Mutation Mode Scrim Rules
As many of you know paradox- is now a Mutation Mode clan.
However, we still remember our roots as a scrim clan.
That being said I would like to make some universal mutation mode scrim rules.
Rules:
--> 2 teams
--> 5 players per team
--> All gp and zp weapons / items are allowed
--> Match is played in Echo or Foxtrot and is 15 rounds
--> Map is selected and game starts when all players are ready
Scoring:
--> Game will be played to completion and the final score will be screenshotted
--> The team with the least amount of deaths at the end of the match is the winner
--> Teams will not "switch sides"
Reasoning:
I decided to pick deaths because it is possible to farm kills by shooting a mutant to near death then having him regenerate hp.
Deaths are caused when a mutant or a soldier dies so obviously the infected will not want to kill his own team, however he might if he wants to infect multiple opponents quickly as a team. However, once he infects and opponent, that opponent will go for his team!
Stategies:
--> Teamwork is essential for scrimming in MM. You will randomly spawn so get to a defendable spot with your team and pray that none of you are zombies.
--> Make sure you know where the enemy is holding / hiding in case you turn to a zombie and need to attack them
--> Infect your own players? Infection another player can help you boost and also infect enemies faster and infect their entire team without having your team threatened by the newly infected mutants
--> As a mutant, do you try to block enemy mutants from getting to your team mates?
--> Do soldiers rush into battle along side their mutant team mates and help boost / spot enemies?
Please, if you have anything to add like rules changes, and feeback, let me know.
Thanks, LucK.
However, we still remember our roots as a scrim clan.
That being said I would like to make some universal mutation mode scrim rules.
Rules:
--> 2 teams
--> 5 players per team
--> All gp and zp weapons / items are allowed
--> Match is played in Echo or Foxtrot and is 15 rounds
--> Map is selected and game starts when all players are ready
Scoring:
--> Game will be played to completion and the final score will be screenshotted
--> The team with the least amount of deaths at the end of the match is the winner
--> Teams will not "switch sides"
Reasoning:
I decided to pick deaths because it is possible to farm kills by shooting a mutant to near death then having him regenerate hp.
Deaths are caused when a mutant or a soldier dies so obviously the infected will not want to kill his own team, however he might if he wants to infect multiple opponents quickly as a team. However, once he infects and opponent, that opponent will go for his team!
Stategies:
--> Teamwork is essential for scrimming in MM. You will randomly spawn so get to a defendable spot with your team and pray that none of you are zombies.
--> Make sure you know where the enemy is holding / hiding in case you turn to a zombie and need to attack them
--> Infect your own players? Infection another player can help you boost and also infect enemies faster and infect their entire team without having your team threatened by the newly infected mutants
--> As a mutant, do you try to block enemy mutants from getting to your team mates?
--> Do soldiers rush into battle along side their mutant team mates and help boost / spot enemies?
Please, if you have anything to add like rules changes, and feeback, let me know.
Thanks, LucK.
Comments
-
bluregard199 wrote: »Hey can I join this clan I just love mm im pretty good at it my best score is 56/12 maybe my K/D radio isnt that good but maybe if you see me play you will see im good give me a opportunity?
Our WOGL roster is full, and we already have a S5 for MM.
Join the clan PZ, they are looking to become good at MM. -
H3adShoot3r wrote: »There should be more rules. Let me think of some...
And yes this should be stickied...
Yeah if you have any rules to add or remove or w/e let me know.
I'm thinking about some kind of no red character rule but that kind of goes against buying ZP. -
iiTwAsLucK wrote: »Yeah if you have any rules to add or remove or w/e let me know.
I'm thinking about some kind of no red character rule but that kind of goes against buying ZP.
Well, you guys don't allow spop in your scrims, so the Red character makes sense. -
-
I already made some rules.
The scoring system works as follows.
For every survivor on a team at the end of a round, they get one point. (This may require manual tallying.)
IMO it would work well because it would change strats up depending on whether you got 0-2 zombies on your team. -
-
I already made some rules.
The scoring system works as follows.
For every survivor on a team at the end of a round, they get one point. (This may require manual tallying.)
IMO it would work well because it would change strats up depending on whether you got 0-2 zombies on your team.
I prefer my way because it gives points (well technically it deducts points from the other team) when you kill an opponent mutant. -
iiTwAsLucK wrote: »I prefer my way because it gives points (well technically it deducts points from the other team) when you kill an opponent mutant.
The only reason I posted the way I did is because it focuses on the main objective, which is survival. My way also offers a chance to sacrifice some of your own points for a chance to obliterate the other team with more mutants. -
The only reason I posted the way I did is because it focuses on the main objective, which is survival. My way also offers a chance to sacrifice some of your own points for a chance to obliterate the other team with more mutants.
Both ways offer that. -
-
Survival at the end of the round takes more work and both offer the same idea: the less you die, the better off you and your team is.
Both also offer the fact that you can sac your teammate to gain an advantage.
Good rules.
Ban Dread + armor.
I second the banning of Dread and armour. -
iiTwAsLucK wrote: »As many of you know paradox- is now a Mutation Mode clan.
However, we still remember our roots as a scrim clan.
That being said I would like to make some universal mutation mode scrim rules.
Rules:
--> 2 teams
--> 5 players per team
--> All gp and zp weapons / items are allowed
--> Match is played in Echo or Foxtrot and is 15 rounds
--> Map is selected and game starts when all players are ready
Scoring:
--> Game will be played to completion and the final score will be screenshotted
--> The team with the least amount of deaths at the end of the match is the winner
--> Teams will not "switch sides"
Reasoning:
I decided to pick deaths because it is possible to farm kills by shooting a mutant to near death then having him regenerate hp.
Deaths are caused when a mutant or a soldier dies so obviously the infected will not want to kill his own team, however he might if he wants to infect multiple opponents quickly as a team. However, once he infects and opponent, that opponent will go for his team!
Stategies:
--> Teamwork is essential for scrimming in MM. You will randomly spawn so get to a defendable spot with your team and pray that none of you are zombies.
--> Make sure you know where the enemy is holding / hiding in case you turn to a zombie and need to attack them
--> Infect your own players? Infection another player can help you boost and also infect enemies faster and infect their entire team without having your team threatened by the newly infected mutants
--> As a mutant, do you try to block enemy mutants from getting to your team mates?
--> Do soldiers rush into battle along side their mutant team mates and help boost / spot enemies?
Please, if you have anything to add like rules changes, and feedback, let me know.
Thanks, LucK.
I'm not saying you or any of your clan members does this but,perhaps one of the new rules could be no gay smoke/flash nading & blocking b4 Mutation? lol... -
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