what is the % of wining a permenent gun???
Comments
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i dont see many people win Aug-Camo though. A lot more people win in the other crates,especially tommy/winnie
not many people win it cuz not many people but it... thinking that alot of people won xm8 recently, i thought it was gonna be easier to win, wrong
, its just that everyone is buying them and therefore more people are gonna win -
ucalled911 wrote: »im just wondering what are the % of winning a permenent out of the gp create??? how many create did u open to win ur permenent gun and plz mention which create 2. ty
Its all random odds and luck. I spon about 7 and got my first Perm. Then spon about 50 before I got my next. I have most of the guns now, missing the Anacanda...damn gun.
I would go for DE+C, or the Thompson. If you get the Winchester...keep it for now, just break it at some point and spend it on more Thompson Crates.
Core2DuoOC -
i dont see many people win Aug-Camo though. A lot more people win in the other crates,especially tommy/winnie
The winnie/tommy crates get won more because you have a chance to get one or 2 of different weapons so it increases your chance to win one permanently. -
BlindEagle wrote: »0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
Ur close. But it's actually like 0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% -
The number you've enter is invalid. Please use a different number.H3adShoot3r wrote: »Ur close. But it's actually like 0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% -
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First try ^^. There is no such thing as probability (unless you consider radioactive decay...), programmers know that very advanced pseudo-random functions exist in programming that take measurements from arbitrary things such as CPU temperature, RAM usage by Kernel in bytes, system time, epoch... etc... And such functions are initialized by a 'seed' this can be anything, and so many things... For me, I find through mad and extreme experimentation that repeating the same actions decrease the chances of getting anything. Getting a couple different types of crates, buying them in small segments, opening them alternating and not always holding the spinner to the maximum seems to have a positive correlation to obtaining items (I got significantly more CF Coupons through GP Crates in this way). Enjoy~!! -
Core2DuoOC1 wrote: »Its all random odds and luck. I spon about 7 and got my first Perm. Then spon about 50 before I got my next. I have most of the guns now, missing the Anacanda...damn gun.
I would go for DE+C, or the Thompson. If you get the Winchester...keep it for now, just break it at some point and spend it on more Thompson Crates.
Core2DuoOC
I would have to disagree with you. I have spent over 60k on De-C crates with only seeing the Deagle once. -
no %ucalled911 wrote: »im just wondering what are the % of winning a permenent out of the gp create??? how many create did u open to win ur permenent gun and plz mention which create 2. ty
just based on luck
it means i'm unlucky
$30 on bm nothing
over 150kgp on bm nothing
=( -
How can it be based on luck if there isn't a %?MikeDaSpike wrote: »no %
just based on luck
it means i'm unlucky
$30 on bm nothing
over 150kgp on bm nothing
=(
Again im gonna put pokemon as a example because most people have played pokemon... Catch rate of pokemon are all about luck but there is a RNG that determines the % of it happening. I'm sure there is a % but it's almost impossible to accurately figure out unless you hack the server. -
Yea there's a percentage. People have bought X amount of crates, and those people have won Y amount of guns. So therefore y/x determines the chance (in percent) of winning a gun. If people bought 1,000 crates and won 10 guns from all of them, then 10/1,000 would be 1%. Simple right. I'm sticking with 1%. Sounds about right to me.
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lCrossScarl wrote: »How can it be based on luck if there isn't a %?
Again im gonna put pokemon as a example because most people have played pokemon... Catch rate of pokemon are all about luck but there is a RNG that determines the % of it happening. I'm sure there is a % but it's almost impossible to accurately figure out unless you hack the server.
"Pokemon"? Pokemon is a stupid piece of Sh**. Luck doesn't have ANYTHING to do with percent. But in example if you have 20 Disks and you want to pull a certain one there is percent. In Bm there isn't a percent because you don't have 20 dif. perma guns and you try to get one of them. Luck is luck. It doesn't have to do anything with maths the most times. either you get lucky either you don't and go to the forums and QQ. Ppl spent 100 000 ZP for a Kriss or Custom and didn't get anything.
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