New Weapon[Coctel Molotov]
Comments
-
I don't think so...LolliRoger wrote: » -
-
Roger is right on this. When you burn you die softly, slowly. Even when the bottle blows on ya, it won't kill you just as fast as the bullet, so for a few seconds you will "breakdance" on ground trying to set you off fire. But it could be a "precision" nade wich fires up only ones it fires up at small radius, but fires em up and kills en for sure. And smoke/fire lag is a problem to be serious with, true.I don't think so... -
I don't think so...You can think what ever you want, but that doesn't make you right. A Molly would create a burning effect, which doesn't do instant damage, but damage over time. Also, it would set an area its tossed in ablaze, which means it would do damage to anyone moving into that area, and you know that Black List is going to abuse that in S&D to stop Global Risk from defusing. And furthermore, because it would set an area ablaze for a time, it means it has to have animated flames, which causes lag like the animation of smoke does.
-
yea but they can scrap the effect of flamme like they did in counter strikeIf the old Xbox can run a game like that with less effect like counter strike I think anyone who got a "toaster" pc could run it! We are in 2010 now, no one had a comodor 64 as pc! xDWith an xbox, the game is run from your console, and not from a server somewhere in Canada, smart ass.
-
and if u don't know counter strike is also a pc game online with the same effect or better than the xbox and it's run with server too for the online so think before saying anything stupid!LolliRoger wrote: » -
and if u don't know counter strike is also a pc game online with the same effect or better than the xbox and it's run with server too for the online so think before saying anything stupid!Counter strike is also played from your console. That's what you buy the CD-rom for. You do not download the bare essentials of the game and then play the rest off a server. And if you can't tell the difference between a store-bought game and a free2play online game, then you shouldn't enter a discussion with people smarter than you.
Even Combat Arms use rocket and the flamme effect doesn't bother at all!Oh really now? Last time I checked, 2/3 of the people that downloaded this game couldn't play it because of all this cr*p. Shows what you know, kid.
-
yeah but CA have flamme effect too and it doesn't crash like hell and btw yea cs use cd and? cf is use by hdd instead! it's the same point! Why do we need to install it if it's only on server? check cf folder it's full of effect stuff and sound effect,maps and blablabla! By the way when you will work in a real gamming compagnie or ur a staff member of a "respective well known buisness tell me that otherwise you don't know what your talking about!
-
yeah but CA have flamme effect too and it doesn't crash like hell and btw yea cs use cd and? cf is use by hdd instead! it's the same point! Why do we need to install it if it's only on server? check cf folder it's full of effect stuff and sound effect,maps and blablabla! By the way when you will work in a real gamming compagnie or ur a staff member of a "respective well known buisness tell me that otherwise you don't know what your talking about!I'm married to a programmer, and have had this discussion with numerous moronic little kids like you before, with his technical support to back me up. Does that count?
There is indeed a HUGE difference between store-bought games and F2P online games, and its called income and spending cash. With store-bought games it goes like this:
1.000.000.000 people buy a $60. game. Giving them $60.000.000.000 to pay off their loans and pay server costs.
With F2P games it goes like this:
1.000.000.000 people download the game and only 1.000.000 occasionally buy ZP, giving them a smaller amount of income to pay off loans and server costs.
Also, store-bought games have huge sponsers that F2P games do not have, which again means less cash to pay off the things necessary to make the game rival a store game.
-
Well my bad! Sorry if i offend you in any way it wasn't my goal! it's just what u said is half right. I'm well aware of the difference. But the thing is i don't understand is why new released game can offer more that CF? You can't say CF don't make more money than new release free fps online it's non sense!
-
It's more a matter of willing to work on that! This is what that restraining the idea of coctail molotov cuz it's more hard work to make than a problem of lagging effect, it's not something that can be made in a day! But then again if Cross Fire staff take time to modify the effect of grenade to in vodoo doll and heart grenade, I'm sure they can do it for that weapon too!
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 950 CrossFire Announcements
- 942 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 599 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 700 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 28 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic
