Complex GM guide!

Hello forumers this is Hypernamer2 and this is a guide on how to be better in Complex. Keep in mind that this guide is for the 13round situation
In a 5 round everything is way more fast-paced. Also keep in mind that this is a guide for ghosts


1st+2nd round

Check the team stacking and the way they work together
Try to pick off first the high pinged ones
These 2 rounds can be wasted to see how does the enemy ping works
Then in the end of the 2nd round you are able to decide one of the 3 strategies

1. Rushing and Clutching
2. Quick plat and defending
3. Kill some enemies and then plant

From the 3 the 3rd one is highly recommended as it's way more difficult to defend the c4 from 4 guys than from 8
Even more highly recommended is a random combination of all 3

All next rounds should go that way:

When planting prefer B site
It's easier to hide there
My personal camping spot is one step next to the bridge above B site
It's alway empty and you can supervise all of the B site

Plant and wait for the defuser to come when he starts defusing jump
IMMEDIATELY and kill him.
This will panic the GR team and will make it easier for the ghosts to kill them one by one


Another thing that is noticable in GM is the countless tunnels which make it difficult for pinpointers to hear breaths as breaths come from evrywhere

In Complex M12s, SG552 and other loud guns are the ghost's friend
It will make it harder for pinpointers to hear breath with all that noise

Spraying guns are also somehow a help
Their ammo end quickly and since they run out of ammo they are easy targets

Be careful
This map has lasers on some doors
These lasers reveal the ghosts position

About A site
It's quite an open area with a lot of camping spots not so easily accessible from BL and GR tends to camp there
Avoid this site if you can


This was a guide for Complex GM by Hypernamer2

I hope I've helped!

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