Why are the walls so penetrable.
Comments
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MysteryPerson wrote: »How come everything in CF is so easy to get through.. slanted boxes or slanted walls. All you have to do is touch the wall and repeatedly jump. Or the pushing method. I'm just curious.
Crossfire is still a new game, at least to north amarica but it still counts. because cf is so new all the glitches and bugs have not been made aware of fully. this is why counterstrike has supposedly less bugs and glitches. but with all mmos, bugs/glitches will always be around and usualy in a games prime is when bugs/glitches are at the lowest. -
Crossfire is still a new game, at least to north amarica but it still counts. because cf is so new all the glitches and bugs have not been made aware of fully. this is why counterstrike has supposedly less bugs and glitches. but with all mmos, bugs/glitches will always be around and usualy in a games prime is when bugs/glitches are at the lowest.
its going 1 year buddy..
not so new.. -
Crossfire is still a new game, at least to north amarica but it still counts. because cf is so new all the glitches and bugs have not been made aware of fully. this is why counterstrike has supposedly less bugs and glitches. but with all mmos, bugs/glitches will always be around and usualy in a games prime is when bugs/glitches are at the lowest.
I like how you spell America lol
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How come everything in CF is so easy to get through.. slanted boxes or slanted walls. All you have to do is touch the wall and repeatedly jump. Or the pushing method. I'm just curious.
Its simple,have you ever saw a glitch?Crossfire's walls,everything is at the tiniest thickness,i created maps for cs,and there i always do the walls enough thickness.
Also,have you ever worked with a 3d modeling program? When you do a simple surface,on one side you can see a texture,on the other one its transparent,thats why on EM xmas map,when you pass the walls,you can see through them,theres only one side,all the walsl in all maps,should be double,and all the glitches will dissapear,simple isnt it? -
the mappers for this game are kinda noob.......
if they would place a 3rd face in corners at a 45 degree angle it would essential "caulk" the cracks between walls so no one could push thru...
there are many other fixes in just the map making process or in the engine its self... -
RendoRazor wrote: »the mappers for this game are kinda noob.......
if they would place a 3rd face in corners at a 45 degree angle it would essential "caulk" the cracks between walls so no one could push thru...
there are many other fixes in just the map making process or in the engine its self...
The main thing the OP is talking about is A/D glitching and Side Step glitching.
Those can be patched ezpz, except the Devs are morons when it comes to mapping. -
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GeneralRex wrote: »The walls are one sided. This allows the game to run smoother with less FPS, and such needed.
you lie, i play AVA on high setting and play smoothly even with rpg's hitting me, i lag in 1 smoke grenade in this game or in metro steam. Oh btw im pretty sure greycloak even admitted this game had bad coding. -
Even If the statement is false from a mod, It's not like posting about it is going to do anything. And glitching isn't allowed unless in a closed room, and used to report and such. But thanks, it reminded me to upload a replay of some German Glitchers in a clan war to Saidin.
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