[UPDATED]GM Competitive Rule Set
Ok, after much thought, I do see a lot of the points that were made yesterday in the fact that limiting TOO much will not be all that attractive to the Ghost Mode game play in general. While I am still not a fan of allowing a lot of ZP weapons, I figured it would be wise to re-think the argument with silenced weapons and a few others that can be purchased through the Item Shop (Not weapons won by chance or coupons in BM.) I still want a fairly balanced weapon set that is accessible to everyone, without the factor of luck, but still somewhat more attractive than only GP weapons.
What I had explained was that GR usually always has the advantage, skill wise and positioning. From a GENERAL opinion of several people I've talked to, GR is the strong side in the current Ghost Mode game play. So, with that being said, you have to give BL a weapons advantage to make up for GR's positioning. Also keeping in mind that there were MANY comments yesterday and the day before that pinpointing has ruined the game play, so we also have to factor in how to balance that out as well.
Mark and Fishnu had great points yesterday and we have taken those into account in drawing up this new test rule set. I'm sure it will get just as much commentary as yesterday, but its moving one step closer to a compromise between what is already being done and what we would like to see.
Re-Updated GM Ruleset - Click Here
This is not the end-all-be-all rule set. Just trying to play around with the suggestions and criticism and find a reasonable compromise. Remember, we want to accommodate old and new GM players on both GR and BL sides, as mark and fishnu and many other people said yesterday. Trying to do that with this one.
What I had explained was that GR usually always has the advantage, skill wise and positioning. From a GENERAL opinion of several people I've talked to, GR is the strong side in the current Ghost Mode game play. So, with that being said, you have to give BL a weapons advantage to make up for GR's positioning. Also keeping in mind that there were MANY comments yesterday and the day before that pinpointing has ruined the game play, so we also have to factor in how to balance that out as well.
Mark and Fishnu had great points yesterday and we have taken those into account in drawing up this new test rule set. I'm sure it will get just as much commentary as yesterday, but its moving one step closer to a compromise between what is already being done and what we would like to see.
Re-Updated GM Ruleset - Click Here
This is not the end-all-be-all rule set. Just trying to play around with the suggestions and criticism and find a reasonable compromise. Remember, we want to accommodate old and new GM players on both GR and BL sides, as mark and fishnu and many other people said yesterday. Trying to do that with this one.
Comments
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lolatlife11 wrote: »yep, pay for skill. sounds like the new age GM to me.
Well unfortunately, with the caliber of players where it's at, we CAN'T effectively do it the "old" way. GM is very GR-sided in this age as you call it and simply throwing BL with nothing but a knife out there, you can't honestly tell me that it would be fair.
Throw in the skill level of a lot of the GR-sided players in their abilities to pinpoint, can you honestly say it would be fair? Sure, the really talented BL teams would do fine, but what about the new teams? Sure these are competitive rules, but not ALL competitive teams are at a high caliber. You can't just throw them "to the wolves" as one would say, a veteran GR team would not even breath hard with them.
We want to promote the longevity of GM and with that we have to close the gap between the high caliber teams and the low caliber / entry teams. You can't do that with a strict GP only / knives only rule set, you just can't. Not every team and its players will dedicate the honest time to becoming proficient with the "old" GM ways, so we have to adapt. Adapting is part of the game.
Would I like the "old" GM back? Certainly. But, I don't see that happening now. -
NightMareHiP wrote: »wtf you just made the rule dummber . -_-
sorry but you did. When I said fishy and mark knows alot I didn't mean you make the rule of their draft ? -_-
I didn't exactly use their rules. The only ZP weapons in there are ones you can equally purchase from the Item Shop. I understand the want to keep it simple, but the problem is the current skill level is just too wide to force teams to yesterday's rule set.
You can't honestly ask a newer GM team to come in and play with the previous rule set on BL side and expect them to win a high amount of rounds against a veteran GR-sided team.
What would you suggest if I may ask? Curious. -
NightMareHiP wrote: »wtf you just made the rule dummber . -_-
sorry but you did. When I said fishy and mark knows alot I didn't mean you make the rule of their draft ? -_-
and this is hardly like our rule set, we have practically no rules. This is IMO the best rule set possible, although like polleus stated, some aspects are tough and may be changed if need be. (after the cup) -
-_-[MOD]Polleus wrote: »Well unfortunately, with the caliber of players where it's at, we CAN'T effectively do it the "old" way. GM is very GR-sided in this age as you call it and simply throwing BL with nothing but a knife out there, you can't honestly tell me that it would be fair.
Throw in the skill level of a lot of the GR-sided players in their abilities to pinpoint, can you honestly say it would be fair? Sure, the really talented BL teams would do fine, but what about the new teams? Sure these are competitive rules, but not ALL competitive teams are at a high caliber. You can't just throw them "to the wolves" as one would say, a veteran GR team would not even breath hard with them.
We want to promote the longevity of GM and with that we have to close the gap between the high caliber teams and the low caliber / entry teams. You can't do that with a strict GP only / knives only rule set, you just can't. Not every team and its players will dedicate the honest time to becoming proficient with the "old" GM ways, so we have to adapt. Adapting is part of the game.
Would I like the "old" GM back? Certainly. But, I don't see that happening now.
Basically You change your whole concept of Simple rules to zp wh0re rules. all was needed to be added your old rule was breath down and axe. also footdown doesn't even make a diffrence to tell the truth lmfao.
And Gm can certainly be promote thru more Advertistment of it some sorte on the fourm. -
If you aren't accepting the M12 or Scar Light, shotties, MGs, 'spray weapons' like the dual colts and the dual uzi's should be removed.
Also, M4 Custom Crystal? No chance, not zp, but earned. Thoughts?
MP5-Adv?
A bit disappointed that people couldn't handle GP only weapons for GR, but hey, I guess they rely on it too much they can't live without, so be it. -
[MOD]Talonblaze wrote: »If you aren't accepting the M12 or Scar Light, shotties, MGs, 'spray weapons' like the dual colts and the dual uzi's should be removed.
Also, M4 Custom Crystal? No chance, not zp, but earned. Thoughts?
MP5-Adv?
A bit disappointed that people couldn't handle GP only weapons for GR, but hey, I guess they rely on it too much they can't live without, so be it. -
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[MOD]Talonblaze wrote: »If you aren't accepting the M12 or Scar Light, shotties, MGs, 'spray weapons' like the dual colts and the dual uzi's should be removed.
Also, M4 Custom Crystal? No chance, not zp, but earned. Thoughts?
MP5-Adv?
A bit disappointed that people couldn't handle GP only weapons for GR, but hey, I guess they rely on it too much they can't live without, so be it.
I wouldn't mind GP weapons only if they removed bdown and step down -
Breath down allowed. (Keep in mind - This is debatable. But, not all BL players are good. This would help a lot of the beginners out. Pinpointing is easy already, as so many of you said.)
I'm done arguing about taking it out, but don't say things like this please. -
You seriously are making the excuse that it's helpful to beginners? What kind of "competition" gives out props so "beginners" have a better chance against the more skilled players?
I'm done arguing about taking it out, but don't say things like this please.
There's no real good way of saying it. But, the skill gap between the REALLY good GM teams and the not-so-good GM teams is very, very wide. But, yes, we want to give the beginners a better chance so that they want to stay and continue to compete / play / practice Ghost Mode. Not every beginning team is going to enter a match, get stomped, and want to continue to play. This is NOT just for the veteran competitive players, we have to open it up for expansion. I'm sorry you feel that this approach is wrong, but the approach taken towards trying to build GM back up hasn't worked so far, so let's try it this way. -
[MOD]Talonblaze wrote: »If you aren't accepting the M12 or Scar Light, shotties, MGs, 'spray weapons' like the dual colts and the dual uzi's should be removed.
Also, M4 Custom Crystal? No chance, not zp, but earned. Thoughts?
MP5-Adv?
M4 custom Chrystal is iffy, but technically you are right.
mp5 adv has a high clip, fast reload, high firing rate, and many extra clips that turn into spraying a bit. But, that being a 10 coupon gun, it would help out the people that don't have as much ZP. -
Also what is different is the GM beginners might not be CF beginners. S&D clans may try this out, and they are good players, but beginners.
Yes, but you go into an SnD tournament as a GM player and they expect you to play the same rules as competitive SnD players, regardless of how often they play. Otherwise the Scar Light and such weapons never would have been removed.I was thinking that too, although I don't know how much of a problem they will be.
M4 custom Chrystal is iffy, but technically you are right.
mp5 adv has a high clip, fast reload, high firing rate, and many extra clips that turn into spraying a bit. But, that being a 10 coupon gun, it would help out the people that don't have as much ZP.
Haha well the same arguments for the mp5-adv can be even more true for the colts and dual uzis, if not more.
Regardless it seems this ruleset is here to stay this round, its a matter of waiting to see if it changes in the later stages.
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