Throwing Knife for Ghosts

2

Comments

  • this would cost GP hopefully. So standard players could do if they play a lot.

    And dude please say why you dont like this idea
  • Heres another breakdown.

    1. The throwing knife has range limit(damage drop over distance), and fall and travel speed like a grenade.

    2. It should be a perk, cost the standard GP amount like speedy, breath, walk, ect. So that it didn't require constant equipping and unequiping when going back and forth from ghost to a non ghost match.(Could say something like, Gives throwing knife to ghosts for Ghostmode only)

    3.The knife Can be seen traveling, just like a grenade. So no nub ghost is going to survive if he just throws and misses in a crowd of people. Also allows observant players to simply sidestep the knife as it comes at them.(Can you say Neo dodge?)

    4. The knife goes into Grenade slot, butten 4, and have one use just like nade, except for ghosts.

    5. It is important to note, that a ghost with this, could kill a ABSOLUTE max of 1 person a round with it, and that would take luck. It would be absolutely useless against moving targets because of travel speed+fall over distance+damage reduction over distance
    (The damage reduction over distance would be because as a knife moves, its getting *Slower* therefore not hitting as hard)

    I feel that with all the following a knife would not be OP, or UP. It would simply fill its original role I had planned for it. Which was to be able to kill nubby vent campers, or buggers who get up on things. This knife would force GR to move a little move, and camp a little less.

    And to the person who said GR is supposed to camp. No, not really. They are meant to DEFEND, by however means needed. This I think would make the mode, very interesting and more enjoyable for all.


    Now please, if you say "This is dumb", Please state why
    Same goes for, OP, lame, ect.

    If you like/enjoy idea, say why.
  • I am the person who said GR is supposed to camp. And I stand by what I said. If the GR sees a dropped bomb, do they just immediatly run away? No, they defend it at all costs.

    Protecting/defending/camping whatever. They stay in a fixed location. It isn't cheating. It isn't noob. It isn't op. It is the most logical and effective means of acheiving victory in certain situations.

    To make an item to speficially counter this intgeral part of the game seems both unnessesary and foolish.

    And if this item was implemented, then what? GR does a little dance 100% of the time to avoid flying knives? Just run around in circles? Why on earth should this be implemented into the game?

    It adds zero fun factor. It is easily countered, and more than that the counter to it is unfun.

    END
  • HHV18Z wrote: »
    If you want ranged attack as a Ghost, get a shovel.
    LOL!!
    MyAWP1 wrote: »
    this would make ghosts too powerful...
    Yes it would.
    I said in the last thread that this is good becasue it would balance the GM mode almost perfectly.
    It sure would not. Shovel already makes them too powerful. It has the range of a gun.
    LolliRoger wrote: »
    Never played as ghost against the Pan[TH]erS clan, have you?
    Yes i have. They are quite good.
    I am the person who said GR is supposed to camp. And I stand by what I said. If the GR sees a dropped bomb, do they just immediatly run away? No, they defend it at all costs.
    Protecting/defending/camping whatever. They stay in a fixed location. It isn't cheating. It isn't noob. It isn't op. It is the most logical and effective means of acheiving victory in certain situations.
    To make an item to speficially counter this intgeral part of the game seems both unnessesary and foolish.
    And if this item was implemented, then what? GR does a little dance 100% of the time to avoid flying knives? Just run around in circles? Why on earth should this be implemented into the game?
    It adds zero fun factor. It is easily countered, and more than that the counter to it is unfun.
    END

    I agree...


    And on a sidenote. Here's how to balance GM. Instead of force all the people who like BL to buy ZP so they have a shot at killing someone. Do this:
    - Get rid of shovel. Timing makes it not fun to play against.
    - Make the noise/breath down & Axe, cost GP instead ZP. That's dumb to force people to pay money to do good in a certain mode. Because we all know it is close to impossible to do good with a knife against good GR players.
    - Make the normal noise a ghost makes quieter period. I can hear a ghost outside of B in Lab when im in A Pipe room. That's too loud.
    - Bunnyhop is fine now actually lol.
    But really I find that GM is never balanced. Whenever they make something new they tilt the scales imo. It is never balanced.
  • One problem, what if you're disarming the bomb... and a knife flies into your head?

    Maybe some sort of resistance to knives while disarming perk? like no 1 hit headshot while disarming? I don't know but it'd be pretty hard to disarm with someone hiding in a corner ready to headshot you with a knife.
  • Alleth wrote: »
    One problem, what if you're disarming the bomb... and a knife flies into your head?

    Maybe some sort of resistance to knives while disarming perk? like no 1 hit headshot while disarming? I don't know but it'd be pretty hard to disarm with someone hiding in a corner ready to headshot you with a knife.
    How is that different from getting a shovel or an axe to the back of the head? 26353290t.gif
  • GR is the easiest side, and I think ghosts are very underpowered. GR = Direction of Sound, and spray there 24/7. BL = Rush/Bunnyhop, get heard, 4 people looking around you, kill one, get randomly headshotted by spray.
    PS: headshooter, go kill yourself
  • LolliRoger wrote: »
    How is that different from getting a shovel or an axe to the back of the head? 26353290t.gif

    because you stay invisible and in most maps, the area's have high spots that the ghost could camp and throw at the people.

    I would love a throwing knife, but this problem needs to be sorted out, else you might just get bomb rushers, then the entire ghost team camping the bomb, ready to throw a knife after 2 seconds of disarming.
  • True about the defuse. But how about this, it has to be a golden hs to be instant kill.

    Also would be good to note the knives have fall and travel speed, it will not be as easy to headshot as you guys lead to believe.


    And to the comment about camping...We have a definition problem going on.

    My definition of camping is...

    Someone who climbs up onto/into something annoying and stays there outa of range of most ghosts weapons.

    Personally, if when you camp bomb, if your standing still your dead anyway.
    I will always slaughter any moron GR who stands still on a bomb, unless its on some dumb box or in a vent where I cant Bhop to.

    So its pointless to say this forces GR to move when camping, because you have to move anyway LOL...

    So thats solved, because this doesnt change that at all, and why would I try and throw knife at someone, for a maybe 20% chance of actually hsing them, when I could bhop up, instant axe, take bomb and leave without ever becoming visable.

    But seriously people, think about the fall/travel speed.
    This is not a perfect accuracy knife like a gun, it would take tons of practice.
    THINK about that, I dare you guys to go into a tdm with a friend, and get a nade to fly perfectly through your team mates head every try.
  • THINK about the fall, and travel speed. Stop, THINK...
    (Also note knife is visable, so if you throw at GR when hes looking at you, he can sidestep then kill you)

    I feel to need to say this because I dont think many of you realize how the fall/travel speed like nade acts towards making this very, balanced.

    I personally cant hit a moving target with a grenade.(to make it pass through)
    Sure I can make it blow up near them, but going through them is a whole nother story.
    I think that factor alone would make most ghosts save it for when they need it(Except for noobs)
  • Alleth wrote: »
    because you stay invisible and in most maps, the area's have high spots that the ghost could camp and throw at the people.

    I would love a throwing knife, but this problem needs to be sorted out, else you might just get bomb rushers, then the entire ghost team camping the bomb, ready to throw a knife after 2 seconds of disarming.
    Wrong! First, any attack makes you slightly visible, so that would be no different when throwing a knife. Second, a person defusing is a sitting duck anyway, and unless he gets cover or the ghost rushing at him is a complete noob, he's as good as dead, whether he's being stabbed or gets a knife thrown at him.

    Camping a bombsite is dangerous for ghosts, for pro GRs don't rush in straight for the bomb to defuse it, but secure the area first. So what the pro ghosts do, is they hide outside the bombsite and wait for the clicking sound of a GR member attempting to defuse, before rushing back in and strike at the defusing GR while he's off guard. Believe it or not, this is a lot easier done with a melee attack than with a range attack, for it requires a lot less precision. The greater the distance, the greater the chance is your aim is slightly off.

    Also, the curved trajectory, that BOV is suggesting, requires an expert throw to get and 1-hit-kill with a throwing knife. It would require the thrower to calculate the distance and the angle at which he has to throw the knife. Not something every noob can become good at. Furthermore, like BOV said, if your aim is off or your throw misses, because the GR sidesteps in time to avoid a 1-hit-kill, then you are out of striking range to get a second shot at him with your melee weapon, for your location is known and with 1 spray you're dead.

    All you guys are thinking, when you read this, is "Oh no, now they no longer need to get close to kill us. Give them throwing knives and we are as good as dead, because we'll be showered by invisible knives coming from some distant corner of the map.", and this is a false assumption. For lets say every ghost gets 1 knife to throw, that would mean 8 throwing knives in a 8 vs 8 game. About half of these knives will be in the hands of noobs, so will hardly pose a treat. Instead, its more likely going to make them easier to kill, because they will have given themselves away well out of melee striking distance. So 4 knives left. Of those 4 knives, its likely that 3 of those don't get to become a 1-hit-kill, because of the difficult level of this weapon. So that leaves 1 throwing knife against 8 GR members, that possibly is going to get a kill.
    26353290t.gif
  • finally someone who actually read the whole idea...lol...

    Most of the complaints you guys make, simply fall flat if you just think out all I said.
    Seriously what chance does 1 bomb defusing guy stand against a bhop ghost? maybe....5%? even 4-5 people doesnt stop a ghost because he can easily bhop into the middle of them to kill the one guy and cause enough panic to make GR lose. Knife would not unbalance defusing, lol...Cause I think most people who get good enough for knife, will be good with bhop, and rather shovel someone and kill them.


    FYI attacks do not make you visible, they just make sound. But knife would be visible, so yah...If you miss they got pretty good guess where you are at :D
  • i like this idea.


    as for the camping thing:
    say the bomb is down, and there is 3 GR camping it, how would a throwing knife make it bad? once the bomb is downed, its almost impossible for even a skilled GM player to retrieve it if theres more than 2 skilled GR. and since its most likely gonna miss the head, its gonna be seen, they'll still probably die.

    and remember, there still is BREATHING. a ghost is breathing while hes aiming his throwing knife, its not like, 'z0mg i dunno where hes at.' you can pinpoint them up close, and from some distances away, its not a big deal.

    if you see a ghost move, you shoot/spray, if you see a throwing knife fly out of nowhere, youll shoot/spray. the only thing this changes is SOME damage dealt in the safety of a ghost.

    theres no way this item will make the ghosts > humans.
  • Maybe if we give it dropping off damage, kind of like a winchester, but it doesnt drop to 0.

    5 feet
    Headshot = instant kill
    Body shot = 90
    Gut Shot = 70

    15 feet
    Headshot = instant kill
    Body shot = 70
    Gut shot =50

    30 feet
    Headshot = instant kill
    Body Shot = 55
    Gut Shot = 40


    Something of that sorts(if possible).
  • That was alrdy in the idea. And yes it would be pretty close to that idea, except gut is actually usualy higher damage I think. But overall its little too high on body and gut(Let us not forget limb damage though :D)
  • =/ This is the most FAIL idea ever. It's been a new patch (X-Trap), which made IJ to do easy. It's ALREADY balanced, for NON-ZP buyers and ZP buyers, all you need is a LITTLE skill with IJ/PP.
    If it's gonna be trowing guns for BL in a GM, then they should release a
    BAZUKA for GR or maybe some tank's'.

    For those who is thinking I'm pro/good BL/GR just play in Alpha Server, Channel 7, especially with chinese clans (e.g. phantom/cn etc) you will see the balance.

    IJ=inv. jump (bh)
    PP=Pin Point (hearing ghost breath)
  • NigmaT wrote: »
    This is the most FAIL idea ever. It's been a new patch (X-Trap), which made IJ to do easy. It's ALREADY balanced, for NON-ZP buyers and ZP buyers, all you need is a LITTLE skill with IJ/PP.
    If it's gonna be trowing guns for BL in a GM, then they should release a
    BAZUKA for GR or maybe some tank's'.

    For those who is thinking I'm pro/good BL/GR just play in Alpha Server, Channel 7, especially with chinese clans (e.g. phantom/cn etc) you will see the balance.

    IJ=inv. jump (bh)
    PP=Pin Point (hearing ghost breath)
    Your reading skills fail, your posts fail, and you fail, NigmaT. BOV's idea however doesn't.

    Ghost mode isn't balanced at all, because there is a hardware solution for the Global Risk side. An above average GR player with a good pair of headphones, can beat any bunny hopping ghost, for he can hear and spray long before a ghost can get close. And BOV isn't suggesting throwing gun, you dimwit, but 1 SINGLE THROWING KNIFE THAT CAN BE PLACED IN THE GRENADE SECTION AND THROWN IN A SIMILAR MANOR. If you took the time to read beyond the title of this thread, you would have known that. But instead you like to tell people their ideas fail, while you haven't even read the idea.

    IJ isn't flawless. You have a 50/50 chance that it will go unnoticed. PP, however, IS flawless, but its usually noobs that run around spraying their noob cannons, that screw it up. You stay clear of them, and PP can't be beaten, because even noise down breath can be clearly heard before the ghost is within striking range.

    Also, since the new patch IJ has gotten harder to do, not easier. It only seems easier, because the new Anti-Hack system has removed most of the chammers. The fact is, the bunny hop timing is off now.

    Furthermore, its beyond ridiculous that we ghosts need to rely on a glitch, (yes, a GLITCH, for that is what bunny hopping is) just to stand a chance, while GR only needs a pair of headphones. In fact, ghost breath is SO bad, that I literally can close my eyes and shoot a ghost before coming in melee striking distance.
    26353290t.gif
  • LolliRoger wrote: »
    Your reading skills fail, your posts fail, and you fail, NigmaT. BOV's idea however doesn't.

    Ghost mode isn't balanced at all, because there is a hardware solution for the Global Risk side. An above average GR player with a good pair of headphones, can beat any bunny hopping ghost, for he can hear and spray long before a ghost can get close. And BOV isn't suggesting throwing gun, you dimwit, but 1 SINGLE THROWING KNIFE THAT CAN BE PLACED IN THE GRENADE SECTION AND THROWN IN A SIMILAR MANOR. If you took the time to read beyond the title of this thread, you would have known that. But instead you like to tell people their ideas fail, while you haven't even read the idea.

    IJ isn't flawless. You have a 50/50 chance that it will go unnoticed. PP, however, IS flawless, but its usually noobs that run around spraying their noob cannons, that screw it up. You stay clear of them, and PP can't be beaten, because even noise down breath can be clearly heard before the ghost is within striking range.

    Also, since the new patch IJ has gotten harder to do, not easier. It only seems easier, because the new Anti-Hack system has removed most of the chammers. The fact is, the bunny hop timing is off now.

    Furthermore, its beyond ridiculous that we ghosts need to rely on a glitch, (yes, a GLITCH, for that is what bunny hopping is) just to stand a chance, while GR only needs a pair of headphones. In fact, ghost breath is SO bad, that I literally can close my eyes and shoot a ghost before coming in melee striking distance.
    26353290t.gif

    FYI, I already READ the whole thread, I'm 100% sure that's already balanced. IJ is easy(after new patch), I'll make you a video of IJ. Ghosts are already have a LOT of advantages so GR.
    I don't understand why people posting this kind a ideas, you should better learn IJ instead of thinking trowing guns.
    Ask to ONLY GM players, I want to hear what they gonna say bout trowing guns. Again and again, don't play with runners/fail IJers/campers. IJ is not a glitch, the GM confirmed that's not a glitch, if it was all IJer should get banned for that.
    The thing is you FAIL at IJ thats it.
  • @lolli-

    You seem pretty unconfident at the IJ. It isn't the end all be all master solution uncountereable thing you must hope it is. Well of course it isn't perfect you numbskull, it's BALANCED. Of course it can be stopped.

    As for GR members being unaproachable? Lets do some math here-

    Breath down range is 10 feet. Shovel can make kills from 5 feet. Breath comes in pulses, every 3 seconds. Now, are you saying that in the 3 seconds it takes for breath pulses to recycle you can't cross 5 feet?

    And don't bother telling me that the other GR members will just shoot you immeidatly. Use your brain, GM isn't supposd to be Rambo. If you see 5 guys standing around, then simply don't charge in.

    If they are standing around the bomb defuser, so what? IJ in, kill him before your noticed, and then die yourself. It doesn't matter as long as the bomb goes off. 3 members of BL can easily defeat 8 members of GR by bomb camping.

    I think what your missing is a little thing called SUBTLETY. GM is about outsmarting your oppenent, and BL members who just IJ in a straight line at the enemy spawn fail. Use a little ingenuity, BL has an advantage that GR simply cannot compete with if you have even half a brain.

    BL ONLY HAS TO KILL ONE PERSON TO WIN...

    THE BOMB DEFUSER.

    You sound like a team death match player honestly, stop whining.
  • NigmaT wrote: »
    FYI, I already READ the whole thread, I'm 100% sure that's already balanced. IJ is easy(after new patch), I'll make you a video of IJ. Ghosts are already have a LOT of advantages so GR.
    I don't understand why people posting this kind a ideas, you should better learn IJ instead of thinking trowing guns.
    Ask to ONLY GM players, I want to hear what they gonna say bout trowing guns. Again and again, don't play with runners/fail IJers/campers. IJ is not a glitch, the GM confirmed that's not a glitch, if it was all IJer should get banned for that.
    The thing is you FAIL at IJ thats it.
    Again with the "throwing guns". Learn proper English, oddjob. The topic is throwing KNIVES. Or rather 1 throwing knife. A single use item similar to a grenade. The fact that you keep calling them "throwing guns" not only shows you have limited understanding of the English language, and have no place in an English debate, but it also shows you're a liar and have not read this thread at all.

    And for your information, bunny hop IS a glitch, just like double jump is a glitch. The only difference is, that these 2 types of glitches out of all the other glitches are allowed.

    I'm 90% Ghostmode player. Once in a blue moon will I play a TDM or a S&D game, but most of the time I play a ghost in ghostmode. And Ghostmode is everything BUT balanced. GR has a large variety of weapons to choose from. A main weapon that can be a rifle, an SMG, a shotgun, a sniper rifle or a machine gun. Next to this they have a variety of side-arms to pick from. They have access to melee weapons. And to top it off, access to two types of grenades. And that's just what the game provides them. They also have hardware solutions like headphones, that give them a huge advantage over ghosts.

    And what does the other side get? They get a pick out of a knife, an axe and a shovel, but usually get insulted if they use the last two. They get bunny hop as a legally usable glitch, which needs to be remastered after every new patch, because the timing has changed. And noise down that turns their usual "Rhinoceros in heat, wearing a Darth Vader mask" breath, that is louder than the sound of gunfire, into a "Darth Vader" breath that is still easily picked up by headphone users. And mind you, none of these items, apart from the knife, are permanent. So ghost players need to keep paying just to stand a chance.

    So tell me, genius, where is the balance in that? Exactly, there is none. And now here comes a guy that suggests a single use item that would give ghosts a 1-time limited range attack, and you come in here with limited English read and writing skills, don't even bother to read what the full content of his idea is, and you rain on his parade with comments like "worst idea ever" and "this suggestion fails". Ghosts are being short through ceilings and crates they hide behind, because GR is using headphones to pin point them. They get naded or sprayed, because some GR heard the beeping sound of a bomb being prepped for planting. The entire GR team goes camping, when the bomb has been dropped. And here you are, acting like a total ass, because someone sees a lack in balance that you either fail to see, or refuse to see, because it could possibly ruin your next monster score on GR's side when playing ghostmode.
    26353290t.gif
  • if throwing knives are only GM mode weps, then they are usless in every other game unless your a pro knife thrower, and then most pros would proably be on GM mode since it is harder to shoot a ghost then a non-cloaked BL member with a knife in his hand.
  • I don't think ghosts need this, if you need to throw knives to stand a chance against good pinpointers, I suggest you to play as GR more often.
  • I like the idea it would add something new and challenging to GM. It would definitely help with campers, and help with better GR players. I would really like to see this.
  • osfigs wrote: »
    I like the idea it would add something new and challenging to GM. It would definitely help with campers, and help with better GR players. I would really like to see this.


    *cough*Bunny Hop*cough*
  • _Sp4wn_ wrote: »
    I don't think ghosts need this, if you need to throw knives to stand a chance against good pinpointers, I suggest you to play as GR more often.
    Why, you have access to grenades, don't you? To toss at a planted bomb, around a corner, or down a vent, because you heard a ghost breathing? Why don't give them up and do it the hard way, go around the corner and risk getting knived, or go around to the other side of the vent to get a clear shot, risking not being back in time to defuse?

    And ghost don't need throwing knives to take on pin-pointers, but noob campers that position themselves out of reach of melee weapons.

    Fact: you can't use bunny hop inside a vent. So if the bomb has been lost there and its being guarded by campers, the game has been lost before it is over.

    Fact: You can't bunny hop on top of areas that GR members used double jump to get on top of.

    In other words, the single use throwing knife is a camper solution, not a pin-pointer solution.
    26353290t.gif
  • LolliRoger wrote: »
    Again with the "throwing guns". Learn proper English, oddjob. The topic is throwing KNIVES. Or rather 1 throwing knife. A single use item similar to a grenade. The fact that you keep calling them "throwing guns" not only shows you have limited understanding of the English language, and have no place in an English debate, but it also shows you're a liar and have not read this thread at all.

    And for your information, bunny hop IS a glitch, just like double jump is a glitch. The only difference is, that these 2 types of glitches out of all the other glitches are allowed.

    I'm 90% Ghostmode player. Once in a blue moon will I play a TDM or a S&D game, but most of the time I play a ghost in ghostmode. And Ghostmode is everything BUT balanced. GR has a large variety of weapons to choose from. A main weapon that can be a rifle, an SMG, a shotgun, a sniper rifle or a machine gun. Next to this they have a variety of side-arms to pick from. They have access to melee weapons. And to top it off, access to two types of grenades. And that's just what the game provides them. They also have hardware solutions like headphones, that give them a huge advantage over ghosts.

    And what does the other side get? They get a pick out of a knife, an axe and a shovel, but usually get insulted if they use the last two. They get bunny hop as a legally usable glitch, which needs to be remastered after every new patch, because the timing has changed. And noise down that turns their usual "Rhinoceros in heat, wearing a Darth Vader mask" breath, that is louder than the sound of gunfire, into a "Darth Vader" breath that is still easily picked up by headphone users. And mind you, none of these items, apart from the knife, are permanent. So ghost players need to keep paying just to stand a chance.

    So tell me, genius, where is the balance in that? Exactly, there is none. And now here comes a guy that suggests a single use item that would give ghosts a 1-time limited range attack, and you come in here with limited English read and writing skills, don't even bother to read what the full content of his idea is, and you rain on his parade with comments like "worst idea ever" and "this suggestion fails". Ghosts are being short through ceilings and crates they hide behind, because GR is using headphones to pin point them. They get naded or sprayed, because some GR heard the beeping sound of a bomb being prepped for planting. The entire GR team goes camping, when the bomb has been dropped. And here you are, acting like a total ass, because someone sees a lack in balance that you either fail to see, or refuse to see, because it could possibly ruin your next monster score on GR's side when playing ghostmode.
    26353290t.gif

    ok ok, you goin to OT ... English isn't my 1st/2nd/3rd lang. it's 4th lang of mine. trowing guns i meant it as general. you saying nade/knife, even not knowing what exactly you want. i'll find further inf. that IJ isn't glitch. GR has guns, bl has c4. yes i'm limited with english, and what? it seems you know english well and saying to ppl that they suck (limited w/e) at it.

    If you still thinking it's not balanced, Uninstall your CF/ Never play a GM again.
  • LolliRoger wrote: »
    Why, you have access to grenades, don't you? To toss at a planted bomb, around a corner, or down a vent, because you heard a ghost breathing? Why don't give them up and do it the hard way, go around the corner and risk getting knived, or go around to the other side of the vent to get a clear shot, risking not being back in time to defuse?

    And ghost don't need throwing knives to take on pin-pointers, but noob campers that position themselves out of reach of melee weapons.

    Fact: you can't use bunny hop inside a vent. So if the bomb has been lost there and its being guarded by campers, the game has been lost before it is over.

    Fact: You can't bunny hop on top of areas that GR members used double jump to get on top of.

    In other words, the single use throwing knife is a camper solution, not a pin-pointer solution.
    26353290t.gif


    You gotta love the Boost.
  • NigmaT wrote: »

    ok ok, you goin to OT ... English isn't my 1st/2nd/3rd lang. it's 4th lang of mine. trowing guns i meant it as general. you saying nade/knife, even not knowing what exactly you want. i'll find further inf. that IJ isn't glitch. GR has guns, bl has c4. yes i'm limited with english, and what? it seems you know english well and saying to ppl that they suck (limited w/e) at it.

    If you still thinking it's not balanced, Uninstall your CF/ Never play a GM again.
    I don't think it isn't balanced, I KNOW it isn't balanced. And I've just proven that with the list I just gave you. Aslo, C4 does nothing for a ghost, so that's a void argument.

    The reason why I say you shouldn't take place in a English debate with your limited understanding of the English language is because you don't seem to fully grasp the currently debated suggestion, yet you burn it down with your insults.

    Here is what you think that is being suggested:

    A throwing gun; A knife placed in the main weapon section. Having a certain amount of re-uses/ammo. Throwing a knife is like a gun fires bullets.

    And this is what actually is being suggested:
    A throwing knife; A limited ranged weapon, that needs to be placed in the grenade section, and can be used only once. The knife is thrown at a curve like throwing a grenade. Furthermore, the longer the distance, the less damage it is capable of doing.

    So, where you have your 2 different types of grenades that you can each use 1 time only per round, Ghosts will have 1 throwing knife they can use 1 time only per round. 26353290t.gif
    _Sp4wn_ wrote: »
    You gotta love the Boost.
    You need 2 to boost. Ever tried to convince a noob to crouch down for you to give you that boost, instead of him running to the other side of the vent and get camped? Trust me, getting noobs to play along is even harder than mastering the bunny hop. 26353290t.gif
  • LolliRoger wrote: »
    I don't think it isn't balanced, I KNOW it isn't balanced. And I've just proven that with the list I just gave you. Aslo, C4 does nothing for a ghost, so that's a void argument.

    The reason why I say you shouldn't take place in a English debate with your limited understanding of the English language is because you don't seem to fully grasp the currently debated suggestion, yet you burn it down with your insults.

    Here is what you think that is being suggested:



    And this is what actually is being suggested:



    So, where you have your 2 different types of grenades that you can each use 1 time only per round, Ghosts will have 1 throwing knife they can use 1 time only per round.
    26353290t.gif


    You need 2 to boost. Ever tried to convince a noob to crouch down for you to give you that boost, instead of him running to the other side of the vent and get camped? Trust me, getting noobs to play along is even harder than mastering the bunny hop. 26353290t.gif


    Not anymore!