to 7000ZP; Maiden 90day from 7900ZP to 16000ZP.
2. add Maiden character to ZM. 1-st level - at 15-17 rounds of normal mode, 2-nd level - at 23-24-25 rounds and full powered Maiden at last round.
1. increase price of Maiden: Maiden 7day from 1200ZP to 3000ZP; Maiden 30day from 2900ZP to 7000ZP; Maiden 90day from 7900ZP to 16000ZP.
2. add Maiden character to ZM. 1-st level - at 15-17 rounds of normal mode, 2-nd level - at 23-24-25 rounds and full powered Maiden at last round.
Comments
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This suggestion made me Lol. If no one's going to buy any of the mutants when they're that cheap, I doubt you would ever see the Maiden again if it was that overpriced. You're simply making a suggestion to make Maidens harder to come across, and not actually make it less "overpowered".
I personally don't see anything wrong with them, because their jumping abilities are balanced by the fact that they run slower. -
This suggestion made me Lol. If no one's going to buy any of the mutants when they're that cheap, I doubt you would ever see the Maiden again if it was that overpriced. You're simply making a suggestion to make Maidens harder to come across, and not actually make it less "overpowered".
I personally don't see anything wrong with them, because their jumping abilities are balanced by the fact that they run slower.
I'm no MM/HM/HMX expert, but it looks like we have some common sense here. And yes, making it pricier isn't making it less OP, and in my opinion, it's not OP. -
This suggestion made me Lol. If no one's going to buy any of the mutants when they're that cheap, I doubt you would ever see the Maiden again if it was that overpriced. You're simply making a suggestion to make Maidens harder to come across, and not actually make it less "overpowered".
I personally don't see anything wrong with them, because their jumping abilities are balanced by the fact that they run slower.
if you play in MM/HM/HMX against a pack of Maidens - you haven't any chances to survive. Expecially, if opponent have Maiden + Mutation Spike and that opponent have a bit lagg... The main menace from maidens - invisibility. As i say before, if you're under attack of several invisible maidens - you haven't any chances to survive. That's a reason, why that character must cost more. -
brutalambush wrote: »I don't understand your logic. Raising the price because you think it's OP?
And you want it in ZM? If they add it to ZM do you think they should give you more points for killing her because she's OP?
1. raising the price will lead to reduce big pack of noobs, who used that char for easy win.
2. i think, it's more interesting to shoot maidens when green mutants -
most people dont even buy it when its this prize so as they make it higher then no one will buy it at all. and as they run slower then they should jump faster. it seems you just hate those char that you want them less in the game.
relax, dude... if somebody want to easy win and use Maiden, let he pay more or get skill and use free mutant -
if you play in MM/HM/HMX against a pack of Maidens - you haven't any chances to survive. Expecially, if opponent have Maiden + Mutation Spike and that opponent have a bit lagg... The main menace from maidens - invisibility. As i say before, if you're under attack of several invisible maidens - you haven't any chances to survive. That's a reason, why that character must cost more.
The same could be said for every single mutant. If you have a group of any mutant attacking you, especially slugs or dreads that have increased speed, you have a 0% chance of living.
So should we raise all the prices of the mutants and have 5k GP lost whenever you're a slug? No, because that's just idiotic.
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