Z8 needs to get their act together...

Seriously, maybe it's just the game developer/balancer in me, but this game has some terrible balance issues. There really is no point to having a selection of guns if, at the high-end ZP guns and scar lights are better than any other gun, and at the low end you have m4a1's. While the imbalance of ZP guns is understandable for profitable reasons there is no significant downside to scar lights. Technically there is no significant downside to rifles in general. If a person was asked to guess how many guns were in the game never having seen the shop and only having seen in-game play I highly doubt they would guess more than 6-7 guns exist in CF. Can anyone (with any shred of intellectual honesty) actually say this is a good thing for the game when at least half of any team in S&D or TDM is made up of 2 to 3 guns on average?
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Comments

  • I think they are trying to even things out but when they even things out they weaken man guns. When they weaken many guns and the "Zombie Mode" comes out everything is gonna be messed up BIG TIME. The Zombie has like 4000 HP and you have a gun that can only hurt 30 hp. It will take forever. In other version of CF their guns are way better and advanced.
  • I think they are trying to even things out but when they even things out they weaken man guns. When they weaken many guns and the "Zombie Mode" comes out everything is gonna be messed up BIG TIME. The Zombie has like 4000 HP and you have a gun that can only hurt 30 hp. It will take forever. In other version of CF their guns are way better and advanced.

    AWM: 1 hit kill

    You don't need to play zombie mode.
  • Quit ya complaining . Zombie mode hasnt came out yet so what ya talking about. Nub
  • zombie mode...lol

    go get left 4 dead 2. best game of the last few years.

    who needs a zombie mode in a game which graphics are on a CS 1.6 level...

    we have 2010.
  • SilentPro1 wrote: »
    Quit ya complaining . Zombie mode hasnt came out yet so what ya talking about. Nub

    exactly what this guy said.
  • Luaps wrote: »
    Seriously, maybe it's just the game developer/balancer in me, but this game has some terrible balance issues. There really is no point to having a selection of guns if, at the high-end ZP guns and scar lights are better than any other gun, and at the low end you have m4a1's. While the imbalance of ZP guns is understandable for profitable reasons there is no significant downside to scar lights. Technically there is no significant downside to rifles in general. If a person was asked to guess how many guns were in the game never having seen the shop and only having seen in-game play I highly doubt they would guess more than 6-7 guns exist in CF. Can anyone (with any shred of intellectual honesty) actually say this is a good thing for the game when at least half of any team in S&D or TDM is made up of 2 to 3 guns on average?

    nice BS ;sorry it hardly makes since
  • daniel8u wrote: »
    exactly what this guy said.

    Pfft. You don't even know what he said >:\
  • nice BS ;sorry it hardly makes since

    Next time just say: TL : DR

    At least you wouldn't have to misspell "sense", which only goes to show you don't have much capacity for logical analysis.
  • BlindEagle wrote: »
    AWM: 1 hit kill

    You don't need to play zombie mode.

    awm does 100 dmg omg

    barret FTW!
  • Unfortunately you're just going to have to accept the way things are. SL and M4A1 adv, cust. and kriss, are noob guns that anyone can use and own with, but for profitable reasons, and in order not to hear all the noobs complain, they're not going to change this, at least IMO.
  • Unfortunately you're just going to have to accept the way things are. SL and M4A1 adv, cust. and kriss, are noob guns that anyone can use and own with, but for profitable reasons, and in order not to hear all the noobs complain, they're not going to change this, at least IMO.

    Not everyone can own with M4-C and M4-Adv...
    The major noobcannons are SG and Scar Light.
  • I think they are trying to even things out but when they even things out they weaken man guns. When they weaken many guns and the "Zombie Mode" comes out everything is gonna be messed up BIG TIME. The Zombie has like 4000 HP and you have a gun that can only hurt 30 hp. It will take forever. In other version of CF their guns are way better and advanced.

    That's why like 2 people change to zombie if the game is crowded. Idiot.
  • Luaps wrote: »
    Seriously, maybe it's just the game developer/balancer in me, but this game has some terrible balance issues. There really is no point to having a selection of guns if, at the high-end ZP guns and scar lights are better than any other gun, and at the low end you have m4a1's. While the imbalance of ZP guns is understandable for profitable reasons there is no significant downside to scar lights. Technically there is no significant downside to rifles in general. If a person was asked to guess how many guns were in the game never having seen the shop and only having seen in-game play I highly doubt they would guess more than 6-7 guns exist in CF. Can anyone (with any shred of intellectual honesty) actually say this is a good thing for the game when at least half of any team in S&D or TDM is made up of 2 to 3 guns on average?

    If I would put it simplified: Sniper > rifle > CQC > sniper. Obviously there's not a single gun fit for all situations (apart from scar light), but it is also pretty logical that people will choose the gun that is the best in its category, so those 6-7 guns will be the most common.
    Making all guns in one category have (almost) the same stats is also not a very good idea, some people just suck at a certain playstyle... Even if you would balance them out, there will still be one or two guns that are just that small bit better. Guess which guns everyone will use then.
  • Phillybear wrote: »
    If I would put it simplified: Sniper > rifle > CQC > sniper. Obviously there's not a single gun fit for all situations (apart from scar light), but it is also pretty logical that people will choose the gun that is the best in its category, so those 6-7 guns will be the most common.
    Making all guns in one category have (almost) the same stats is also not a very good idea, some people just suck at a certain playstyle... Even if you would balance them out, there will still be one or two guns that are just that small bit better. Guess which guns everyone will use then.
    GeneralRex wrote: »
    M4 is a great balance. And get over yourself, its not that hard to kill someone with a gun, unless you get teamed/and/or get haked/lagged. I've killed SL'ers with uzi's be4 pretty easily.

    @Philly: That is a bit too simplified. It does need to be about advantages and disadvantages of guns but many guns have no clear disadvantage, stat-wise or game mechanic-wise. Example: Try (in real life) firing a sniper rifle (a .22 caliber sporting rifle single shot bolt action would suffice) a fraction of a second AFTER taking a huge sideways leap and hit a target dead on the length of a football field... oh wait, no one can. Why this is the RULE and not a huge exception in CF is beyond me. Another simple balance issue: why can someone with an assault rifle or sniper rifle spin just as fast? The barrel has a much longer arc to traverse yet a player with a rifle spins as fast as a guy with a knife out (another thing that can be tested at home with pole-like objects). There are so many simple ways to actually BALANCE out the weapons in CF (I do not mean make weapons genericly uniform) that I'm honestly shocked it is so bad with so little thought really put into it.

    @General: I used an Uzi for quite a long time and yes SL's and ZP guns can be owned with it, but it requires that your skill has to be much higher than theirs to compensate for your disadvantage, or you need a little more luck on your side.
  • Scar light owns kkthanks end of discussion. If you don't like it QQ moar plox.
  • Luaps wrote: »
    @Philly: That is a bit too simplified.

    I know it was too simplified, it was just the easiest way of saying that.
    Luaps wrote: »
    It does need to be about advantages and disadvantages of guns but many guns have no clear disadvantage, stat-wise or game mechanic-wise. Example: Try (in real life) firing a sniper rifle (a .22 caliber sporting rifle single shot bolt action would suffice) a fraction of a second AFTER taking a huge sideways leap and hit a target dead on the length of a football field... oh wait, no one can. Why this is the RULE and not a huge exception in CF is beyond me.

    Not only in CF, other games have this as well, but my guess is that it is to make gameplay smoother. There's also noone that can switch from knife to sniper, instantly scope and shoot someone in the head that fast in real life. If you can jump out of a spot and shoot immediately, you still have a chance against an opposing sniper. If you have to wait longer with shooting or have to strafe out of your spot to get a shot, you're dead 9 out of 10 times...
    Luaps wrote: »
    Another simple balance issue: why can someone with an assault rifle or sniper rifle spin just as fast? The barrel has a much longer arc to traverse yet a player with a rifle spins as fast as a guy with a knife out (another thing that can be tested at home with pole-like objects). There are so many simple ways to actually BALANCE out the weapons in CF (I do not mean make weapons genericly uniform) that I'm honestly shocked it is so bad with so little thought really put into it.

    Giving all weapons the same spinning speed is better than different speeds IMO. Most people have their mouse sensitivity configured to what they feel to be the best. Now if you have different spinning speeds between weapons, most people will set their sensitivity so it is good for their primary weapon, after all, this is what you use most. Primary weapons would spin slower than knives and pistols, so their sensitivity will actually be too high for those weapons, resulting in failure. (just try playing with a sensitivity that is too high). Their other option would be to put their sensitivity good for knives and pistols, resulting in a slow spinning with primary weapons (except some smgs) which will also bring death.

    In general about the 'test in real life things': test getting shot in the arm/leg and still running around and fighting as if nothing happened.
  • lol

    There is a new gun coming out which does 500 dmg.. its a sniper though i saw it :P AWESOME becuz i used it xd
  • Tharian wrote: »
    Zombiemode sucks

    Did u play it?

    And this is your Opininion Others like it like me and others
  • pzykokilla wrote: »
    Scar light owns kkthanks end of discussion. If you don't like it QQ moar plox.

    Fail.

    2short.
  • Luaps wrote: »
    Seriously, maybe it's just the game developer/balancer in me, but this game has some terrible balance issues. There really is no point to having a selection of guns if, at the high-end ZP guns and scar lights are better than any other gun, and at the low end you have m4a1's. While the imbalance of ZP guns is understandable for profitable reasons there is no significant downside to scar lights. Technically there is no significant downside to rifles in general. If a person was asked to guess how many guns were in the game never having seen the shop and only having seen in-game play I highly doubt they would guess more than 6-7 guns exist in CF. Can anyone (with any shred of intellectual honesty) actually say this is a good thing for the game when at least half of any team in S&D or TDM is made up of 2 to 3 guns on average?
    the game cant be that bad if people are still playing. People play with the guns they want to. If you dont like it then you dont like it. CF isnt forcing people to use guns they dont like if they want to use the no skill guns go for it. People still use guns like MP5 and rip heads off.
  • ADIGAjr wrote: »
    the game cant be that bad if people are still playing. People play with the guns they want to. If you dont like it then you dont like it. CF isnt forcing people to use guns they dont like if they want to use the no skill guns go for it. People still use guns like MP5 and rip heads off.

    Completely true statement. Maybe it's because I come from the old school generation of FPSs (Doom, Duke Nukem 3D, Quake, Team Fortress, Half-Life, Tribes, Team Fortress Classic, Tribes 2) that I focus more on the skill in taking down opponents than carrying a BFG. I guess the newer generations have begun to mistake the two...
  • Luaps wrote: »
    Completely true statement. Maybe it's because I come from the old school generation of FPSs (Doom, Duke Nukem 3D, Quake, Team Fortress, Half-Life, Tribes, Team Fortress Classic, Tribes 2) that I focus more on the skill in taking down opponents than carrying a BFG. I guess the newer generations have begun to mistake the two...

    Duke Nukem 3D and the likes had worse BFGs than CF imo.... RPG and such ftw :p
  • To add a couple of things to this discussion.

    If we say, nerfed the Scar Light, another gun would emerge as the "standard" gun. Then what do we do? Change it's stats to make another gun the powerful one?

    While I do agree subtle changes to some of the guns could be a positive thing from a balance perspective, having this many guns could start a cascade effect if we start changing the numbers from the way they are.

    Not to mention the backlash of QQing from changing everyone's guns. I can see it now, 400 PM's with "I just spend money on this gun, and now it sucks blah blah".

    Currently the Scar Light is a gun that doesn't have much in the way of disadvantages, but you could really say that about a few guns in the game. Since it's perfectly possible to run up a solid score using any number of guns we're reluctant to change things around.



    Lastly, this type of discussion would be so much better received by our apparent z8 employee's who don't have their act together if you actually stated ways in which you think a gun should be balanced. Running around blaming a publishing company for your negative opinions on a specific gun doesn't actually facilitate any decent discussion. If you came to the table with some numbers, or reasons why the SL should be changed or legitimate comparisons to other guns instead of "z8 fails". We'd be much more inclined to actually list.

    And one final note, this belongs in the CF weapons forum. Not the Z8 discussion forum.
  • Please dont nerf anymore the ScarLight :( (for others:cal lme noob,i dont care),its my fav gun :( from the first time i played with it,i liked it,becamed my fav,loong before i saw alot of players QQ-ing around here about "skill lite" X(

    off:Saidin,did you received my last pm? :S
  • svanced wrote: »
    Please dont nerf anymore the ScarLight :( (for others:cal lme noob,i dont care),its my fav gun :( from the first time i played with it,i liked it,becamed my fav,loong before i saw alot of players QQ-ing around here about "skill lite" X(

    off:Saidin,did you received my last pm? :S

    if its ur fav gun, why do u have an ak camo as ur avatar.
  • if its ur fav gun, why do u have an ak camo as ur avatar.

    cuz i miss it? lol,i like more guns,but thats my fav,the ScarL,ak47 camo si the secodn one,just that i haved it only for 7 days,but it was very good :((
  • any way back to topic, z8 games is doing just fine. and do Zombies die by headshots like regular troops do, cause then my SL is useless.
  • guy the thing about zombie mode is that ZOMBIES ALWAYS WINS unless the zombie is afk. one guy will screw it up by staying too close to the ledge or something and kill everyone...