Complex GM guide!
Hello forumers this is Hypernamer2 and this is a guide on how to be better in Complex. Keep in mind that this guide is for the 13round situation
In a 5 round everything is way more fast-paced. Also keep in mind that this is a guide for ghosts
1st+2nd round
Check the team stacking and the way they work together
Try to pick off first the high pinged ones
These 2 rounds can be wasted to see how does the enemy ping works
Then in the end of the 2nd round you are able to decide one of the 3 strategies
1. Rushing and Clutching
2. Quick plat and defending
3. Kill some enemies and then plant
From the 3 the 3rd one is highly recommended as it's way more difficult to defend the c4 from 4 guys than from 8
Even more highly recommended is a random combination of all 3
All next rounds should go that way:
When planting prefer B site
It's easier to hide there
My personal camping spot is one step next to the bridge above B site
It's alway empty and you can supervise all of the B site
Plant and wait for the defuser to come when he starts defusing jump
IMMEDIATELY and kill him.
This will panic the GR team and will make it easier for the ghosts to kill them one by one
Another thing that is noticable in GM is the countless tunnels which make it difficult for pinpointers to hear breaths as breaths come from evrywhere
In Complex M12s, SG552 and other loud guns are the ghost's friend
It will make it harder for pinpointers to hear breath with all that noise
Spraying guns are also somehow a help
Their ammo end quickly and since they run out of ammo they are easy targets
Be careful
This map has lasers on some doors
These lasers reveal the ghosts position
About A site
It's quite an open area with a lot of camping spots not so easily accessible from BL and GR tends to camp there
Avoid this site if you can
This was a guide for Complex GM by Hypernamer2
I hope I've helped!
In a 5 round everything is way more fast-paced. Also keep in mind that this is a guide for ghosts
1st+2nd round
Check the team stacking and the way they work together
Try to pick off first the high pinged ones
These 2 rounds can be wasted to see how does the enemy ping works
Then in the end of the 2nd round you are able to decide one of the 3 strategies
1. Rushing and Clutching
2. Quick plat and defending
3. Kill some enemies and then plant
From the 3 the 3rd one is highly recommended as it's way more difficult to defend the c4 from 4 guys than from 8
Even more highly recommended is a random combination of all 3
All next rounds should go that way:
When planting prefer B site
It's easier to hide there
My personal camping spot is one step next to the bridge above B site
It's alway empty and you can supervise all of the B site
Plant and wait for the defuser to come when he starts defusing jump
IMMEDIATELY and kill him.
This will panic the GR team and will make it easier for the ghosts to kill them one by one
Another thing that is noticable in GM is the countless tunnels which make it difficult for pinpointers to hear breaths as breaths come from evrywhere
In Complex M12s, SG552 and other loud guns are the ghost's friend
It will make it harder for pinpointers to hear breath with all that noise
Spraying guns are also somehow a help
Their ammo end quickly and since they run out of ammo they are easy targets
Be careful
This map has lasers on some doors
These lasers reveal the ghosts position
About A site
It's quite an open area with a lot of camping spots not so easily accessible from BL and GR tends to camp there
Avoid this site if you can
This was a guide for Complex GM by Hypernamer2
I hope I've helped!
Comments
-
i am missing alot to be a good guide. maybe u could mention the momentum (someone used this word for the time, when enemys can reach a certain point at the map at roundstart), some basic spots to pick out noobs, spots to avoid (water and tunnels!!!!, these are death traps) and some runways at the start of the round
-
i am missing alot to be a good guide. maybe u could mention the momentum (someone used this word for the time, when enemys can reach a certain point at the map at roundstart)
By momentum, do you mean like, ok, by the time I get here after the round starts, the enemy could be there because you know how long it takes to get there? -
About the "jump immediately when they start defusing" thing, a lot of the time GR players (if they have any brains at all) start defusing, then move away to reveal the ghosts position (if they have time to). So for any GM game, I would recommend waiting maybe a second before attacking to see if you can easily get the kill or not.
Good basic guide. -
Hypernamer2 wrote: »About A site
It's quite an open area with a lot of camping spots not so easily accessible from BL and GR tends to camp there
Avoid this site if you can
What? A site is the BEST for fast plant... try to FAST PLANT (Realy fast, like... BL spaw, Water, then ''bomb has been planted at A site'') and you will see how GOOD A site is!
Nice guide btw... will help the ''rookies'' on the game or the map! -
By momentum, do you mean like, ok, by the time I get here after the round starts, the enemy could be there because you know how long it takes to get there?
yes, kilanomane called it so in his alaska guide: http://forum.z8games.com/showthread.php?t=118175
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