@Saidin
What are the server specs you host the game and website on?
-Loading the the japan-cf website is faster and doesn't give me errors.
-I register there better with my 200 ping then I ever did with 18 on your NA-CF servers.
-Have yet to crash.
yours truly,
a concerned player
-Loading the the japan-cf website is faster and doesn't give me errors.
-I register there better with my 200 ping then I ever did with 18 on your NA-CF servers.
-Have yet to crash.
yours truly,
a concerned player
Comments
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What are the server specs you host the game and website on?
-Loading the the japan-cf website is faster and doesn't give me errors.
-I register there better with my 200 ping then I ever did with 18 on your NA-CF servers.
-Have yet to crash.
yours truly,
a concerned player
In a bit more depth, I was wondering also a few things:
-How many servers are used? Is it one for each 'server'? Or are channels shared among a few? (With VM this is possible so...)
-What are the rates and such for the servers?
-What are the client defaults?
-Will there ever be a patch to update the net-coding?
(The replays are replays of what the server sees. If you look at that, you can see how bad the game is) (yes I know replays suck)
-Would you consider upping the rates and tic and anything else for the Beta server? Taking into account you only need 3 or so out of the 10 channels, you could put more power into that server (at least). -
[MOD]Greycloak wrote: »I highly doubt that any of the server specs are going to be given out.
Out of curiosity, why?
I mean, I know its nothing big and seems like we're being nosy, but I don't understand why everything is so hidden with z8.
What could we possibly do with the server specs? The worst I could imagine would be complain on the forums that the servers aren't up to par.
The same is with patches, events, issues and problems. But I digress.
Meh, I guess its just me. -
-
-Will there ever be a patch to update the net-coding?
(The replays are replays of what the server sees. If you look at that, you can see how bad the game is) (yes I know replays suck)
If that is true, i would cry right now. Please Saidinininin, please tell me that's not true. -
Wyvernfire wrote: »H@x.
That is all.
WutGeneralRex wrote: »Security Reasons.
The specs of the server... security? Really?SUPERSQUAWKER wrote: »If that is true, i would cry right now. Please Saidinininin, please tell me that's not true.
Minus the smaller client to server interactions, what you see in the replay is what the server has been sent from all the players. -
-
In a bit more depth, I was wondering also a few things:
-How many servers are used? Is it one for each 'server'? Or are channels shared among a few? (With VM this is possible so...)
-What are the rates and such for the servers?
-What are the client defaults?
-Will there ever be a patch to update the net-coding?
(The replays are replays of what the server sees. If you look at that, you can see how bad the game is) (yes I know replays suck)
-Would you consider upping the rates and tic and anything else for the Beta server? Taking into account you only need 3 or so out of the 10 channels, you could put more power into that server (at least).What are the server specs you host the game and website on?
-Loading the the japan-cf website is faster and doesn't give me errors.
-I register there better with my 200 ping then I ever did with 18 on your NA-CF servers.
-Have yet to crash.
yours truly,
a concerned player
Uhm if you dont like it why do you join?
go on the Jap server then if you like that more.
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