Angles
Ok so im rlly excited and want to find and use this on CF
http://www.gotfrag.com/cs/story/31230/?spage=1 *only read first page*
http://www.nextlevelgamer.com/counter-strike/introduction-to-angles
So whoever wants to find em with me send me a pm or contact me through xfire
Maps: We will focus on maps like black widow, Port and Eagle eyes first.
Requirements: To have ventrilo and be ready to spend some hours on this.
xfire: ozonek47
IGN: my sig
http://www.gotfrag.com/cs/story/31230/?spage=1 *only read first page*
http://www.nextlevelgamer.com/counter-strike/introduction-to-angles
So whoever wants to find em with me send me a pm or contact me through xfire
Maps: We will focus on maps like black widow, Port and Eagle eyes first.
Requirements: To have ventrilo and be ready to spend some hours on this.
xfire: ozonek47
IGN: my sig
Comments
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H3adSh0ot3r2 wrote: »I will. My aim sucks so I need these advantages. So is this saying that if someone camps behind double doors at B in BW, then if your under the catwalk at A you will see him but he won't see you, if the angles are right?
Or is it something different?
Well what you said is right, but it doesnt ends there ive found that 90% of the time ur enemy will be able to see you at the same time you see him, but ive also found that using angles is also getin in a better line of sight and unpredictable spots to have a tiny but crucial time advantage on your favor, ive only tested Black widow and Port and imo Port has much more potential, please feel free to contact me through xfire: ozonek47 -
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To complicate the matter even further...
I wonder what are the optics involved when scoping with a sniper.
To understand why that may be a problem, check out this animation:
Note: the relative position between the truck (box) and the house at the background (enemy) remains unchanged throughout the several shots.
Only the position of the camera (sniper) and the focal length (zooming factor) changes.
I rarely snipe but when I did my impression was that the perspective somehow gets "compressed". -
To complicate the matter even further...
I wonder what are the optics involved when scoping with a sniper.
To understand why that may be a problem, check out this animation:
Note: the relative position between the truck (box) and the house at the background (enemy) remains unchanged throughout the several shots.
Only the position of the camera (sniper) and the focal length (zooming factor) changes.
I rarely snipe but when I did my impression was that the perspective somehow gets "compressed".
All scoping does is lower your FOV -
To complicate the matter even further...
I wonder what are the optics involved when scoping with a sniper.
To understand why that may be a problem, check out this animation:
Note: the relative position between the truck (box) and the house at the background (enemy) remains unchanged throughout the several shots.
Only the position of the camera (sniper) and the focal length (zooming factor) changes.
I rarely snipe but when I did my impression was that the perspective somehow gets "compressed".
video games don't work like real life
all the sniper scope does is change the fov drawn by the game -
OzoneFire1 wrote: »Well what you said is right, but it doesnt ends there ive found that 90% of the time ur enemy will be able to see you at the same time you see him, but ive also found that using angles is also getin in a better line of sight and unpredictable spots to have a tiny but crucial time advantage on your favor, ive only tested Black widow and Port and imo Port has much more potential, please feel free to contact me through xfire: ozonek47
I sent a request. And yea you will have to explain this to me in more detail. I feel so confused right now lol. But the tiniest advantages are certainly worth it. So i'm willing to get it all straightened out
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