Hardcore Mode
Comments
-
Ok, but there are a few things missing
Ok, I have an idea for that.
Hardcore mode:
30 hp
Headshot: kills instantly
Chest-shot: kills instantly
Center of back and neck: kills instantly (spine severed)
Fall of over fifteen feet: kills instantly
Fall under fifteen feet: no running and 15 damage, regardless of height
Falls under 5 feet: 5 damage, no running for 1 second
Falls under 5 feet: No damage
Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage
Gut shot: 15 damage and reduces HP by 1 every second
Leg shot: Walk only and reduces HP by 1 every 2 seconds
Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
Arm-shot: No main weapon and reduces HP by 1 every 3 seconds
Double the degree of "flip-out" (bucking of aim) when hit
No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)
No minimap, only big map, and that should take one second to pull out, and one second to put back.
No chatbar, only radio transmissions
Double reload time for everthing
Triple weapon transition time for everything
No ammo counter
No health bar
Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity
Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)
Iron sights shake
Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop
Occasional gusts of wind from a set direction
C4 set-up/defuse takes twice as long
Running speed cut in half
Scoping time doubled
Margin of error in scopes tripled
Now that, is hardcore.
-Burnard -
Ok, I have an idea for that.
Hardcore mode:
30 hp
Headshot: kills instantly
Chest-shot: kills instantly
Center of back and neck: kills instantly (spine severed)
Fall of over fifteen feet: kills instantly
Fall under fifteen feet: no running and 15 damage, regardless of height
Falls under 5 feet: 5 damage, no running for 1 second
Falls under 5 feet: No damage
Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage
Gut shot: 15 damage and reduces HP by 1 every second
Leg shot: Walk only and reduces HP by 1 every 2 seconds
Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
Arm-shot: No main weapon and reduces HP by 1 every 3 seconds
Double the degree of "flip-out" (bucking of aim) when hit
No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)
No minimap, only big map, and that should take one second to pull out, and one second to put back.
No chatbar, only radio transmissions
Double reload time for everthing
Triple weapon transition time for everything
No ammo counter
No health bar
Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity
Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)
Iron sights shake
Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop
Occasional gusts of wind from a set direction
C4 set-up/defuse takes twice as long
Running speed cut in half
Scoping time doubled
Margin of error in scopes tripled
Now that, is hardcore.
-Burnard
you know they will just spray around if chest shot is 1 shot kill ....
just the WOGL rules would be just perfect -
Ok, I have an idea for that.
Hardcore mode:
30 hp
Headshot: kills instantly
Chest-shot: kills instantly
Center of back and neck: kills instantly (spine severed)
Fall of over fifteen feet: kills instantly
Fall under fifteen feet: no running and 15 damage, regardless of height
Falls under 5 feet: 5 damage, no running for 1 second
Falls under 5 feet: No damage
Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage
Gut shot: 15 damage and reduces HP by 1 every second
Leg shot: Walk only and reduces HP by 1 every 2 seconds
Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
Arm-shot: No main weapon and reduces HP by 1 every 3 seconds
Double the degree of "flip-out" (bucking of aim) when hit
No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)
No minimap, only big map, and that should take one second to pull out, and one second to put back.
No chatbar, only radio transmissions
Double reload time for everthing
Triple weapon transition time for everything
No ammo counter
No health bar
Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity
Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)
Iron sights shake
Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop
Occasional gusts of wind from a set direction
C4 set-up/defuse takes twice as long
Running speed cut in half
Scoping time doubled
Margin of error in scopes tripled
Now that, is hardcore.
-Burnard
Sounds like Crossfire on Ketamine at an intense rave party *UNC UNC UNC UNC*
would be 1 shot kill for everything lol -
Ok, I have an idea for that.
Hardcore mode:
30 hp
Headshot: kills instantly
Chest-shot: kills instantly
Center of back and neck: kills instantly (spine severed)
Fall of over fifteen feet: kills instantly
Fall under fifteen feet: no running and 15 damage, regardless of height
Falls under 5 feet: 5 damage, no running for 1 second
Falls under 5 feet: No damage
Grenade: Double Damage, and character can only walk for five seconds afterward, regardless of damage
Gut shot: 15 damage and reduces HP by 1 every second
Leg shot: Walk only and reduces HP by 1 every 2 seconds
Hip/knee shot: No crouch and reduces HP by 1 every 2 seconds
Arm-shot: No main weapon and reduces HP by 1 every 3 seconds
Double the degree of "flip-out" (bucking of aim) when hit
No hipfire sights, which means nothing without iron sights (which should be had on all weapons, but alas)
No minimap, only big map, and that should take one second to pull out, and one second to put back.
No chatbar, only radio transmissions
Double reload time for everthing
Triple weapon transition time for everything
No ammo counter
No health bar
Character yelps even at one bullet, pounding pulse heard the whole time due to stress and strenuous activity
Scopes shake intensely (sit on a washing machine in spin cycle after doing one-hundred jumping-jacks)
Iron sights shake
Scopes and iron sights aren't 100% accurate, and must be aimed up to compensate for bullet drop
Occasional gusts of wind from a set direction
C4 set-up/defuse takes twice as long
Running speed cut in half
Scoping time doubled
Margin of error in scopes tripled
Now that, is hardcore.
-Burnard
that's extremely hardcore and i like it
easy kills xD
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