Anti Wall Hack Suggestion On S&D/Ghost Mode
This is just a small time suggestion on S&D and Ghost Mode matches to stop wallers ruining the round before it commences. The other day I remember during an S&D match that someone joined on my team with wall hack and knew where the enemy was exactly. He shot through the walls and killed the entire team before the round started, and he did this 8 times in a row whilst initiating vote kicks on other people so we couldn't kick him. So how about like on FFA and Team Deathmatch that we make it that at the start of the round you can't be killed after say 5-7 seconds, giving people time to mobilize and escape the pending massacre when a waller arrives in game.
Comments
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this happened to me earlier today, he had VIPS with an Sg552.. its a sort of good idea, you will only die once form the vip hacker, and he will not have enough time to strike again before he is kicked:) support, but it could sometimes conflict with gameplay like in Eagle eye when you snipe the middle from the stairs at the entrance to BL spawn
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Of course it won't solve the wallhacks, they will probably still use it. What I am suggesting is that we make it so that you have TIME to escape the impending destruction and mobilize. The reason why the wallers are successful at this is because you can't move, so if you are invulnerable at the start of the game for a bit you have time to get moving before you are an easy target, and it buys you more time for the kick.
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