Tell me what do u guys think about the Jack Hammer Hallo and effective way to use it
Well, everyone knows Jack Hammer is a shotgun so it is only good at close range (<10m) and it reduces damage quite a lot beyond 10m ( around 50% or so and so on as the target is further) I was the one of the first 1 to get the Jack and tested it on every mode so these are my ideas. Please comment on them
1/ TD: Jack Hammer is a beast in TD mode because of the close range especially in Egypt (mostly 1 shot kill) However the problem is the reloading time for the whole clip (around 3.5s) and cannot shoot while reloading (like any shotgun)
2/ GM: It is still a beast because u can certainly 1 shot kill any ghosts attempt to knife u at "body-contact" range and it is good to check at the corners too because the shotgun bullets' impact area is large (easier to find if there is any blood). However u have to ignore if u see a far away ghost cause it's not gonna do any damage much. The other problems are long reloading time and the number of bullets which can run out quickly in GM(36 shells and 48 if you have a shotgun mag)
3/ S&D: This is a difficult mode for Jack Hammer because players mostly use riffle and sniper. So I suggest u carry an Anaconda (Black is better) with you for long range shooting cause anaconda is powerful handgun (Compare to DE, DE has higher automatic and damage at close range but it reduces a lot as the distance goes, Anaconda has a little lower damage but pretty high accuracy at long range and the damage doesnt reduces much, about 3 body-shots to kill even with armor) You can also camp in any corner and 1 shot kill at close range with Jack for any target comes near. Also another way to play is use the anaconda first (this is for an enemy that has intense spraying) and shorten the distance at the same time. When u run out of bullets in the anaconda, 1-2s more the enemy will also run out (if he is not using a P90, M60, RPK or mini) The range is close now you can use ur Jack while the enemy is reloading or pulling his pistol out.
4/ ZM, HM and MM: Dont use Jack in those modes cause it is not suitable. You surely dont want to get near to the zombies or mutants to deal more damage right.
1/ TD: Jack Hammer is a beast in TD mode because of the close range especially in Egypt (mostly 1 shot kill) However the problem is the reloading time for the whole clip (around 3.5s) and cannot shoot while reloading (like any shotgun)
2/ GM: It is still a beast because u can certainly 1 shot kill any ghosts attempt to knife u at "body-contact" range and it is good to check at the corners too because the shotgun bullets' impact area is large (easier to find if there is any blood). However u have to ignore if u see a far away ghost cause it's not gonna do any damage much. The other problems are long reloading time and the number of bullets which can run out quickly in GM(36 shells and 48 if you have a shotgun mag)
3/ S&D: This is a difficult mode for Jack Hammer because players mostly use riffle and sniper. So I suggest u carry an Anaconda (Black is better) with you for long range shooting cause anaconda is powerful handgun (Compare to DE, DE has higher automatic and damage at close range but it reduces a lot as the distance goes, Anaconda has a little lower damage but pretty high accuracy at long range and the damage doesnt reduces much, about 3 body-shots to kill even with armor) You can also camp in any corner and 1 shot kill at close range with Jack for any target comes near. Also another way to play is use the anaconda first (this is for an enemy that has intense spraying) and shorten the distance at the same time. When u run out of bullets in the anaconda, 1-2s more the enemy will also run out (if he is not using a P90, M60, RPK or mini) The range is close now you can use ur Jack while the enemy is reloading or pulling his pistol out.
4/ ZM, HM and MM: Dont use Jack in those modes cause it is not suitable. You surely dont want to get near to the zombies or mutants to deal more damage right.
Comments
-
The jack hammer is an absolute beast in hm/mm. It's a better run and gun weopon than the ak47 Camo (was the best "run n gun" weopon in hm/mm). The pro's to the jack hammer being more damage in a clip (about 1.7 times more than the ak Camo), while spraying/shooting as fast as possible. It also hits multiple enemy's in a shot while running from the horde. The cons to it are, slow reload, and for maximum damage you have to get up close.
With some skill, you can easily make 10-15 points a round with this gun. Getting multiple kills in and easily making it to supply boxes, to continue the carnage.
Tips for hm: 1. When entering a 1v1 situation in a room, find out what player it is then find the ping on the list. You will find out how much they will lag. The bigger the lager the farther away you have to do your first shot, so that they don't tank into you. But once you have them stunned by the first shot infront of you start spamming the shots into their face. Doing so will easily yield 2.5 k damage.
2. A 1v2-4 situation alternate firing when they get too close for your comfort, with the last 3-4 shots in your clip blast them back so you can get your reload in.
3. A 1v5+ situation. Use stealth try to avoid this situation. If you are good with deagle then pull it out, so you save precious jackhammer ammo. But if they are too much for your deagle use your jackhammer ammo.
P.S hiding can be useful, but hide in a place where you will see them coming (this usually means hiding in plain sight, and it works better than actual hiding spots) so you can escape or kill a mutant if it becomes a 1v1. Mutants usually Travel alone in a 1vs all scenario. Also if you have been hiding a while use stealth to get to a new one, this means checking your route before you run, and may include engaging 1 or 2 mutants (if you beat them enough they will disengage). Also choose a route that is not very open, so aLot of mutants won't likely see you from far away. As well if there is little time left you can move from a hide to a proper camping spot, this will increase survival chances since you will most likely have the ammo to survive 45 seconds.
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 732 CrossFire Announcements
- 724 Previous Announcements
- 2 Previous Patch Notes
- 331 Community
- 12 Modes
- 396 Suggestions
- 16 Clan Discussion and Recruitment
- 81 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 527 CrossFire Support
- 8 Suggestion
- 15 CrossFire Guides
- 38 CrossFire Off Topic