PORT Vs ZONE13?
Comments
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Give the mode some time. People need to learn how to play. It's souly the community that makes the mode so biased. Join ANY ZM on JP CF and you will see humans winning most of the time ^^.
I don't really agree with you 100% on this one.
Yes, I understand that people need to get used to playing in the mode (I do too.), BUT, It's not actually going to CHANGE much.
Even if you gave people 3 months to get used to camping up on that ledge thing in port (which, btw, looks like a 12 year old wannabe map designer just THREW THAT SHIZ IN AT THE LAST MOMENT before the mode launched...lol) SOMEONE is going to be able to bounce up there and infect someone.
And as for that place that people can get up onto in zone 13, I think they need to fricking patch that so they CAN'T get up... 1/2 the time people want YOU to help THEM up, and YOU can never get up if YOU needed to...because they want up. Not only that, but even if one person is up there and the infected are setting up the shoulder jump he can just pelt the poor green fellows off the bridge.
What they should do is create a rounded map, a place where you can't really camp (EASILY...), but can still put up a good attack on a lone Slug going about his daily errands to pick up the freshest produce of human brains on sale at Tops or Wegmans...XD (No Foodz for j00!) -
The roof is probably the only good camping spot on Zone 13...
90% of the time, the mutants win anyways, even if there's people on the roof.
The only thing I hate are mutants that just stand on the ledge andblock while having no idea what boosting is... -
The roof is probably the only good camping spot on Zone 13...
90% of the time, the mutants win anyways, even if there's people on the roof.
The only thing I hate are mutants that just stand on the ledge andblock while having no idea what boosting is...
Yeah... blocking zombies are frustrating. -
HD19976604 wrote: »I want k/d in the game. It is so easy kd gaining.
Hence the reason why it doesn't count in the mode...
Just be happy that they give us GP and EXP for almost no negatives...Oh, and be happy that you don't have to repair your weapon when using it in that mode, yes? -
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Port = noobs blocking the ramp. Tactic or not, it's annoying as hell.
Zone 13 = Boost, but I see that as legit tactics, it's team work.
Port = "B" site, or the little cabinete hanging from a crane, rampway which is really good if you have good team mates that don't drop down when supply crates come (Those people are the ones who get infected, leading everyone else to a loss).
Zone 13 = Platform, Traffic Light, Roof ledge, Roof top, Window sills, and the list goes on.
So basically. Port is the mutant killer, Zone 13 is more of a fun map.
I'd rather Zone 13 then, sorry Port. -
For me, Port is rather for camping, Zone 13 for hiding.
If you're a mutant, either go to A or B site...they're all clustered there.
In Zone 13, there are lots of places to hide, big choice of camping spots, but atm, they're more difficult to hold, because soldiers are scattered all over the map...go hide and you're safe, until 15 mutants are searching for you, which takes them 2 minutes if you're good
Dunno which I prefer lol -
DxYoruDesu wrote: »I don't really agree with you 100% on this one.
Yes, I understand that people need to get used to playing in the mode (I do too.), BUT, It's not actually going to CHANGE much.
Even if you gave people 3 months to get used to camping up on that ledge thing in port (which, btw, looks like a 12 year old wannabe map designer just THREW THAT SHIZ IN AT THE LAST MOMENT before the mode launched...lol) SOMEONE is going to be able to bounce up there and infect someone.
And as for that place that people can get up onto in zone 13, I think they need to fricking patch that so they CAN'T get up... 1/2 the time people want YOU to help THEM up, and YOU can never get up if YOU needed to...because they want up. Not only that, but even if one person is up there and the infected are setting up the shoulder jump he can just pelt the poor green fellows off the bridge.
What they should do is create a rounded map, a place where you can't really camp (EASILY...), but can still put up a good attack on a lone Slug going about his daily errands to pick up the freshest produce of human brains on sale at Tops or Wegmans...XD (No Foodz for j00!)
i disagree... people will learn to play zone... you see i've been playing zombie mode all summer... and when i played it here i easily rocked.... i could hold my own against several zombies for a while...but its harder cuz of the laggers here.... in CF china everyone had under 100 ping...
the noobs do really ruin it... its always that one idiot who sticks too far out and gets everyone infected... -
port is way easier to win, imo, as long as nobody infects a huge group at A site.
zone13 has the roof but because so many ppl do it, mutants generally get boosted with ease (or sum1 hangs off the side to shoot the boosters and gets caught by sum1 else)
uhhhh both statements above r obvious but w/e. i play both maps about the same amount.
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