SNIPERS! what method do you use?
Comments
-
dragshot: you pre-scope and move around the corner dragging your aim, keeping your crosshair on the edge of the corner and stopmove/fire as soon as you see someone.
quickshot: you jump/run out unscoped, see target, aim, zoom in, aim again, fire. You should line up your unscoped sight perfectly so when you scope in you just fire instead of aiming a second time. People tend to jump out so they can aim/scope/aim in the air and fire when they land, and hope the enemy isn't pro enough to snipe him in the air... but with the lag in this game it usually works lol -
What the hell is a flick shot 0.0
It's the same as a quickshot:dragshot: you pre-scope and move around the corner dragging your aim, keeping your crosshair on the edge of the corner and stopmove/fire as soon as you see someone.
quickshot: you jump/run out unscoped, see target, aim, zoom in, aim again, fire. You should line up your unscoped sight perfectly so when you scope in you just fire instead of aiming a second time. People tend to jump out so they can aim/scope/aim in the air and fire when they land, and hope the enemy isn't pro enough to snipe him in the air... but with the lag in this game it usually works lol -
RiffleButt wrote: »I think all these names for methods are useless. I just play with a sniper. All methods are adapted by how much experience you have with sniper, how you play, and how fast your reflex.
Thus begging the question. What method do you use?
This discussion has been closed.
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 950 CrossFire Announcements
- 942 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 599 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 700 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 28 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic

