Missions, wins.
I'm sure missions are meant to be a personal thing that you can get by yourself. If so why would include getting "wins" in a certain map, it just seems illogical. For tdm it doesn't really matter was maps are pretty much symmetrical on each side, but for something like ghost mode it matters a lot.
Whenever a mission for wins occurs a couple of things happen:
All these things have a huge negative impact on the community, it allows hackers speed around the map, and yet not be kicked. But there is a simple solution, make missions a more personal thing, ie getting a certain amount of kills/games in or make new things up like 10 sniper headshots, 5 kills in one round etc. You could have real fun with something like that, something that's a challenge as well as fun, not something that just takes time and is a bore.
Whenever a mission for wins occurs a couple of things happen:
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Hackers simply don't get kicked because people want to win.
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People instantly rush plant, effectively making the game faster and less fun
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For ghost mode only, people seem to constantly go on to the bl side and for em though go to gr (I think it's gr anyway, whoever defends first)
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Everything goes down to 5 rounds, 100 kills, 6 escapes, this also means the games are much more faster and less enjoyable.
All these things have a huge negative impact on the community, it allows hackers speed around the map, and yet not be kicked. But there is a simple solution, make missions a more personal thing, ie getting a certain amount of kills/games in or make new things up like 10 sniper headshots, 5 kills in one round etc. You could have real fun with something like that, something that's a challenge as well as fun, not something that just takes time and is a bore.
Comments
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Then you guys obviously play SND, play gm/ask around they're around.
I will say this, there haven't been anywhere near as many speeders but they're still here.
And I'm not even a big "QQer", there are hardly any hackers around but when wins are on they don't get kicked and its enough to make you hate the game. -
I like the idea.The only problem is,that it may take too long,depending on the mission.Remember,higher rank means more kills/wins/games needed.And imo,the missions should depend on how good u are,and not ur team.(impossible to get 4 snd wins if ur team sucks and u end up playing 1vs6)
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I like the idea.The only problem is,that it may take too long,depending on the mission.Remember,higher rank means more kills/wins/games needed.And imo,the missions should depend on how good u are,and not ur team.(impossible to get 4 snd wins if ur team sucks and u end up playing 1vs6)
This is kinda my point, it should be a personal triumph. -
Tbh why not make it just snd kills td kills escape kills etc becuase then its all about you as the induvidual and not a team effort becuase then they will kick hackers because there taking all of the kills
^ THIS ^
Or even make it something that even a hack can't easily achieve, like getting X grenade kills or saving X teammates from a death. -
I don't see hackers speed around the map since almost a year.Jushirou21 wrote: »Yep lawl i didn't saw one for 3 months.
I've seen a couple here and there, but they been very rare for the past few months.
OT: I personally like the games being shorter, less chance of being kicked by noobs.
I'm nearly always kicked in 13 round games unless there are lots of pros that know me.
Shorter games means less time for them to hack accuse and request kicking.
For not kicking hackers, well most NA server players are Brazilians. Brazil is the named hacking capital, has no laws against hacking, and a culture that encourages it.
http://news.bbc.co.uk/2/hi/americas/3657170.stm
http://news.bbc.co.uk/2/hi/science/nature/1723356.stm
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