Amazing Melee Weapons!
Today I am welcoming all of you to my melee weapon suggestions. For every suggestion, please do the following:
1. Put the number of the suggestion you're grading.
2. Put the name of the melee weapon you're grading by the number.
3. Put a Yes if you like it, and put a No if you don't like it. And if you think this game doesn't have the power for the weapon, put Impossible.
(Just close the thread if these aren't allowed, you'll find out why if the thread is closed.)
1. VenomShank - A slash with the VenomShank causes the target to lose 40 hp every 2 seconds for 4 seconds, meaning once slash with the Venomshank would decrease the target's HP by 80 HP, and the third slash will be death. A slash to the head reduces the target's HP by 45 HP every second for 2 seconds, which will leave the enemy with 10 HP. It's like a clocked death. For a stab with the VenomShank to any part of the body except for the head, the damage will be 90, without any further HP reduction until the user stabs or slashes again. And for a stab with the VenomShank to the head, the damage will obviously be 100.
2. WindForce - A slash with the WindForce reduces 45 HP from the target and causes the target to pushback about seven feet. A slash to the head reduces 70 HP from the target and does the same pushback. A stab with the WindForce reduces 95 HP from the target and also causes the target to pushback seven feet as well but with lower HP. A stab to the head with the WindForce kills the target.
3. IceDagger - A slash with the IceDagger reduces 54 HP from the target, and a slash to the head with the IceDagger reduces 90 HP from the target. A stab to the target with the IceDagger reduces 80 HP from the target, also freezing the target so they aren't able to move for seven seconds, leaving them vulnerable to any lurking enemies. A stab to the head of the target does 100 damage, but to make it look cool, freezes the target for 2 seconds and causes the target to die in whichever dying animation the GM's want to make it.
4. GhostWalker - The GhostWalker has nine levels, the first level gives the user slight transparency, the second level doesn't change, the third level doesnt change, the fourth level gives the user slightly more transparency, the fifth level gives the user slightly more transparency, the sixth level gives the user about 2x the transparency, the seventh level gives the user slightly more transparency than the 2x transparency, the 8th level increases the transparency greatly, and the ninth level causes the character to have the Ghost features, able to be invisible when not moving, and have slight transparency, but lower than the regular ghosts' transparency. The GhostWalker also increases jump size by 2.5x. The damage is up the to GM's.
Thank you for reading my suggestions and like I said if the thread is closed the Moderator(s) should explain why.
1. Put the number of the suggestion you're grading.
2. Put the name of the melee weapon you're grading by the number.
3. Put a Yes if you like it, and put a No if you don't like it. And if you think this game doesn't have the power for the weapon, put Impossible.
(Just close the thread if these aren't allowed, you'll find out why if the thread is closed.)
1. VenomShank - A slash with the VenomShank causes the target to lose 40 hp every 2 seconds for 4 seconds, meaning once slash with the Venomshank would decrease the target's HP by 80 HP, and the third slash will be death. A slash to the head reduces the target's HP by 45 HP every second for 2 seconds, which will leave the enemy with 10 HP. It's like a clocked death. For a stab with the VenomShank to any part of the body except for the head, the damage will be 90, without any further HP reduction until the user stabs or slashes again. And for a stab with the VenomShank to the head, the damage will obviously be 100.
2. WindForce - A slash with the WindForce reduces 45 HP from the target and causes the target to pushback about seven feet. A slash to the head reduces 70 HP from the target and does the same pushback. A stab with the WindForce reduces 95 HP from the target and also causes the target to pushback seven feet as well but with lower HP. A stab to the head with the WindForce kills the target.
3. IceDagger - A slash with the IceDagger reduces 54 HP from the target, and a slash to the head with the IceDagger reduces 90 HP from the target. A stab to the target with the IceDagger reduces 80 HP from the target, also freezing the target so they aren't able to move for seven seconds, leaving them vulnerable to any lurking enemies. A stab to the head of the target does 100 damage, but to make it look cool, freezes the target for 2 seconds and causes the target to die in whichever dying animation the GM's want to make it.
4. GhostWalker - The GhostWalker has nine levels, the first level gives the user slight transparency, the second level doesn't change, the third level doesnt change, the fourth level gives the user slightly more transparency, the fifth level gives the user slightly more transparency, the sixth level gives the user about 2x the transparency, the seventh level gives the user slightly more transparency than the 2x transparency, the 8th level increases the transparency greatly, and the ninth level causes the character to have the Ghost features, able to be invisible when not moving, and have slight transparency, but lower than the regular ghosts' transparency. The GhostWalker also increases jump size by 2.5x. The damage is up the to GM's.
Thank you for reading my suggestions and like I said if the thread is closed the Moderator(s) should explain why.
Comments
-
'R wrote:aze;2935098']too many sci-fi movies..' wrote:dvda[;2935102']Impressive how much typing you put into such ret4rded suggestions.GoPancakes wrote: »Crossfire is not a fantasy game.
I'm sorry to dishearten you, but these suggestions are completely irrelevant to this game, and will not be taken into serious consideration.How about the Knife Stripes/Gold for BP?
I mean srsly? - Ice dagger? -
DarkestHeros wrote: »oh really? MUTANTS, zombies, DRAGONS, oh lordy.
Where did you find a dragon?
Mutants and zombies are not fantasy, they are science fiction.
Fantasy would be considered spells, wizards and witches.
There ARE mutants, but they aren't casting fantasy elemental spells. There ARE zombies, but they aren't using necromancy to revive an army of dead people. And if there ARE dragons, they aren't using their flame breath to incinerate crowds.
I appreciate the effort you put into these suggestions, but I personally think that you either need to suggest it for another game or stop building on this suggestion, because I know for a fact that suggestions like this will NOT be passed. -
Allmost as realistic as having a wooden mallet, nightstick, wrench or brass knuckles...
oh wait -.-
Cf is ment to be a futuristic milatry shooter, whilst some of your suggestions might provide some nice tactical play, they dont match with the theme of CF.
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 715 CrossFire Announcements
- 714 Previous Announcements
- 2 Previous Patch Notes
- 323 Community
- 12 Modes
- 393 Suggestions
- 16 Clan Discussion and Recruitment
- 73 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 524 CrossFire Support
- 7 Suggestion
- 15 CrossFire Guides
- 37 CrossFire Off Topic