Mutant Mode suggestion
As we "all" know mutant mode is a fun mode. When you're a mutant it's easier to kill people?
but yea, "mutant" team win almost every round!! we have to do something about that...
my suggestions:
-Last soldier alive will get:+25 exp or +1 kill
-To get a kill when you're a soldier you need to make 1000dmg (i think...) I would change it to 500
2 suggestions... I really think mutants are easier, and being a soldier means 95% chance that you'll be a mutant... seriously this is rly boring -.-
but yea, "mutant" team win almost every round!! we have to do something about that...
my suggestions:
-Last soldier alive will get:+25 exp or +1 kill
-To get a kill when you're a soldier you need to make 1000dmg (i think...) I would change it to 500
2 suggestions... I really think mutants are easier, and being a soldier means 95% chance that you'll be a mutant... seriously this is rly boring -.-
Comments
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destr0nat0r wrote: »As we "all" know mutant mode is a fun mode. When you're a mutant it's easier to kill people?
but yea, "mutant" team win almost every round!! we have to do something about that...
my suggestions:
-Last soldier alive will get:+25 exp or +1 kill
-To get a kill when you're a soldier you need to make 1000dmg (i think...) I would change it to 500
2 suggestions... I really think mutants are easier, and being a soldier means 95% chance that you'll be a mutant... seriously this is rly boring -.-All what Mutation Mode needs for soldiers to win, is team work. And this is why mutants have been winning so much. On your own you can't deliver enough damage to push back a hoard of mutants. Still, at the beginning of the game, most players still pick a campsite away from the other players out of fear that the guy next to them will be the one to change.
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LolliRoger wrote: »All what Mutation Mode needs for soldiers to win, is team work. And this is why mutants have been winning so much. On your own you can't deliver enough damage to push back a hoard of mutants, still at the beginning of the game, most players pick a campsite away from the other players out of fear that the guy next to you will be the one to change.

And Lolli says the magic words to Mutation Mode.
Teamwork. -
OK. this is the same conflict that came up with quarantine in crossfire. Mutants are meant to win. Humans need to hide, or go to high places in which mutants must jump to get to. If mutants jump, you just shoot them so they fall down in mid-air. the only problem is wall hackers. If a mutant is a wall hacker, its all over.
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Doomboy3101 wrote: »well i have my own forum and the mini map should be taken off the new mode because if u got a good place to hide you dont want a soldier that just got mutant becuase he knows where u are
true that no mini map would help so much and they need to make it so the box drops happen in major camping spots too that would help the people -
Better Ammo Box Placement
It would be awesome to have Ammo boxes a little closer to that big platform in Port, so that you could just grab them and go. Also, more frequent M60's would be nice, as I can't finish the mutants off unless they hold very still.
Perhaps AWM camo's added in too? Those things can deal a heck of a lot of damage. I mean really, it's an insta-gib on regular people, imagine headshots on Mutants! Also, maybe more ammo could be carried by your primary weapon? You could trade off speed for it at the beginning of the match.
It could look something like this:
______________________________________
OPTION
Regular mode (Full bullets, normal speed)
Speed mode (1 fewer clip, 20% more speed)
Ammo mode (1 more clip 20% less speed)
______________________________________
-Burnard -
So the Mutants are supposed to win?
Well I can see the logic in that; and for the soldiers to win they must hide. Well, there aren't enough places to hide there! Yes, there should be some sort of advantage for the Human team, either supply boxes closer to camp sites, or a more powerful mutant grenade. Perhaps an anti-mutant tactics paper should be published by z8, or some other great mutant slayer. As the situation stands, the Humans cannot regroup quickly enough to effectively form a perimeter to destroy the mutant team.
For the ammo suggestion, I meant it seriously, and for the ammo to be free. Somehow you have to have a store room or a designated zombie spawn point, that will bring the zombies anywhere (infected people on a Pave Low), although randomly. That way you can have the human team make an effective perimeter to defend themselves.
I'm not suggesting changing the maps, but rather making a new map that the humans can defend more easily. There has to be a way for the Humans to escape or something. Yeah, that sounds like a good idea. Instead of an elimination match, the Human team needs to get to a certain point on the map to escape.
-Burnard -
lol thats stupid..its just a game..i know where your getting at but hey, you get points for contributing to the fight..people just camp or glitch or something and they are gunna get paid gp or exp for that?!?! what about hackers that (idk if this exists) gets a hack and wont mutate? so does he get lots of good stuff while every1 else is getting owned? nah~ its just a game be grateful, you get extra points(gp or exp for all i know) for doing 100dmg to a mutant soo yea
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true that no mini map would help so much and they need to make it so the box drops happen in major camping spots too that would help the people
THEY should drop boxes near the soldiers, remaining. IRL, helicopters(soldiers in them) cud see where the ground forces are. 5000 and 1 on 1 is impossible but 2000 hp with rpk even though its 1 on 1, its easy to kill mutants... -
Lol ppl, killing mutate is easy 2000 5000 hp is no problem. Problem is in soldiers: no teamwork, "I wanna be zombie" (-,-), campers, and "lets all go to one place"
I like playing with 6-8 ppl 'coz I can say them what too do and we win a lot (soldiers win) ofc If they do what I say... more ppl ane teamwork is gone.
1 before mutation spread dont stay too close. If all ppl go to platform (A site port) 2 of them will change and at this point in 99% round it is over...
2 separate soldiers from mutants, if ppl stay whit distance u can move back from mutant and go to safe place. Sometimes even kill mutants in corner (non-stop fire 2-3 ppl and reload 1 at time)
3 cover other ppl ass, less mutants = better, so try help others to get to safe place, they will help u in future.
4 Dont act like hero, if everyone is on platform and only 2 mutants are walking free dont try go and kill it, there is 10% that u will success and 90% that ther will be another mutant.
5 Dont waste ammo on auto shooting, shoot 1 at time and aim good, burst if enemy is too close.
6 If u have no more ammo dont go to mutants, u are still soldier and think like soldier
7 DO NOT THROW SMOKE OR FLASH NADE !! THAT DONT HELP (yee it help only mutants) -
Mutation is okay...I dont like it because the game feels even more laggy, friends block(should allow some sort of vote kick), and it took out a chunk of the TD, EM and SND of CF.
Im disappointed...I thought they would have nerfed the SL and made a server for the European players out there. Mutation gets boring after a while and when people block...
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