Simrock's guide to the Extra Mission System!
Comments
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Sorry for the late replies guys! Alright, first of all, we got a confirmation that we can indeed do as much Extra missions we want! Thanks, UK_Aces,
Second, I got my perm flag namecard, as 9 mentioned, from the soccer event in 2010. Thanks for my friend, who's a big soccer fan, xD I've bet for the good team, I've won a bunch of ZPs out of this, perm Spain flag namecard and Soccer grenades for 3 months I believe!
Finally, regarding mags, it's easy to see how much you'll have:
1) 1 MM Mag, 1 MG mag (initial ammo x 3 = reserve).
Example: 100/100 -> 100x3 = 100/300:- 100/100 = 100/300
- 125/125 = 125/375
- 150/150 = 150/450
- 175/175 = 175/525
Example: 100/100 -> 100x4 = 100/400:- 100/100 = 100/400
- 125/125 = 125/500
- 150/150 = 150/600
- 175/175 = 175/700
so the both MM mags are caculated at the same time? - i thought a 100/100 would turn into a 100/450 (200 + 50% = 300, 300 + 50% = 450) -
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It's a shame the badge booster only lasts 2 days per mission. It costs ZP to do these bonus missions, it should at least last a week. I might still do a few of these so I can earn my Sniper A-1 and Elite A-1 badges a bit faster.
Good job on the guide, Simrock. +1 -
Mutation mags doesn't care if there's another MM mag. Meaning that if you have 100/200 (MG mags), the 1st MM mag will do his job (200/2 = 100): 100/300 and the 2nd MM mag will do the same job but will not take care of the previous one (still 200/2 = 100): 100/400.
Having the possibility to have 2 MM mags is kinda overkill enough, depending of your Machine Gun, so imagine if the 2nd MM mags would be affected by the 1st one:- 150/150 -> 150/600 (2 MM mags; not affecting each other; +MG mag)
- 150/150 -> 150/670 (2 MM mags; affecting each other; +MG mag)
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