[W]yvern's Weapon/Item Suggestions
1.XM1014 w/ Bayonet - I know this isn't too unrealistic, I've definantly heard of shotguns with bayonets attatched. I think having this would make the shotgun more popular and common as a class of gun, and having a stealthier alternative fire/stab makes it more versatile in GM.
2.Double Anacondas - Don't lie to me, I've SEEN the dual-wield Uzi's o_O This is entirely feasible. I totally didn't expect them to get into the game the last time I suggested it, but now you have no choice=P. The summary of my original thread was that they would be ZP temporary or crate items, and have basically the same stats as a single 'conda, but with double the fire rate and ammo capacity, and possibly a slightly longer reload.
3.C4 Smash - ^_^ this would be a cheap GP rental item on the level of fast-defuse and extra grenade-slot. It would allow you to right click with the C4 equipped to swing it for slightly more damage than the knife's left-click, while taking slightly less time than it's right click. It would be cheap because of it's limited usage, but people would definitely buy it for lols. Also, it would be popular in GM, because it means you don't necessarily have to switch back to your knife and potentially give away your position (courtesy of the 'swoosh'). I even made an item icon if anyone wants to see it XD
4.Sports helmets aren't cool in FPS's. I really hope you intend to add the cool masks and shiz the other versions have with Halloween. I reaaally hope that's what you're doing.
5.The Glock needs to have full-auto. If it's an issue with making the guns balanced and stuff, however, then I understand ='(
6.Flame Shield - because I might need to use one in the near future, you never know.
2.Double Anacondas - Don't lie to me, I've SEEN the dual-wield Uzi's o_O This is entirely feasible. I totally didn't expect them to get into the game the last time I suggested it, but now you have no choice=P. The summary of my original thread was that they would be ZP temporary or crate items, and have basically the same stats as a single 'conda, but with double the fire rate and ammo capacity, and possibly a slightly longer reload.
3.C4 Smash - ^_^ this would be a cheap GP rental item on the level of fast-defuse and extra grenade-slot. It would allow you to right click with the C4 equipped to swing it for slightly more damage than the knife's left-click, while taking slightly less time than it's right click. It would be cheap because of it's limited usage, but people would definitely buy it for lols. Also, it would be popular in GM, because it means you don't necessarily have to switch back to your knife and potentially give away your position (courtesy of the 'swoosh'). I even made an item icon if anyone wants to see it XD
4.Sports helmets aren't cool in FPS's. I really hope you intend to add the cool masks and shiz the other versions have with Halloween. I reaaally hope that's what you're doing.
5.The Glock needs to have full-auto. If it's an issue with making the guns balanced and stuff, however, then I understand ='(
6.Flame Shield - because I might need to use one in the near future, you never know.
Comments
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Yeah I thought about the combining anacondas thing, but then I figured people would whine to be able to combine their other pistols or smgs, and some people would buy two deagles before they found out you couldn't combine them, etc... and then people would want asymmetrical combos, like uzi+anaconda =S. With it as a single item everything would be simpler, and it would be easier to implement.
also, I thought of another thing for the list:
7.Frag War - Special FFA mode, played on Arena. The only weapons allowed are frags, and either you can pick them up off the ground at various spots, or your supply of them regenerates over time. I think it would be fun =D -
I thought of a good one yesterday. I was thinking about how one of the things that makes CF stand out is the ability to keep your guns, and thought of a way to take advantage of that:
All of your guns you own keep track of how many kills you get with them (like the little tallys on the side of airplanes and notches in swords). It wouldn't keep track of hs or anything too complicated, as I'm sure this would take up loads of memory space as it is. Getting to certain benchmarks wouldn't make the gun better (That would encourage farming WAY too much), but it would unlock cool new skins and/or cosmetic attatchments. I believe someone told me that you can't actually use the bayonets in other versions ='( but it could be combined with this idea pretty easily. In the other versions I've seen upgraded versions of guns but been unsure what they actually do (like the red Psg). I think other skins would be cool, some of them could even be rental after you unlock them. For ZP guns it could just remember what level they are at so its the same every time you rent them -
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I did find one, but the link got a word in it that's filtered X(,
also it's funny how the devs fail with gun design *deagle yellow *glock *dragonov *cough cough, *conda with 8 bullets while it only got 6 slots. I can keep listing for 30 min if I wanted to. -
I did find one, but the link got a word in it that's filtered X(,
also it's funny how the devs fail with gun design *deagle yellow *glock *dragonov *cough cough, *conda with 8 bullets while it only got 6 slots. I can keep listing for 30 min if I wanted to.
Lol I never noticed the anaconda bit before XD Of course I haven't got the Black anaconda yet anyways >=(
Yeah they do kinda miss the details alot, but one of the reasons I like CF is because they have a limited number of guns that each have their niche, and that effort is put into balancing them, unlike games like CA where there are a RIDICULOUS amount of guns and the only balancing factor is price. Since you get to keep your guns (most of them anyways) in CF they have to be more competitive across the board stat-wise.
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