Mutation mode balanced out.

Lets admit it in these zombie and infecting games 90% of time time the infected cut off all the humans so...
i was thinking of certain things to help balance things out.
Please Cm;s consider this.
.50 cal barret sniper rifle. (Instant kill on humans 250-450 to zombies 750-1350 if hit in head) (to unlock it kill 3 zombies with headshots in multiple games then itll appear in shop for 53k gp)
m249(same as m60 exept it looks different so people dont get bored of same old machine gun) (unlocked when survived 3 times as humanin multiple games appear in shop for 49k gp)
Minigun (ammo per clip 200+. unlocked when survived 30 rounds as human in multiple games in item shop for 60k)
USP.45 (pistol is fully auto meaning holding down left mouse button will fire bullets non stop until the magizine is empty 20 rounds per clip in item shop after killing 2 zombies without firing your primary weapon the whole round in shop for 30k)
Uzi knife (either hold a uzi and a knife or a uzi bayonete the bayonete has a chemical that attacks the infection things inside mutated enemies causing 200-400 damage on the spot and 10 damage a second for 10 seconds after math on humans it does 100 in the leg unlocked after using melee to finish off a zombie)
M4 with granade launcher( starting ammo 30/30 and 1/4 grenades) (unlocked after finishing off 2 zombies with a grenades in seperate games in shop for 55k)
claymore: (start with 5 of them they do 100 damage on human and zombie with zombie it knocks them really really far back it can blow up by shooting it or stepping on it unlocked by standing in same place for at least 2:20 seconds in one round you can turn around but you cant use WASD to move after youve chosen your spot in shop for 10k)
well... what do you think CM's

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