Hardcore Mode

simple , just like sniper mode or somthing but then Hardcoremode
Hardcore setting will be the same as WOGL settings,
no scrub light
no spraying kriss noobs with armor and spop
it's good,easy and nice plz tell me what you think .

Comments

  • Ok, but there are a few things missing

    Ok, I have an idea for that.

    Hardcore mode:

    30 hp

    Headshot: kills instantly
    Chest-shot: kills instantly
    Center of back and neck: kills instantly (spine severed)
    Fall of over fifteen feet: kills instantly
    Fall under fifteen feet: no running and 15 damage, regardless of height
    Falls under 5 feet: 5 damage, no running for 1 second
    Falls under 5 feet: No damage
    Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage

    Gut shot: 15 damage and reduces HP by 1 every second
    Leg shot: Walk only and reduces HP by 1 every 2 seconds
    Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
    Arm-shot: No main weapon and reduces HP by 1 every 3 seconds

    Double the degree of "flip-out" (bucking of aim) when hit

    No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)

    No minimap, only big map, and that should take one second to pull out, and one second to put back.

    No chatbar, only radio transmissions

    Double reload time for everthing

    Triple weapon transition time for everything

    No ammo counter

    No health bar

    Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity

    Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)

    Iron sights shake

    Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop

    Occasional gusts of wind from a set direction

    C4 set-up/defuse takes twice as long

    Running speed cut in half

    Scoping time doubled

    Margin of error in scopes tripled


    Now that, is hardcore.

    -Burnard
  • Burnard wrote: »
    Ok, I have an idea for that.

    Hardcore mode:

    30 hp

    Headshot: kills instantly
    Chest-shot: kills instantly
    Center of back and neck: kills instantly (spine severed)
    Fall of over fifteen feet: kills instantly
    Fall under fifteen feet: no running and 15 damage, regardless of height
    Falls under 5 feet: 5 damage, no running for 1 second
    Falls under 5 feet: No damage
    Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage

    Gut shot: 15 damage and reduces HP by 1 every second
    Leg shot: Walk only and reduces HP by 1 every 2 seconds
    Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
    Arm-shot: No main weapon and reduces HP by 1 every 3 seconds

    Double the degree of "flip-out" (bucking of aim) when hit

    No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)

    No minimap, only big map, and that should take one second to pull out, and one second to put back.

    No chatbar, only radio transmissions

    Double reload time for everthing

    Triple weapon transition time for everything

    No ammo counter

    No health bar

    Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity

    Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)

    Iron sights shake

    Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop

    Occasional gusts of wind from a set direction

    C4 set-up/defuse takes twice as long

    Running speed cut in half

    Scoping time doubled

    Margin of error in scopes tripled


    Now that, is hardcore.

    -Burnard

    you know they will just spray around if chest shot is 1 shot kill ....
    just the WOGL rules would be just perfect
  • Burnard wrote: »
    Ok, I have an idea for that.

    Hardcore mode:

    30 hp

    Headshot: kills instantly
    Chest-shot: kills instantly
    Center of back and neck: kills instantly (spine severed)
    Fall of over fifteen feet: kills instantly
    Fall under fifteen feet: no running and 15 damage, regardless of height
    Falls under 5 feet: 5 damage, no running for 1 second
    Falls under 5 feet: No damage
    Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage

    Gut shot: 15 damage and reduces HP by 1 every second
    Leg shot: Walk only and reduces HP by 1 every 2 seconds
    Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
    Arm-shot: No main weapon and reduces HP by 1 every 3 seconds

    Double the degree of "flip-out" (bucking of aim) when hit

    No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)

    No minimap, only big map, and that should take one second to pull out, and one second to put back.

    No chatbar, only radio transmissions

    Double reload time for everthing

    Triple weapon transition time for everything

    No ammo counter

    No health bar

    Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity

    Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)

    Iron sights shake

    Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop

    Occasional gusts of wind from a set direction

    C4 set-up/defuse takes twice as long

    Running speed cut in half

    Scoping time doubled

    Margin of error in scopes tripled


    Now that, is hardcore.

    -Burnard


    Sounds like Crossfire on Ketamine at an intense rave party *UNC UNC UNC UNC*


    would be 1 shot kill for everything lol
  • Wrong!

    Wrong! If you press the <SHIFT> key, you will walk. Normally, you run. I'm saying that running speed should be cut in half, or maybe down to 3/4. Walking speed should be cut to 1/2 of its original speed.

    -Burnard
  • Burnard wrote: »
    Ok, I have an idea for that.

    Hardcore mode:

    30 hp

    Headshot: kills instantly
    Chest-shot: kills instantly
    Center of back and neck: kills instantly (spine severed)
    Fall of over fifteen feet: kills instantly
    Fall under fifteen feet: no running and 15 damage, regardless of height
    Falls under 5 feet: 5 damage, no running for 1 second
    Falls under 5 feet: No damage
    Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage

    Gut shot: 15 damage and reduces HP by 1 every second
    Leg shot: Walk only and reduces HP by 1 every 2 seconds
    Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
    Arm-shot: No main weapon and reduces HP by 1 every 3 seconds

    Double the degree of "flip-out" (bucking of aim) when hit

    No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)

    No minimap, only big map, and that should take one second to pull out, and one second to put back.

    No chatbar, only radio transmissions

    Double reload time for everthing

    Triple weapon transition time for everything

    No ammo counter

    No health bar

    Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity

    Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)

    Iron sights shake

    Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop

    Occasional gusts of wind from a set direction

    C4 set-up/defuse takes twice as long

    Running speed cut in half

    Scoping time doubled

    Margin of error in scopes tripled


    Now that, is hardcore.

    -Burnard


    that's extremely hardcore and i like it
    easy kills xD
  • So basically you're asking for a legal oneshot-kill hack? And whatever?