PING: the scapegoat for inadequacy since 1974

Alright, here goes...

In a game, bring up the large map with the "~" key. Look down at your fingers on the keyboard, it's to the left of the number 1. You can also find it above "Tab".

Keep the large map up and with your other fingers, move around the map by pressing wasd keys. You will notice that with more ping, the more delayed your physical movements register on the big map. Even with 80 ping you will notice a slight delay.

In CS:S you choose to scan servers by region:
8zf9t2.jpgYou then get alot of servers so you filter by map, then by ping. Even after all that, on US:West I still get over 50 servers for cs_office or de_dust2, ALL with 50 ping or less. And I always choose servers with ping around 20. Everyone else does the same thing and you get servers with everyone on 20 ping. This is why CS:S is competitive even in pubs. Unless I play a Russian server, I won't die behind a brick wall. Though since it's server-side game people always QQreg (shots not registering). For some reason CF shots always reg even if it's delayed. Guess that's the perk of client side games.

Due to the lack of servers in CF, everyone has to deal with playing with people who lag (by my definition, anyone with ping over 50ms). The ONLY positive I can see from this is everyone knows everybody, and the community is small and thus responsive. But it hurts gameplay so, so much.

My take is that ping goes both ways. Stackup the ping of you and your opponent. The greater the number the greater your invulnerability time when you whip around a corner from a standing position, or peek with rifle/snipe.

BOTTOM LINE: PEEKER ALWAYS WINS.

Ping: Being the scapegoat for your inadequacies since 1974.
33o3cao.jpg

Comments