New Mode Chosen One
So, I'm a tad-bit new on the forums,
and I'm just going to simply suggest a new mode, with a new character.
+INTRODUCTION+
The mode is Called "Chosen One"
Here's what happens:
16 players max, the more players the more health The Chosen One Has.
1 person is the chosen one and everyone else is their normal self.
The objective for The Chosen One is to eliminate all the soldiers.
As for the soldiers... run as if there's a bear hunting down your ass.
However!
The Chosen one does not get to use a gun, instead, he can run x1.5 faster than a normal solider and he receives a new weapon which can only be used during the chosen one game types...
A Samurai Sword, The sword has a longer reach than the knives, axes, shovels but a slower attack speed and is a 1 hit kill weapon.
So, game-play wise, Players will have to run away and hide, or can try to take the chosen one down (Which will be hard).
+SCORING SYSTEM+
Chosen One:
--Kills a person: 1 point
--Kills a Target: 2 points (Targets are talked about later in the suggestion)
--Kills entire team of soldiers: all the points, plus a bonus 5 points
Soldiers:
--Survives a round alive: 2 points
--Does 200 damage to the chosen one: 1 point
--Last man standing: 1 point
--After the end of round, at-least 1 soldier is still alive: 2 point
Note: So if the solider died during a round, but at the end of the round, some of his teammates are still standing, then he receives 2 points.
+WHO GETS TO BE THE CHOSEN ONE+
The Chosen one is selected randomly, everyone has a certain percent chance at becoming one, for example:
if there are 10 players, each player has a 10% chance of becoming the chosen one.
+CHOSEN ONE HEALTH SYSTEM+
2 players: Chosen one has 200 health
3 players: Chosen one has 400 health
4 players: Chosen one has 600 health
5 players: Chosen one has 800 health
6 players: Chosen one has 1000 health
7 players: Chosen one has 1200 health
8 players: Chosen one has 1400 health
9 players: Chosen one has 1600 health
10 players: Chosen one has 1800 health
11 players: Chosen one has 2000 health
12 players: Chosen one has 2200 health
13 players: Chosen one has 2400 health
14 players: Chosen one has 2600 health
15 players: Chosen one has 2800 health
16 players: Chosen one has 3000 health
+THE PROBLEM+
Then I encountered a problem... What if all the players hid so well that the chosen one cannot even find one?
Well, that's where the targeting system kicks in.
An arrow will indicate the person who is in the lead, only to the chosen one, that way
the chosen one will always have someone to kill.
If your a solider, a red dot will appear on your mini-map showing where the chosen one is, that doesn't mean your safe, since he can easily run faster than you, and kill you in one hit.
This then enables a new character biped.
The character biped could be from an asian country, Japan, Korea, or something else.
Now, hoping you read it carefully...
Any Questions???
and I'm just going to simply suggest a new mode, with a new character.
+INTRODUCTION+
The mode is Called "Chosen One"
Here's what happens:
16 players max, the more players the more health The Chosen One Has.
1 person is the chosen one and everyone else is their normal self.
The objective for The Chosen One is to eliminate all the soldiers.
As for the soldiers... run as if there's a bear hunting down your ass.
However!
The Chosen one does not get to use a gun, instead, he can run x1.5 faster than a normal solider and he receives a new weapon which can only be used during the chosen one game types...
A Samurai Sword, The sword has a longer reach than the knives, axes, shovels but a slower attack speed and is a 1 hit kill weapon.
So, game-play wise, Players will have to run away and hide, or can try to take the chosen one down (Which will be hard).
+SCORING SYSTEM+
Chosen One:
--Kills a person: 1 point
--Kills a Target: 2 points (Targets are talked about later in the suggestion)
--Kills entire team of soldiers: all the points, plus a bonus 5 points
Soldiers:
--Survives a round alive: 2 points
--Does 200 damage to the chosen one: 1 point
--Last man standing: 1 point
--After the end of round, at-least 1 soldier is still alive: 2 point
Note: So if the solider died during a round, but at the end of the round, some of his teammates are still standing, then he receives 2 points.
+WHO GETS TO BE THE CHOSEN ONE+
The Chosen one is selected randomly, everyone has a certain percent chance at becoming one, for example:
if there are 10 players, each player has a 10% chance of becoming the chosen one.
+CHOSEN ONE HEALTH SYSTEM+
2 players: Chosen one has 200 health
3 players: Chosen one has 400 health
4 players: Chosen one has 600 health
5 players: Chosen one has 800 health
6 players: Chosen one has 1000 health
7 players: Chosen one has 1200 health
8 players: Chosen one has 1400 health
9 players: Chosen one has 1600 health
10 players: Chosen one has 1800 health
11 players: Chosen one has 2000 health
12 players: Chosen one has 2200 health
13 players: Chosen one has 2400 health
14 players: Chosen one has 2600 health
15 players: Chosen one has 2800 health
16 players: Chosen one has 3000 health
+THE PROBLEM+
Then I encountered a problem... What if all the players hid so well that the chosen one cannot even find one?
Well, that's where the targeting system kicks in.
An arrow will indicate the person who is in the lead, only to the chosen one, that way
the chosen one will always have someone to kill.
If your a solider, a red dot will appear on your mini-map showing where the chosen one is, that doesn't mean your safe, since he can easily run faster than you, and kill you in one hit.
This then enables a new character biped.
The character biped could be from an asian country, Japan, Korea, or something else.
Now, hoping you read it carefully...
Any Questions???
Comments
-
So its basically like Hid and Go seek? In my opinion, it seems a little unfair that the chosen one moves 1.5 times faster. Seeing as Crossfires maps arent known for their camping spots, it would be kind of a brutal slaughter. Although if tweaked correctly it could be alot of fun.
Good idea by the way.
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