Interp
There's seems to be some weird interp issue in the game, Everytime I peek in and out by tapping the strafe key(I make sure to tap it twice so I don't go far from the wall).
Here's the scenario, I strafe two steps from long at bw t side and I see him but he's sort of like the man walking on the moon, I suppose when you zoom and walk with the AWP that's what happens in this game(It makes hit harder to hit him). I get behind the wall and around a +100 ms timeframe I get killed.
It doesn't happen often now that I understand it and have adapted but it's still a pain in the ass that should have been reported in cbt.
Here's the scenario, I strafe two steps from long at bw t side and I see him but he's sort of like the man walking on the moon, I suppose when you zoom and walk with the AWP that's what happens in this game(It makes hit harder to hit him). I get behind the wall and around a +100 ms timeframe I get killed.
It doesn't happen often now that I understand it and have adapted but it's still a pain in the ass that should have been reported in cbt.
Comments
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You're not the first to recognize this. If you have also noticed, the person peeking around corners can shoot before the other person can even see them. It is not the ping either, though the bigger the gap the more time it takes.
I've commented a few times and never once got a response as to why it happens or even if they will look into it. Though I don't know how you can't notice getting shot behind a wall after a second of being behind is a little weird.
While you are at it, i'm noticing some problems with flashes to. Close to the part where your whole screen goes white, the game stops responding to controls for that second or two. After that it jumps to catch up, and you skip. I only noticed it after I bought the flash goggles, but some people are telling me it happens without them to.
And on this note again, the reload time of your guns is not synced.
Oh, and some guns do full damage through boxes while others don't. -
When i'm flashed I usually try to guide the character through the map sketches, Because your radar still shows unlike in css.
I feel in this patch my quickswitch is negatively affected by the delay because I usually run through the map while quickswitching, There's some delay in between quickswitching and shooting that has gotten on my nerves.
AFAIK the m4 does full damage through boxes while the awp does 30% of the initial delay.
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