Mutation Mode Scrim Rules

As many of you know paradox- is now a Mutation Mode clan.

However, we still remember our roots as a scrim clan.

That being said I would like to make some universal mutation mode scrim rules.


Rules:
--> 2 teams
--> 5 players per team
--> All gp and zp weapons / items are allowed
--> Match is played in Echo or Foxtrot and is 15 rounds
--> Map is selected and game starts when all players are ready

Scoring:
--> Game will be played to completion and the final score will be screenshotted
--> The team with the least amount of deaths at the end of the match is the winner
--> Teams will not "switch sides"




Reasoning:

I decided to pick deaths because it is possible to farm kills by shooting a mutant to near death then having him regenerate hp.

Deaths are caused when a mutant or a soldier dies so obviously the infected will not want to kill his own team, however he might if he wants to infect multiple opponents quickly as a team. However, once he infects and opponent, that opponent will go for his team!



Stategies:

--> Teamwork is essential for scrimming in MM. You will randomly spawn so get to a defendable spot with your team and pray that none of you are zombies.
--> Make sure you know where the enemy is holding / hiding in case you turn to a zombie and need to attack them
--> Infect your own players? Infection another player can help you boost and also infect enemies faster and infect their entire team without having your team threatened by the newly infected mutants
--> As a mutant, do you try to block enemy mutants from getting to your team mates?
--> Do soldiers rush into battle along side their mutant team mates and help boost / spot enemies?



Please, if you have anything to add like rules changes, and feeback, let me know.

Thanks, LucK.
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