PING: the scapegoat for inadequacy since 1974
Alright, here goes...
In a game, bring up the large map with the "~" key. Look down at your fingers on the keyboard, it's to the left of the number 1. You can also find it above "Tab".
Keep the large map up and with your other fingers, move around the map by pressing wasd keys. You will notice that with more ping, the more delayed your physical movements register on the big map. Even with 80 ping you will notice a slight delay.
In CS:S you choose to scan servers by region:
You then get alot of servers so you filter by map, then by ping. Even after all that, on US:West I still get over 50 servers for cs_office or de_dust2, ALL with 50 ping or less. And I always choose servers with ping around 20. Everyone else does the same thing and you get servers with everyone on 20 ping. This is why CS:S is competitive even in pubs. Unless I play a Russian server, I won't die behind a brick wall. Though since it's server-side game people always QQreg (shots not registering). For some reason CF shots always reg even if it's delayed. Guess that's the perk of client side games.
Due to the lack of servers in CF, everyone has to deal with playing with people who lag (by my definition, anyone with ping over 50ms). The ONLY positive I can see from this is everyone knows everybody, and the community is small and thus responsive. But it hurts gameplay so, so much.
My take is that ping goes both ways. Stackup the ping of you and your opponent. The greater the number the greater your invulnerability time when you whip around a corner from a standing position, or peek with rifle/snipe.
BOTTOM LINE: PEEKER ALWAYS WINS.
Ping: Being the scapegoat for your inadequacies since 1974.
In a game, bring up the large map with the "~" key. Look down at your fingers on the keyboard, it's to the left of the number 1. You can also find it above "Tab".
Keep the large map up and with your other fingers, move around the map by pressing wasd keys. You will notice that with more ping, the more delayed your physical movements register on the big map. Even with 80 ping you will notice a slight delay.
In CS:S you choose to scan servers by region:
You then get alot of servers so you filter by map, then by ping. Even after all that, on US:West I still get over 50 servers for cs_office or de_dust2, ALL with 50 ping or less. And I always choose servers with ping around 20. Everyone else does the same thing and you get servers with everyone on 20 ping. This is why CS:S is competitive even in pubs. Unless I play a Russian server, I won't die behind a brick wall. Though since it's server-side game people always QQreg (shots not registering). For some reason CF shots always reg even if it's delayed. Guess that's the perk of client side games.
Due to the lack of servers in CF, everyone has to deal with playing with people who lag (by my definition, anyone with ping over 50ms). The ONLY positive I can see from this is everyone knows everybody, and the community is small and thus responsive. But it hurts gameplay so, so much.
My take is that ping goes both ways. Stackup the ping of you and your opponent. The greater the number the greater your invulnerability time when you whip around a corner from a standing position, or peek with rifle/snipe.
BOTTOM LINE: PEEKER ALWAYS WINS.
Ping: Being the scapegoat for your inadequacies since 1974.
Comments
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I personally consider over 100 lag, not 50.
Still, it's true. The European people could always just buy CS instead of raging at everyone else.
I live on Vancouver Island Canada. That's farther away than most Americans live but when I tell them I'm Canadain they are like: "oh you must get great ping".
>.> -
this is me in a random room just now:
Look at everyone's pings. my normal ping is 20 or under because of the servers I choose. If i were to say who's lagging in that room at the moment I'd say whoever is over 50.. I mean LOOK at my choices when I choose a server in my original post. -
True, and when I play FPS I'm usually competitive. Ergo the concept of an MMOFPS is flawed because you can't really play with someone on another continent. Our internet technology isn't there yet (will it ever be?). FPS is best on single play or multiplay within 400miles clusters.
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this is me in a random room just now:
Look at everyone's pings. my normal ping is 20 or under because of the servers I choose. If i were to say who's lagging in that room at the moment I'd say whoever is over 50.. I mean LOOK at my choices when I choose a server in my original post.
I now want to buy a name change to be Super Gay Unicorn Princess..... -
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iTwAsLucK13 wrote: »I personally consider over 100 lag, not 50.
Still, it's true. The European people could always just buy CS instead of raging at everyone else.
I live on Vancouver Island Canada. That's farther away than most Americans live but when I tell them I'm Canadain they are like: "oh you must get great ping".
>.>
i get 99-104 every game :'(
does that make me a lagger?...
and id say the average ping in this game is around 125-150 not 50, maybe 1 person in a room has a ping under 50 -
H3adShoot3r wrote: »i get 99-104 every game :'(
does that make me a lagger?...
and id say the average ping in this game is around 125-150 not 50, maybe 1 person in a room has a ping under 50 -
I don't know what goes on in the minds of the brazilians, colombians, latinos, spanish, asians. If you ping +200 to a server and there are no servers where you ping better; take a hint and leave.
Adults in these countries will probably get more serious and get on Steam. These kids don't have money and don't know how to make money (aka. contribute to society). Notice people playing a game that has an upfront cost don't hack much. Some can say the upfront cost is the initial "thank-you" to the game-devs...
Business models that rely on a free-game scheme WITHOUT advertisements will fail and this is why: there is no revenue/money model. The cash shop disqualifies the free-game scheme if it is the main source of money for game-devs, even though it is optional. Free-game schemes only attract those who can't afford games that have an up-front cost.
The cash shop ends up targeting "serious gamers" and "those who can pay" instead of those who can't afford. The fact that it attracted ANY of us serious gamers is pure luck +the fact that we were bored with COD4/CS:S/L4D/Crysis/S.T.A.L.K.E.R. And with new titles coming out this game will fast become a dead memory. Because CF can't hold our interests down with our old stats, the money we spent, and the glory/respect/hate coming from disenfranchised n00bs. (notice I didn't even get into hacks yet) We paid for CS:S/WoW and many have stopped playing that. What makes CF think we won't quit on them as well??
Saidin and GreyCloak, Send the message up that if they want to keep this a free game and don't resort to advertisements, they will soon be out of a job. I bet investors and VCs aren't even looking at the CrossFire portfolio right now, lol.
I'll put this in a new thread as it opened a big can of worms... -
Its not just stepping out form corners, its hiding back behind them to. Curving bullets make me mad.
Also, if one person keeps running sideways to keep the other in view, and the person being shot at keeps trying to strafe behind cover its entirely possible to keep getting hit without ever seeing the person shooting.
FIX THE CODE PLZ. K THX. -
This is why I said Peeker Wins.
You have the .5s advantage window when you peek especially when you run out from a standing position.
You have the worst advantage when you attempt to take cover and they are coming out. You might as well stay in the open and try to hit him and tell the game server you got a hit before he does. Unless you use your knife and juke a corner, you have no chance to run for cover if your enemy is good.
The point is this: Prepare before you run out/peek. Shoot on sight, and don't run back for cover.
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