How hard is it to actually play GM?
Comments
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LolliRoger wrote: »With an increase in hackers, you will see an increase in criers, with as result, good players will suffer on both sides.
Also, Cross Fire's development team has made it too easy for Global Risk to spot Ghosts. Even with "noise down" a ghost will sound like Darth Vader with a bad cold to someone using something as simple as a cheap $5.- headset. Meaning that people on GR can train themselves in mastering pinpointing on sound.
En what does the other side got? What good is invisibility if trained GR know where to spray when they hear ya, or worse, brought shotguns?
Once GR have mastered the pinpointing on sound, and are using headphones to enhance this ability, then there is very little ghosts can still do to win. They always have to get close to their opponent to kill them, while that opponent has a range weapon and already knows where to shoot when he hears heavy breathing.
I think they should allow Ghosts to use smoke grenades and flash bangs to make a quick get-away when cornered. Or maybe introduce some short range weapon for Ghosts to use, like throwing knives.
Uhm..
1.- Run a lil bit faster.
2.- Bunny Hop. -
So I've always been good at GR on ghost mode, and tonight i tryed to play a few games for fun....WELL. Lets see how that turned out.
http://img28.imageshack.us/i/crossfire200910310000.png/
http://img20.imageshack.us/img20/5513/crossfire200910310001.png
http://img28.imageshack.us/i/crossfire200910310002.png/
http://img130.imageshack.us/i/crossfire200910310003.png/
Seriously the amount of QQers in this game has gotten ridiculous. I tryed playing 4 games and got kicked out of them all before I even completed 5 rounds. LOL. I guess thats fun?
i know its so anoying i get 30 kills 1 death then they kick me
they should only kick hackers not legit players
its so anoying
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