Shattered Station random death
in Bugs
Hi, I've noticed recently, and talked with a player in game and he has the same issue. In Shattered Station ZM2, if you approach the middle right side of the map where the ammo crate is, you will randomly die. No explosions or poisons or anything, just your death, this has happened repeatedly.
This is a video not created by me but he stands in the spot where it happens
https://youtu.be/at2wKJUfe2E?t=986
It mainly happens in later rounds, between 10-15 and has even happened between rounds where it is showing the rewards.
I thought maybe it was my claymore, but I stood infront of it when it exploded and I received no damage, so it isn't that... Maybe one of the artillery zombies fired and then died... but I had 80hp when I died in this corner, so that couldn't have been it...
Anyone else get this issue? I've reinstalled the game and as said above, I was speaking to someone else who also has had this issue. Try yourself, play a game of hard on SS and camp in that area, move around a little and see if you die.
This is a video not created by me but he stands in the spot where it happens
https://youtu.be/at2wKJUfe2E?t=986
It mainly happens in later rounds, between 10-15 and has even happened between rounds where it is showing the rewards.
I thought maybe it was my claymore, but I stood infront of it when it exploded and I received no damage, so it isn't that... Maybe one of the artillery zombies fired and then died... but I had 80hp when I died in this corner, so that couldn't have been it...
Anyone else get this issue? I've reinstalled the game and as said above, I was speaking to someone else who also has had this issue. Try yourself, play a game of hard on SS and camp in that area, move around a little and see if you die.
Comments
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I've described this problem some time ago. http://forum.z8games.com/forum/crossfire/crossfire-support/bugs/6875681-lose-extra-lives-on-zm2-without-reason
I've stopped playing on this map [Hard] because dying on the last wave was so frustrating. Still have hope GMs will solve this problem (and WAVE mode problem too)
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