Dilemma of choices; coupons & guides debate
Comments
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GodsGunman wrote: »Probably because I'm not a genie lol
As I stated before, I'm obviously not going to test damages every 0.1th of a meter, it's simply impossible. It would take years. What you should get out of the weapons guide when you're using a sniper in that scenario is 1 of the 3:
Yet adding a simple 50m range is too much? Lessen that god awful grey area of uncertainty?GodsGunman wrote: »1) I'm not going to kill him with this crappy sniper (unless I headshot) because I know from reading GodsGunman's weapons guide that I can't do that much damage with this sniper unless I headshot.
2) I know it's possible that it can kill them with 1 body shot if I'm close enough.
3) I know it can kill him no matter what range I'm at as long as I don't miss or hit his legs.
If the person thinks 1 of those 3 things using my stats, I've done my job.
1. I don't see how that's any different compared to the 'crappy' weapons in the other categories in comparison to the good ones, but they are still just as detailed. Meaning you have so far stated you're being biased on weapons.
2. You still haven't defined 'what is close enough?' so far you have 'really far away' to 'in yo face' ranges. 'Close enough' isn't really in that category.
3. That about sums up any weapon. Just in varying forms, not just snipers.GodsGunman wrote: »Considering people don't normally use the psg when they're trying hard it shouldn't matter, and is not even close to as vital. If you have the psg out, chances are you're just screwing around, not calculating in your head how far you are so you can see whether or not 2 shots to the leg will kill your target or not.
Refer to the 3 options above
That's again, your assumption and causing bias to a weapon simply because of it's use. The fact that it's not just 1 sniper, not 2, but so far 3 snipers that lack this information is kinda silly. The other two just barely making that cut of being pure 2 hit snipers as assumed.
I can bet that these won't be the last examples either.
So far you have concluded that your guides are not always to be followed upon as you noted with your own words. It is merely a guide with ranges, varying from detailed to vague.
Also, btw, where you said none of the M4s have any damage variation except for the crystal (as you stated religiously was like a fact), I suggest checking your M4 silver stats again. -
GodsGunman wrote: »...
When I'm black list and the bomb is down, I can press insert and it will show me how far away I am from the bomb, and thereby how far away I am from the person standing on the bomb lol
hmm. interesting, is this in feet or meters or just a random unit. i never press insert. -
[MOD]Talonblaze wrote: »Yet adding a simple 50m range is too much? Lessen that god awful grey area of uncertainty?
It was a judgement call I had to make, I could have done a 50m range and then who knows, you could have done the exact same argument but with 25m instead of 50. There's no end to how accurate I could have been. As I've said before, I could have done damages for every 0.1th of a meter (well actually I couldn't since it doesn't show fractions of a meter but you get the point), but that's just not plausible.[MOD]Talonblaze wrote: »1. I don't see how that's any different compared to the 'crappy' weapons in the other categories in comparison to the good ones, but they are still just as detailed. Meaning you have so far stated you're being biased on weapons.
How am I biased on weapons?
I was imitating what I figured someone would say in such a situation. I was talking about the imaginary sniper that I had at the imaginary situation that you made up, not about all snipers. Obviously someone's going to think a sniper is crappy at the time it's being used if they know it can't kill their enemy in 1 shot but another sniper could.[MOD]Talonblaze wrote: »2. You still haven't defined 'what is close enough?' so far you have 'really far away' to 'in yo face' ranges. 'Close enough' isn't really in that category.
What is close enough obviously depends on the situation, and people can't tell how far they are in game without a lot of practice at it. There's always possibility 2 (which you commented on here), but I'm not distinguishing between a kill shot for every single situation that you could possibly think of, it would go on forever as I can never ge tevery single range for every single gun as I've stated many times.[MOD]Talonblaze wrote: »3. That about sums up any weapon. Just in varying forms, not just snipers.
That makes no sense. How is any weapon going to 1 shot kill when it's not a headshot aside from certain snipers?[MOD]Talonblaze wrote: »That's again, your assumption and causing bias to a weapon simply because of it's use. The fact that it's not just 1 sniper, not 2, but so far 3 snipers that lack this information is kinda silly. The other two just barely making that cut of being pure 2 hit snipers as assumed.
I can bet that these won't be the last examples either.
Probably not but I'm not making it my job to find this out. Nobody will care at what distance a sniper goes from 2 shot killing to 3 shot killing with only leg shots, and it will just be wasted effort on my part.[MOD]Talonblaze wrote: »So far you have concluded that your guides are not always to be followed upon as you noted with your own words. It is merely a guide with ranges, varying from detailed to vague.
Lol? The stupidity of that comment was overwhelming.[MOD]Talonblaze wrote: »Also, btw, where you said none of the M4s have any damage variation except for the crystal (as you stated religiously was like a fact), I suggest checking your M4 silver stats again.
A difference of 1-2 points means nothing as there's such a thing as human error. Unless shown concrete evidence that 100% of the time the silver will do a different damage than the other m4's(excluding custom crystal), I have to assume it is the same as the difference is so small.
Your arguments are stupid and this is pointless. -
somekiller34 wrote: »hmm. interesting, is this in feet or meters or just a random unit. i never press insert.
It's too large to be feet so I figured it was meters since that seems about right. I have no proof that it's meters, but it really doesn't matter all that much as long as it's the same unit of measurement every time. -
M4-Custom > M4-Custom-Crystal due to M4-C's increased accuracy and a tad more damage over M4-C-C. M4-C-C also has less recoil do to that I believe. Though it does have higher rate of fire.
DE-Gold is the most pointless gun ever. Like all of gold weapons. Compared to DE-Scope or DE-Gold, it's got only one more bullet in clip and costs (DE-C comparing) 20 coupons more. Add to that the fact that it has ZERO gameplay enhancements (e.g.: Compared to DE-C's fast reload, DE-Sc's fast reload + Accuracy) AND a completely ridiculous skin which will make sure that not only you get shot first, but you also will look like an urophile.
M4/AK/AWM Gold is the same story, and even WORSE. M4-G has ONLY 3 more bullets per clip and costs 40 coupons more then M4-Custom. Without a silencer, a scope or increased accuracy, ofcourse. It also comes with a useless toilet skin. AWM and AK Gold are the same piece of sh''it. Saying this as an owner of DE+AWM-Gold.
M4-Crystal ... Epic facepalm .. Harder to get by then M4-Silver, and less ammo then M4-Silver. Need I say more?
SL8 seems decent so far, though I never really tested it. 20 ammo in clip seems legit too. I would definetely chose that. -
M4-Custom > M4-Custom-Crystal due to M4-C's increased accuracy and a tad more damage over M4-C-C. M4-C-C also has less recoil do to that I believe. Though it does have higher rate of fire.
DE-Gold is the most pointless gun ever. Like all of gold weapons. Compared to DE-Scope or DE-Gold, it's got only one more bullet in clip and costs (DE-C comparing) 20 coupons more. Add to that the fact that it has ZERO gameplay enhancements (e.g.: Compared to DE-C's fast reload, DE-Sc's fast reload + Accuracy) AND a completely ridiculous skin which will make sure that not only you get shot first, but you also will look like an urophile.
M4/AK/AWM Gold is the same story, and even WORSE. M4-G has ONLY 3 more bullets per clip and costs 40 coupons more then M4-Custom. Without a silencer, a scope or increased accuracy, ofcourse. It also comes with a useless toilet skin. AWM and AK Gold are the same piece of sh''it. Saying this as an owner of DE+AWM-Gold.
M4-Crystal ... Epic facepalm .. Harder to get by then M4-Silver, and less ammo then M4-Silver. Need I say more?
SL8 seems decent so far, though I never really tested it. 20 ammo in clip seems legit too. I would definetely chose that.
agreed with everything but the SL8 part, sorry but it's horrible ammo is decent though (20/20) -
LawLinFace wrote: »So basically every coupon guns are pretty much crap except it treats like a consolation prize for being bad luck.
The DE-C, AWM-Camo, perm axe and m4a1 custom are all very good
there might be more but i don't remember themRemember when me you and Joe laughed mad hard at it.
Yuppers -
Well IMO, it's quite decent due to the rate of fire and ammo. Keep in mind that it's supposed to be a 5.56 NATO semi-automatic, civilian use rifle. Not a sniper rifle. So if you use it as a DMR or a long range AR, in my opinion it excels at it. Ofcourse having it in sniper matches is out of question.agreed with everything but the SL8 part, sorry but it's horrible ammo is decent though (20/20) -
GodsGunman wrote: »It was a judgement call I had to make, I could have done a 50m range and then who knows, you could have done the exact same argument but with 25m instead of 50. There's no end to how accurate I could have been. As I've said before, I could have done damages for every 0.1th of a meter (well actually I couldn't since it doesn't show fractions of a meter but you get the point), but that's just not plausible.
So why did you make this vague call for snipers and not other guns?GodsGunman wrote: »How am I biased on weapons?
Simply putting in 1 hit kill snipers in the same category as 2 (or 3) hit snipers means that you don't want to distinguish the difference. They are snipers, it doesn't matter apparently.GodsGunman wrote: »I was imitating what I figured someone would say in such a situation. I was talking about the imaginary sniper that I had at the imaginary situation that you made up, not about all snipers. Obviously someone's going to think a sniper is crappy at the time it's being used if they know it can't kill their enemy in 1 shot but another sniper could.
That'd only help when determine the time of purchasing if they wanted to choose a sniper over another, but what if they wanted to use that sniper? Apparently because there are other far superior snipers in the same class deemed it necessary to constrain the information. If there was a 3-4 hit sniper, would you still do 5 and 100m shots? So far your 'formula' states that in fact, you would. And yet it'd suffer lack of information because a DSR and AWM can both kill better than any others, so there's no point. It's illogical to you to use it. Some people actually use these weapons to improve their aim and sense of calculation on the fly.GodsGunman wrote: »What is close enough obviously depends on the situation, and people can't tell how far they are in game without a lot of practice at it. There's always possibility 2 (which you commented on here), but I'm not distinguishing between a kill shot for every single situation that you could possibly think of, it would go on forever as I can never ge tevery single range for every single gun as I've stated many times.
A person is more likely to guess better at such cases if more information is provided. They may not know exactly, but after a bit of play they could easily assume how close it is to that. A person will know that 100m is pretty far, and 5m is really close. They would train themselves to know these. If they were given, lets say 30m as the drop off point for it being 3 hits to the foot, they would know that anything roughly 1/3rd of what they are used to shooting as is a kill twice to the legs. Rather than assume its halfway.GodsGunman wrote: »That makes no sense. How is any weapon going to 1 shot kill when it's not a headshot aside from certain snipers?GodsGunman wrote: »3) I know it can kill him no matter what range I'm at as long as I don't miss or hit his legs.
You never mentioned 1 hit kills in your argument. Just that you could kill him long range as long as you don't miss or hit the legs. I merely stated you could do so at varying degrees with any weapon.GodsGunman wrote: »Probably not but I'm not making it my job to find this out. Nobody will care at what distance a sniper goes from 2 shot killing to 3 shot killing with only leg shots, and it will just be wasted effort on my part.
I care, there's probably others who would that actual use these weapons. The M700 is a pretty popular sniper to use too after all. Goes to show you are again biased.GodsGunman wrote: »Lol? The stupidity of that comment was overwhelming.
Prove me wrong, are some of your weapons not vague and lacking detail compared to others? Are you saying that your guide is 100% correct? That NO ONE should say otherwise? Because you also didn't state that. If they are not 100% correct, then they are ranges based on testing. Because as you said yourself below in your own comment, you do not have concrete evidence any of these stats are 100% accurate.GodsGunman wrote: »A difference of 1-2 points means nothing as there's such a thing as human error. Unless shown concrete evidence that 100% of the time the silver will do a different damage than the other m4's(excluding custom crystal), I have to assume it is the same as the difference is so small.
If 1-2 points mean nothing, why do people rage on the dragunov so hard for its 99 damage? It's just 1 point.
Your guide so far would make people assume the M4A1 silver is better than Adv and the Reg. Why would anyone buy a ADV then? Clearly according to your stats (since never did you say there was room for error) it was the clear better M4 out of the 3.
So please:
"...don't go around spreading false information.... they automatically assume it to be true and that makes my job a heck of a lot harder."GodsGunman wrote: »All M4A1's do the same damage except for the custom crystal which is lower
And contradict it with:GodsGunman wrote: »... Are you serious? Did you even look at my guide?
I've never used a Jesus facepalm before, but this deserves it.
Did you even look at your own guide before stating your own 'facts'? Because its a bit hard to figure out which to believe when you have so far bible thumped everyone that your guide isn't wrong, and neither are you.
I'm not the one contradicting my own guides. -
so from picking a coupon weapon it became into this? damn
I know right,
AUG Camo was nice, and the AK Knife was the best.. But...
I would have liked the AK-Knife if I had the coupons in time >:O
OT: Another Axe won't hurt. Maybe just get a lot of Armor :P -
Intelligent disagreements deserve no sort of punishment.
Until it bursts into an inflammatory argument.
OT: If you got lots of coupons... go for the cheapest perm weapon you don't have (collector's mentality
)
off-topic:
*Microwaves some popcorn, sits down with popcorn on lap, and a notepad w/ pencil on the chair next to me to take notes on how to disagree* -
Until it bursts into an inflammatory argument.
OT: If you got lots of coupons... go for the cheapest perm weapon you don't have (collector's mentality
)
off-topic:
*Microwaves some popcorn, sits down with popcorn on lap, and a notepad w/ pencil on the chair next to me to take notes on how to disagree*
"takes notepad and runs away" muahahaha
and "takes popcorn away" I'm hungry -
I'd just like to say I don't have fun pointlessly arguing and bringing up stupid thing that common sense disproves. You obviously just want an argument now and you don't care how you get it.[MOD]Talonblaze wrote: »So why did you make this vague call for snipers and not other guns?
Snipers that don't 1 shot kill are not normally used unless the person that's using them is just screwing around, and if they're doing that chances are they don't care as much about the exact stats.
Notice how I'm repeating a lot of points? You're just making stupid arguments wherever you can, talking about things that I've already covered.[MOD]Talonblaze wrote: »Simply putting in 1 hit kill snipers in the same category as 2 (or 3) hit snipers means that you don't want to distinguish the difference. They are snipers, it doesn't matter apparently.
I'm not going to create subclasses based on how much damage each gun does. That's just stupid and a waste of time.[MOD]Talonblaze wrote: »That'd only help when determine the time of purchasing if they wanted to choose a sniper over another, but what if they wanted to use that sniper? Apparently because there are other far superior snipers in the same class deemed it necessary to constrain the information. If there was a 3-4 hit sniper, would you still do 5 and 100m shots? So far your 'formula' states that in fact, you would. And yet it'd suffer lack of information because a DSR and AWM can both kill better than any others, so there's no point. It's illogical to you to use it. Some people actually use these weapons to improve their aim and sense of calculation on the fly.
Yes I would still only do the 5m and 100m tests, depending on certain things.
Asking me to do damage testing at countless ranges (I said it could go on forever) for a sniper that doesn't even exist AND has unrealistically (as seen so far in this game) low damage is stupid.
Would you ask me to do damage testing for the M9, the worst gun in the game, for every area that it goes from an x shot kill to a y shot kill? That's pretty much what you want.[MOD]Talonblaze wrote: »A person is more likely to guess better at such cases if more information is provided. They may not know exactly, but after a bit of play they could easily assume how close it is to that. A person will know that 100m is pretty far, and 5m is really close. They would train themselves to know these. If they were given, lets say 30m as the drop off point for it being 3 hits to the foot, they would know that anything roughly 1/3rd of what they are used to shooting as is a kill twice to the legs. Rather than assume its halfway.
Good for them, I've covered this many times already and this is getting annoying. Next.[MOD]Talonblaze wrote: »You never mentioned 1 hit kills in your argument. Just that you could kill him long range as long as you don't miss or hit the legs. I merely stated you could do so at varying degrees with any weapon.
You said the person had about 85 health left, only certain snipers can do that much in 1 shot without it being a headshot or leg shot.[MOD]Talonblaze wrote: »I care, there's probably others who would that actual use these weapons. The M700 is a pretty popular sniper to use too after all. Goes to show you are again biased.
Nobody will aim for the legs with the M700 or any other sniper as long as they're trying to win.[MOD]Talonblaze wrote: »Prove me wrong, are some of your weapons not vague and lacking detail compared to others? Are you saying that your guide is 100% correct? That NO ONE should say otherwise? Because you also didn't state that. If they are not 100% correct, then they are ranges based on testing. Because as you said yourself below in your own comment, you do not have concrete evidence any of these stats are 100% accurate.
It's not 100% correct due to human error as I point out in the introduction to the weapons guide.
People can say otherwise, but they should have more proof than I do to back it up, otherwise they're wrong.[MOD]Talonblaze wrote: »If 1-2 points mean nothing, why do people rage on the dragunov so hard for its 99 damage? It's just 1 point.
This is exactly what I was talking about with the stupid questions that only common sense can explain.[MOD]Talonblaze wrote: »Your guide so far would make people assume the M4A1 silver is better than Adv and the Reg. Why would anyone buy a ADV then? Clearly according to your stats (since never did you say there was room for error) it was the clear better M4 out of the 3.
As I said there is human error within 1-2 points. I've stated it many times on the forums, and I would hope as many people as possible saw it one of those many times.[MOD]Talonblaze wrote: »So please:
"...don't go around spreading false information.... they automatically assume it to be true and that makes my job a heck of a lot harder."
And contradict it with:
Did you even look at your own guide before stating your own 'facts'? Because its a bit hard to figure out which to believe when you have so far bible thumped everyone that your guide isn't wrong, and neither are you.
I'm not the one contradicting my own guides.
I didn't contradict my guide, until shown differently, all m4a1's in the game aside from the custom crystal to the same damage.
I didn't mention the 1-2 points possible from human error, however I mentioned it many many other times while correcting people. Just so happens I forgot to mention it this time.
uMad? -
GodsGunman wrote: »Snipers that don't 1 shot kill are not normally used unless the person that's using them is just screwing around, and if they're doing that chances are they don't care as much about the exact stats.
I play GM, heavy snipers like the AWM and the DSR restrict my mobility. Snipers like the PSG-RD allow me to move faster with still being able to give a high damage output even from far. Considering the range typically doesn't need to go the 100m, knowing damages less than that are important to me, especially with dealing with ghosts, who typically camp.GodsGunman wrote: »I'm not going to create subclasses based on how much damage each gun does. That's just stupid and a waste of time.
Or you could, you know, classify non-1 shot semi's as their own category.GodsGunman wrote: »Yes I would still only do the 5m and 100m tests, depending on certain things.
Now what would those certain things be that would change that? According to your statements, nothing could change that.GodsGunman wrote: »Would you ask me to do damage testing for the M9, the worst gun in the game, for every area that it goes from an x shot kill to a y shot kill? That's pretty much what you want.
Funny thing, you still have more ranges covered for an M9 than you do any sniper. Apparently it gets more light than them.GodsGunman wrote: »You said the person had about 85 health left, only certain snipers can do that much in 1 shot without it being a headshot or leg shot.
Only two snipers are incapable of that. The M700 and the regular PSG. Still a deciding factor as well. As only those two 'crappy' weapons are capable of doing so.GodsGunman wrote: »Nobody will aim for the legs with the M700 or any other sniper as long as they're trying to win.
If I were using a PSG-RD, and I saw an enemy ready to snipe me, if I had suitable cover and could see their feet, yes, I would shoot them. Because that means I have zero risk. The range would also allow me to figure out if getting off two successive shots would yeild me a kill or not.GodsGunman wrote: »I didn't contradict my guide, until shown differently, all m4a1's in the game aside from the custom crystal to the same damage.
If you didn't contradict it, why do the numbers say they aren't the exact same? When you clearly stated that they were on page 3? You did not seem to indicate any chance of errors there. Even if it was variably so, you could have said 'the guide shows a slight variation, but they are otherwise close to being the same'
Do you know how many times I have gotten 99 on an M4? If i were to read your guide, I would pick up the M4 Silver in an instant, as that would eliminate the chances of that likely ever occurring down significantly.GodsGunman wrote: »It's not 100% correct due to human error as I point out in the introduction to the weapons guide.
Care to tell me where you said there was human error for damages? So far the only thing were you said where you 'might' be wrong is for Reload and Empty clip times.GodsGunman wrote: »GodsGunman's Cross Fire Weapons Guide
For the statistics (The reload time and stuff like that below the damages on most weapons), I used FRAPS to record at 100 Frames per second, and from there I edited the video where I changed it to 50 frames per second (note that about halfway through doing the stats of the weapons I switched to editing at 100 Frames per Second, so it was even more accurate). When finding the Reload time and the empty clip time, I went frame by frame at 50 to 100 FPS, so there could be up to a 0.04 second difference of the actual stat due to human error, but I made it as accurate as I could (which was easier when I had 2 or more of the same gun).
Telling individuals isn't the same as telling everyone else.
Is it really that hard to say:
"This guide is not 100% accurate to all the statistics due to room for human error and large variables."
and
"I have not tested within these <x> ranges for <x weapon>."
Otherwise you are misleading them with missing information. -
[MOD]Talonblaze wrote: »I play GM, heavy snipers like the AWM and the DSR restrict my mobility. Snipers like the PSG-RD allow me to move faster with still being able to give a high damage output even from far. Considering the range typically doesn't need to go the 100m, knowing damages less than that are important to me, especially with dealing with ghosts, who typically camp.
Or you could, you know, classify non-1 shot semi's as their own category.
Now what would those certain things be that would change that? According to your statements, nothing could change that.
Funny thing, you still have more ranges covered for an M9 than you do any sniper. Apparently it gets more light than them.
Only two snipers are incapable of that. The M700 and the regular PSG. Still a deciding factor as well. As only those two 'crappy' weapons are capable of doing so.
If I were using a PSG-RD, and I saw an enemy ready to snipe me, if I had suitable cover and could see their feet, yes, I would shoot them. Because that means I have zero risk. The range would also allow me to figure out if getting off two successive shots would yeild me a kill or not.
If you didn't contradict it, why do the numbers say they aren't the exact same? When you clearly stated that they were on page 3? You did not seem to indicate any chance of errors there. Even if it was variably so, you could have said 'the guide shows a slight variation, but they are otherwise close to being the same'
Do you know how many times I have gotten 99 on an M4? If i were to read your guide, I would pick up the M4 Silver in an instant, as that would eliminate the chances of that likely ever occurring down significantly.
Care to tell me where you said there was human error for damages? So far the only thing were you said where you 'might' be wrong is for Reload and Empty clip times.
Telling individuals isn't the same as telling everyone else.
Is it really that hard to say:
"This guide is not 100% accurate to all the statistics due to room for human error and large variables."
and
"I have not tested within these <x> ranges for <x weapon>."
Otherwise you are misleading them with missing information.
Your arguments just get stupider and stupider. I advise you to re-read everything then learn how to argue logically.
I may put into the intro something about a 1-2 damage human error warning, I thought something about that was already there in the beta of my weapons guide but I guess not.
BTW If you want me to give you one of the many examples of you saying something moronic in that last post, you wanted me to put in: "I have not tested within these <x> ranges for <x weapon>."
Why would I put that in? It makes no sense. Everything that I tested is in the weapons guide, people don't need me to show them what that I didn't test for let's say 56 meters if they don't see it there. -
GodsGunman wrote: »Your arguments just get stupider and stupider. I advise you to re-read everything then learn how to argue logically.
I may put into the intro something about a 1-2 damage human error warning, I thought something about that was already there in the beta of my weapons guide but I guess not.
BTW If you want me to give you one of the many examples of you saying something moronic in that last post, you wanted me to put in: "I have not tested within these <x> ranges for <x weapon>."
Why would I put that in? It makes no sense. Everything that I tested is in the weapons guide, people don't need me to show them what that I didn't test for let's say 56 meters if they don't see it there.
GodsGunman Logic:
AWM
~~5 meters~~
Hand/Arm: 100.
Foot/Leg: 81, 81.
Back/Chest: 100.
Headshot: 100.
~~100 meters~~
Hand/Arm: 100, 100.
Foot/Leg: 77, 76.
Back/Chest: 100.
Headshot: 100.
M700
~~5 meters~~
Hand/Arm: 74, 73.
Foot/Leg: 50, 48, 48, 50.
Back/Chest: 77, 95, 95, 81.
Headshot: 100.
~~100 meters~~
Hand/Arm: 56.
Foot/Leg: 43.
Back/Chest: 78, 76.
Headshot: 100.
Their damages don't vary at all significantly in ranges, let's use the same methods to test them. But fail to note with such a HUGE gap in distance, that it should be worth noting I didn't bother to test them. Failing to note that damages will vary considerably because of that gap. They only need to use REAL snipers like the AWM and the DSR anyways. They only need two shots even to the legs, they don't differ considerably to their lighter counterparts. So that information isn't important.
Who's gonna care anyways? -
GodsGunman wrote: »Well please don't go around spreading false information that you have no idea about then, when people see something come from a mod they automatically assume it to be true and that makes my job a heck of a lot harder.
GunMan, sorry, but you really need to get off your high horse.... seriously. The MODs are just ordinary players so ofcorse they are going to get things wrong... no need to tell them to stop spreading false information... If people wanna assume everything a mod says is absolute fact then that is their problem.
Anyway, the coupon guns that are there at the moment I wouldnt recommend any to you
Thats just my opinion. Ive had around 90 coupons for moontthhss now waiting for a decent coupon gun lol.
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