Best Bag Loadouts in Cross Fire for S&D

I've seen some people wondering what guns they should buy, even after reading my guides and seeing my youtube videos.

http://forum.z8games.com/showthread.php?t=185345
http://www.youtube.com/godsgunman


Thought I'd try something else more direct.

Please take notice that this guide is very biased unlike my other guides and reviews (since I use these bags as my own), although I did try to make it the least biased and most logical as I could.



The best 4 bag loadouts in the game for S&D (Assuming the Scar-Light, the Scar-Light-RD and the M12s don't exist, as they're widely considered noobish)

Bag 1:
The Multi-Purpose Bag

Primary: M4A1-S Patriot or M4A1-Spring
Secondary: (preferred)Mauser M1896 or Desert Eagle Camo

Explanation: This bag is designed for all situations. The M4A1 series is generally good for long-range while still being good for close range, and the wallbang capabilities of the M4A1-S Patriot and the M4A1-Spring make these perfect for nearly any situation.

When to use: Use this bag if you know you'll be playing in an area with a lot of wood/boxes that you can shoot through, and/or you know that you'll be playing middle to long-range but don't want to snipe.


*Note* If you don't have one of the two M4A1's above, then choose the M4A1 that you're most comfortable with for bag 1. I suggest not choosing the M4A1-Custom Crystal, as it doesn't 1 shot kill with a headshot after about 64 meters or so. You can double check that range on my weapons guide.

If you chose an M4A1 that wasn't the Patriot or Spring, then I suggest for bag 2 you use the XM8-Adv or the M14EBR, simply because they deal high damage and are both wallbang.


Bag 2:
The "Say hello to my little friend" Bag

Primary: Kriss Super V-LM or Jack Hammer-Hallo
Secondary: Mauser M1896

Explanation: This bag is basically just for fun. I chose the Kriss Super V-LM and the Jack Hammer-Hallo simply because they're fun to use and are good for close range in my opinion.

When to use: Use this bag if you know your opponent sucks. If you have the Jack Hammer-Hallo you can even use this bag in serious clan wars like the other bags, however only do so in extremely close range (when you know you'll be within 10 meters of your enemies).


Bag 3:
The AK-47 Bag

Primary: (preferred)AK-47 Gold or any AK-47 with 35 bullets
Secondary: (preferred)Mauser M1896 or Desert Eagle Camo

Explanation: This bag is for close to medium range situations. The AK-47 series is better than the M4A1 series for close range, assuming you don't have an M4A1 that can shoot through boxes and there isn't any wood you could shoot through anyways even if you did.

When to use: Use this bag if you know you'll be playing medium to short range only, and you're confident controlling AK-47 spray.


Bag 4:
The Sniper Rifle Bag

Primary: (preferred)FR-F2 or AWM-Camo
Secondary: Mauser M1896

Explanation: This bag is for long range or short range, but not middle range. The Sniper will help for long range, and the Mauser will help for short range, but if your enemy is in the middle of far and close range, I suggest luring them closer and finishing them off with the Mauser. If you only have one Mauser, I suggest keeping it in this (the sniper) bag, and having desert eagle camos in your other bags.

When to use: Use this bag if you know you'll be playing long range, but don't be too scared of an enemy getting close to you, because you can just whip out your Mauser and easily deal with him.








If you are wondering whether or not you should try and win a zp crate gun that's not on this list and was released before 13 Dec 11 (and you want to use it for S&D in serious clan wars), then I suggest not doing it. I have a lot of zp guns and coupon guns, most of them just sit in my inventory. Some of the point of this guide was to prevent that from happening to you (i.e. buying a zp weapon and having it sit in your inventory because you're using a different gun).
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