A medic spop to restore health!

I think this is a good idea, but a brand new character,( like a spop male/female) only available through zp, where the spop is a medic! the way to cure someone, is if you go up to them and press E, or if they come up to you, and they press E, close to you.You can tell they're a medic, cuz theyll have a helmet with that red cross symbol.
I was thinking it should be limited, like in a s&d each round the medic will have max 500 health points to help players, after hes restored up to 500 hp, he cant use it anymore, till next round. But the downfall to this, he cant use it to restore himself hp, only if he finds another medic to help him. Is this a good idea or what?

GM'S tell the creaters of cf to do this, cuz this idea is genius.Why its genius, cuz this character has both pros and cons.

Comments

  • i think you've been playing tf2 too much.
  • Rorzer wrote: »
    i think you've been playing tf2 too much.

    But everyone keeps complaining how cf is boring, im just trying to help, but in tfc the medic health to unlimited, here, there will be a limit each round.This will get players more interested and give some fresh new ideas
  • I think they posted something in the common suggestion that stated no health medics or something like that.

    Even If they were to implement this to the game it would not work. Why? The game is very fast paced. While your healing chances are (considering the maps are generally small) that an enemy will show up and kill you both. Not very fun.
  • I think they posted something in the common suggestion that stated no health medics or something like that.

    Even If they were to implement this to the game it would not work. Why? The game is very fast paced. While your healing chances are (considering the maps are generally small) that an enemy will show up and kill you both. Not very fun.

    yeah your right

    healing isnt being considered unfortunately lol

    and like rorzer said youve been playing too much TF2
  • I think they posted something in the common suggestion that stated no health medics or something like that.

    Even If they were to implement this to the game it would not work. Why? The game is very fast paced. While your healing chances are (considering the maps are generally small) that an enemy will show up and kill you both. Not very fun.

    I knew about the no medic kits, but i didnt know that they said no medic characters, but i think this is the reason cf isnt making that much money, i mean they added heart granades O_o what about the new map? I think that big enough and someone wont show up to kill you unexpected.
  • haha i think thts somewat of a good idea.......they should just make it where u restore alittle on your own all the time this way here ppl could have better kdr's
  • But everyone keeps complaining how cf is boring, im just trying to help, but in tfc the medic health to unlimited, here, there will be a limit each round.This will get players more interested and give some fresh new ideas
    a small amount of people are saying it's boring. if everyone was saying it was boring there wouldnt be thousands playing each day. + the ZM coming soon should make up for a large part of peoples boredom loss for quite a long time.
  • Rorzer wrote: »
    a small amount of people are saying it's boring. if everyone was saying it was boring there wouldnt be thousands playing each day. + the ZM coming soon should make up for a large part of peoples boredom loss for quite a long time.

    So you're telling me if youd see a medic around you (if this idea came true) that you wouldnt go up to him to restore your health? But laughing nades and nades with hearts effect was a good idea from cf?
  • how about an assassin? It's like a ghost, only 2 times faster and can only use KNIFE. nothing else. plus it'll have automatic body armor :3 lol assassin mode
  • So you're telling me if youd see a medic around you (if this idea came true) that you wouldnt go up to him to restore your health? But laughing nades and nades with hearts effect was a good idea from cf?

    The nades were just to make the game fun a little for the holidays everytime theirs a new weapon people rush to go and buy it so people in CF mostly care for weapons and how strong they are because health doesn't matter because they will die at the end anyways...so what will be the point of healing? just to make the game longer and boring (when you die and watch other people play trust me that is boring and plus it makes it more boring when they camp or take to long or act stupid) so yea medics in CF BAD IDEA! no offense
  • The nades were just to make the game fun a little for the holidays everytime theirs a new weapon people rush to go and buy it so people in CF mostly care for weapons and how strong they are because health doesn't matter because they will die at the end anyways...so what will be the point of healing? just to make the game longer and boring (when you die and watch other people play trust me that is boring and plus it makes it more boring when they camp or take to long or act stupid) so yea medics in CF BAD IDEA! no offense

    Having no medic is so unrealistic, and this game is like chess, you need to take out the strong/best players in order to win.If they die, well thats their fault, but who said cf needs to be fast pace?Players can take all their time they want until the timer runs out.
  • aznboysam wrote: »
    how about an assassin? It's like a ghost, only 2 times faster and can only use knife. Nothing else. Plus it'll have automatic body armor :3 lol assassin mode

    zomg its speed hak XD
  • ummmm

    Why not put like a Machine at the base, where you can come and get more health if you have like under 30. I think that would be better...