Discussion about maps.
Comments
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It's not, don't be mad that you're too dumb to use vents and L turn and the ****ing space bar properly =\
Again, WOOP L turn, brb awping into machine/control room or whatever the eff that is.
double jump box, CANT HEAR YOU OVER AWPING YOUR TEAM WHILE THEY ARE PINNED BACK FROM THE A RUSH.
Sit blue room, sup awping your team as they try to enter B.
Moving from blue room when someone calls a push getting to machine/control or whatever the eff that one is and sniping them down as they go down stairs into A? WELL I NEVER! -
Again, WOOP L turn, brb awping into machine/control room or whatever the eff that is.
double jump box, CANT HEAR YOU OVER AWPING YOUR TEAM WHILE THEY ARE PINNED BACK FROM THE A RUSH.
Sit blue room, sup awping your team as they try to enter B.
Moving from blue room when someone calls a push getting to machine/control or whatever the eff that one is and sniping them down as they go down stairs into A? WELL I NEVER!
Dont be mad cause you cant snipe.
oh btw its called using your smokes/flashes on pushes... -
Again, WOOP L turn, brb awping into machine/control room or whatever the eff that is.
double jump box, CANT HEAR YOU OVER AWPING YOUR TEAM WHILE THEY ARE PINNED BACK FROM THE A RUSH.
Sit blue room, sup awping your team as they try to enter B.
Moving from blue room when someone calls a push getting to machine/control or whatever the eff that one is and sniping them down as they go down stairs into A? WELL I NEVER!
What is Machine room. Do you mean A Control room?
What is Double Jump Box?
What is Blue Room? Ramp Room or Closet?
Like I said, L2Vents noob. -
Dont be mad cause you cant snipe.
implying I don't awp?
I awp in almost any game I play except UrT.
I awp CS 1.6
I awp CSS
I awp CF
I awp SA
I'm NOT a bad sniper and that's why I can sit here and say it's awp paradise. Basically everything is a long range pick. Rifles are fine once site gets taken but the sniper has time to get 1-2 of you before you even make it into any of the sites. -
Again, WOOP L turn, brb awping into machine/control room or whatever the eff that is.
double jump box, CANT HEAR YOU OVER AWPING YOUR TEAM WHILE THEY ARE PINNED BACK FROM THE A RUSH.
Sit blue room, sup awping your team as they try to enter B.
Moving from blue room when someone calls a push getting to machine/control or whatever the eff that one is and sniping them down as they go down stairs into A? WELL I NEVER!
Rushing straight across wood if you have a good spawn, get to bottom A before the GR guy.
Split A and vent, everyones all like "OH DEY ON DUH A SYTE" and then guy drops out of vent "I DO DUH 5k ON YEW"
Full L turn rushes are usually never expected.
Picks is probably the best strat you can do on sub base, this is way Provoked were masters at it.
Oh what's that? GR side is awping? awp them back. You have the peeker advantage. -
implying I don't awp?
I awp in almost any game I play except UrT.
I awp CS 1.6
I awp CSS
I awp CF
I awp SA
I'm NOT a bad sniper and that's why I can sit here and say it's awp paradise. Basically everything is a long range pick. Rifles are fine once site gets taken but the sniper has time to get 1-2 of you before you even make it into any of the sites.
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: ANY ARGUMENT YOU HAVE SAID
[11:56] denxi_cLs | moonquake: IS NULLIFIED
[11:56] croquet| DatMuffin: yes I get it, there are vents.
[11:56] denxi_cLs | moonquake: BY
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS
[11:56] denxi_cLs | moonquake: VENTS -
implying I don't awp?
I awp in almost any game I play except UrT.
I awp CS 1.6
I awp CSS
I awp CF
I awp SA
I'm NOT a bad sniper and that's why I can sit here and say it's awp paradise. Basically everything is a long range pick. Rifles are fine once site gets taken but the sniper has time to get 1-2 of you before you even make it into any of the sites. -
Rushing straight across wood if you have a good spawn, get to bottom A before the GR guy.
Split A and vent, everyones all like "OH DEY ON DUH A SYTE" and then guy drops out of vent "I DO DUH 5k ON YEW"
Full L turn rushes are usually never expected.
Picks is probably the best strat you can do on sub base, this is way Provoked were masters at it.
Oh what's that? GR side is awping? awp them back. You have the peaker advantage.
Which is again my point on the map, awper on gr plays obvious spots, gets obvious picks on the riflers, awper picks back, awper has easy picks on opposing riflers. Almost the entire map with the exception, and yes I will give it you Denxi, vents is set up for awping. -
Which is again my point on the map, awper on gr plays obvious spots, gets obvious picks on the riflers, awper picks back, awper has easy picks on opposing riflers. Almost the entire map with the exception, and yes I will give it you Denxi, vents is set up for awping.
AND THAT'S THE POINT.
Map is balanced if BL can use vents and knows how to play an aggressive L turn. -
Which is again my point on the map, awper on gr plays obvious spots, gets obvious picks on the riflers, awper picks back, awper has easy picks on opposing riflers. Almost the entire map with the exception, and yes I will give it you Denxi, vents is set up for awping.
I can out pick any sniper in sub base with a rifle. Sup?
The map is balanced, and just because awps have a slight advantage doesn't mean it's a bad map. -
Good work, smokes and flashes, most teams don't even know how to throw smokes and wind up blindly rushing into a site because they smoked themselves and end up getting destroyed because of it.
smoke lockers when u push b
problem solved
if u suck you cant hit the a control heads
or if ur stupid u peak it knowing that u suck -
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It's very simple.
Sub Base is a great map for good teams that know how to use the entry points correctly (vents included) and rotate as necessary with good placement combined with effective use of flash/smoke grenades. Sub Base is a bad map for any team that doesn't know how to do any of the above. The map can appear one-sided when you have a situation where one team can utilize those tactics and one team can't. Both sides can be pushed/countered for the most part equally, so I'd say it's a pretty good map on the list. -
your an idiot its called going up top/taking control of lockers tell the smoke clears
what? u are completely stupid m you give about 15 seconds to the team watches ur names torugh smoke and call it B push
OT:I agree with Muffin map kinda blows , it's a decent scrim map but just not my thing , flash nades and smokes can work and decent strats and all of that , but every map has that , there are betters
This discussion has been closed.
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