New Game Mode ~~ Ghost Mode PRO + Ghost Mode TDM
Since we might not get challenge mode anytime soon, lets make a pointless suggestion for an entirely new game mode.
Leaves questions/comments below. Please, try not to troll. If you have something you want to add or would like me to change/remove, post it along with the reason why you want it changed.
Ghost Mode PRO
It's Ghost Mode with a few changes.
Changes for Black List are as follows
-The bomb carrier can no longer drop the bomb when he spawns. He must plant it, or he must die and someone else takes it to plant it-
-The bomb carrier gets an M9, loaded with one magazine. No back up, even if they have the extra pistol magazine~Carrier can not drop the pistol. Firing the M9 makes the ghost completely visible, they also get the ability to use the melee weapon in the bag they currently have selected-
-The ghosts visibility is based on how fast they move. (Meaning the speed hackers in this mode would be shining like a supernova) BHOP is not effected-
Changes to Global Risk are as follows
-1 less magazine for every gun, to prevent the urge to spray (The extra magazine would bring you back up to normal ammo count)-
-Smoke grenades, and flash grenades can be turned on an off like in TDM-
Changes to game settings
-You can now set it to pistols only for GR, however doing so, makes it so that Black List can only use knives-
-You can set it so a single round can last from 2 minutes, all the way up to 5 minutes. Example, rounds could be set to go on for 2 minutes, 2 minutes 30 seconds, 3 minutes, 3 minutes 30 seconds, and so on to 5 minutes-
-Replaceable bomb ~ In-case someone has planted it in a bad place, the top two players on the team can take the bomb from where it's set, and move it. You cannot move it from A site to B site. You can only change it's location on the site that it was planted at-A ghost who dies while moving the bomb will drop it and it will be planted where it falls-
EDIT: As I said in the comments made already, it's a freakin' M9 with a single clip... The amount of damage that can be done with that is little to none considering few people know how to use it.
It's Ghost Mode with a few changes.
Changes for Black List are as follows
-The bomb carrier can no longer drop the bomb when he spawns. He must plant it, or he must die and someone else takes it to plant it-
-The bomb carrier gets an M9, loaded with one magazine. No back up, even if they have the extra pistol magazine~Carrier can not drop the pistol. Firing the M9 makes the ghost completely visible, they also get the ability to use the melee weapon in the bag they currently have selected-
-The ghosts visibility is based on how fast they move. (Meaning the speed hackers in this mode would be shining like a supernova) BHOP is not effected-
Changes to Global Risk are as follows
-1 less magazine for every gun, to prevent the urge to spray (The extra magazine would bring you back up to normal ammo count)-
-Smoke grenades, and flash grenades can be turned on an off like in TDM-
Changes to game settings
-You can now set it to pistols only for GR, however doing so, makes it so that Black List can only use knives-
-You can set it so a single round can last from 2 minutes, all the way up to 5 minutes. Example, rounds could be set to go on for 2 minutes, 2 minutes 30 seconds, 3 minutes, 3 minutes 30 seconds, and so on to 5 minutes-
-Replaceable bomb ~ In-case someone has planted it in a bad place, the top two players on the team can take the bomb from where it's set, and move it. You cannot move it from A site to B site. You can only change it's location on the site that it was planted at-A ghost who dies while moving the bomb will drop it and it will be planted where it falls-
EDIT: As I said in the comments made already, it's a freakin' M9 with a single clip... The amount of damage that can be done with that is little to none considering few people know how to use it.
TDM with Ghost Mode teams
Basically it's stretching Ghost Mode, into TDM maps with the kill set goal instead of the round set goal.
Settings
-All normal TDM weapon limit settings, with no LMG and no Shotgun added (This would not affect the ghosts weapons due to it being a TDM format-
-Time/Kill limit changed to be set from 20 kills, to 100 kills-
-Respawn is set for 3 seconds up to 10 seconds. There will be no instant respawn for this mode (This is to prevent someone who was just killed, from instantly spawning and rushing out there spraying at where he died, and killing the enemy who killed him; Basically giving the ghost time to move)-
Other than those changes pretty much a normal TDM game.
Basically it's stretching Ghost Mode, into TDM maps with the kill set goal instead of the round set goal.
Settings
-All normal TDM weapon limit settings, with no LMG and no Shotgun added (This would not affect the ghosts weapons due to it being a TDM format-
-Time/Kill limit changed to be set from 20 kills, to 100 kills-
-Respawn is set for 3 seconds up to 10 seconds. There will be no instant respawn for this mode (This is to prevent someone who was just killed, from instantly spawning and rushing out there spraying at where he died, and killing the enemy who killed him; Basically giving the ghost time to move)-
Other than those changes pretty much a normal TDM game.
Leaves questions/comments below. Please, try not to troll. If you have something you want to add or would like me to change/remove, post it along with the reason why you want it changed.
Comments
-
H3adShoot3r wrote: »Did you say ghosts get a gun? That pretty much kills the rest of your suggestion as I stopped reading at that point.
Well, BL, I don't like the sound of the GM pro, but I would love to see Ghost mode TDM. That would be wicked awesome -
-
I like the idea Ghost Pro mode but ghost SHOULD NOT get a m9. Otherwise it will be too easy for the bomb carrier. If he knows how to aim....
I could have given him a DE, or made it so the M9 wasn't limited down to A SINGLE CLIP. That's one thing everyone is over looking. The M9 only carries a single clip, the one in the gun. After that's used you're screwed. And also firing the gun makes the bomb carrier completely visible.1hituQQuit wrote: »it's threads like this why our suggestions are never looked at
And trolls like you are why most people don't bother getting on the forums. So do us all a favor, please get out. Or give constructive criticism.I think both ideas are great so +1
Thank you. -
Wafflezzzz wrote: »Ghost vs. Ghost
on TDM maps, but both sides are ghost, and only get a knife.
you have to bhop around finding people to knife. that would be epic.
Lol, no. Only Black List has the ghost tech so only Black List can be a ghost.TGEHydralisk wrote: »I never liked GM.. So Ithink both of these modes are pointless
Well, there's a large portion of the community that DOES like GM. -
@ BL_Rising
Don't get angry towards trolls. That's how you feed them.. and I hope you know what they say about trolls.. Never Feed a Troll.
_
Anyways, the only reason why I hate GM is because there's a low chance of hackers playing in GM and yet there are still people that hackusate so much to the point it's like any other mode. That's why I find it pointless to play GM unless there is a mission regarding it. -
Aimoperative wrote: »Ghosts with gun = dead GR.
Ghost just has to camp then shoot the head of any passing GR.
Though it does sound fun, could use alot of modifications.
Keep in mind, it's not a one shot headshot pistol. It's only the M9. And also the ghost that has the M9 would become completely visible when they fire. They'd prolly stay visible for 2-3 seconds. -
it's a nice idea but even a regular knife is even better than a m9 i should make it a usp ore something and then i think its alright. (maybe is p228 better)
I picked the M9 because it's by far, the weakest hand gun in the game. I don't wanted to make it so a ghost with a gun, isn't OP. The M9 is the only way to make that happen.can the bomb carrier use the knife too?
i like the idea
Yes, the bomb carrier can also use the knife or whatever melee weapon they have. -
uhh why do you write in colors?
Ghost Mode PRORequiemZero wrote: »-The bomb carrier can no longer drop the bomb when he spawns. He must plant it, or he must die and someone else takes it to plant it-
lol that's actually not bad. I think it's fun because you annoy the guy who doesn't likes to plant the bomb. I like playing with the bomb so it doesn't affects me but I'm glad to know that it will annoy other players.
The bad thing about it is that you cant take away the bomb from noobs. It's bad if you try to win but good when you play for fun.RequiemZero wrote: »-The bomb carrier gets an M9, loaded with one magazine. No back up, even if they have the extra pistol magazine~Carrier can not drop the pistol. Firing the M9 makes the ghost completely visible, they also get the ability to use the melee weapon in the bag they currently have selected-
I don't know about that.
I have to think about that. It's actually only one mag, so how bad can it be? And beside that, it's not a de, it's a damn m9. That gun makes no dmg.RequiemZero wrote: »-The ghosts visibility is based on how fast they move. (Meaning the speed hackers in this mode would be shining like a supernova) BHOP is not effected-
Changes to Global Risk are as follows
isn't it like that anyway?RequiemZero wrote: »-1 less magazine for every gun, to prevent the urge to spray (The extra magazine would bring you back up to normal ammo count)-
we need to remove more mags so people stop sprayingRequiemZero wrote: »-Smoke grenades, and flash grenades can be turned on an off like in TDM-
nah that's bad. Those grenades are good for tactical playingRequiemZero wrote: »Changes to game settings
-You can now set it to pistols only for GR, however doing so, makes it so that Black List can only use knives-
that's actually not bad, I use my pistol in GM often.RequiemZero wrote: »-You can set it so a single round can last from 2 minutes, all the way up to 5 minutes. Example, rounds could be set to go on for 2 minutes, 2 minutes 30 seconds, 3 minutes, 3 minutes 30 seconds, and so on to 5 minutes-
That's good, we can use it for other modes tooRequiemZero wrote: »-Replaceable bomb ~ In-case someone has planted it in a bad place, the top two players on the team can take the bomb from where it's set, and move it. You cannot move it from A site to B site. You can only change it's location on the site that it was planted at-A ghost who dies while moving the bomb will drop it and it will be planted where it falls-
nah that's bad. People can just take the bomb and always move away.RequiemZero wrote: »EDIT: As I said in the comments made already, it's a freakin' M9 with a single clip... The amount of damage that can be done with that is little to none considering few people know how to use it.
nothing to add hereRequiemZero wrote: »TDM with Ghost Mode teams
Basically it's stretching Ghost Mode, into TDM maps with the kill set goal instead of the round set goal.
Settings
-All normal TDM weapon limit settings, with no LMG and no Shotgun added (This would not affect the ghosts weapons due to it being a TDM format-
Well why not? I wouldn't play itRequiemZero wrote: »-Respawn is set for 3 seconds up to 10 seconds. There will be no instant respawn for this mode (This is to prevent someone who was just killed, from instantly spawning and rushing out there spraying at where he died, and killing the enemy who killed him; Basically giving the ghost time to move)-
That's a good pointRequiemZero wrote: »Leaves questions/comments below. Please, try not to troll. If you have something you want to add or would like me to change/remove, post it along with the reason why you want it changed.
If I had read that earlier I would troll you but now it is to late.
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