Necessary changes to the game
HI
I play this game for a long time already and there are some things that MUST be changed, to improve the game experience and, indirectly, score more MONEY for Z8
1. Add more room game modifiers. Right now we have
-PISTOLS only,
-KNIFE only,
-SNIPER only.
What I would like to see are:
-SHOTGUNS only
-ASSAULT RIFLE only
-SMG only.
The reasoning behind it is: nobody, and I mean nobody is using SHOTGUNS and not a lot of people are using SMG. If you make room modifiers like this, more people would buy SHOTGUNS and SMGS, which means more money for Z8. Also, Z8 might consider adding some new SHOTGUNS.
2. Each of above mentioned modifiers assumes that the GRENADES are off. And I think it is a very good idea because:
- if you want to shoot somebody, you must train yourself to do it, you must shoot as much as you can in the head area therefore shooting from the guns is 90% skill and 10% luck.
- if you want to kill somebody using grenade, the only thing you need to do is to throw it. You don't aim, nothing like that, you just throw it to the place that you think the enemy might be. So using grenade is 90% luck and 10% skill. Therefore, there might be a situation (actually it is very common) that it doesn't matter that somebody is trained and very good player, you can still be killed easily by some noobs who just throw the grenades to the entrance to the cave (Egypt for example). More of that, I would like to see the option in every room that you can switch off and on the grenades. In that way this would be a pure skill contest.
3. In the game we have got some guns with the scopes:
a)M4A1
b)AK47
c)XM8
d)G36K
e)Steyr Aug
f)SG552
Guns a-d have a decent looking scope view while e-f have something similar to "eye-zoom". WHY? Why not make all the scope guns the same? That would be fair (scope view aiming is more difficult than "eye-zoom" aiming.)
THAT WOULD BE FAIR. THAT WOULD MAKE SENSE. I KNOW THAT IT IS DOABLE.
Also, XM8 aiming dot is way too big, why not decrease its size?
4. That is just a remark. Armour (Bulletproof vest and helmet) are really, really unfair. I think that the people using them have a big advantage over normal players. I, personally, would never use them. It is similar to the situation like this: if you want to jog but you cant walk you can use crutches (a vest and helmet) to artificially boost your walking skills. But when you are experienced jogger, why to use the crutches? In other words, playing with vest and helmet is like playing this game in VERY VERY EASY NOOB mode. What kind of challenge is that? You know that you are not winning because you are good but because you have got better gear.
5. Player characteristics changes. You have got
-Kills/Deaths ratio
-Wins/Looses (for your team)
-Honour (how many times you have left the game before the end)
But the most important information that I would like to have on display is:
-How many times I have been the ACE (ACE/GAMES ratio)
-How many times I have been the MPV (MPV/GAMES ratio)
These coefficients are the ones that really describes your skills.
WHAT DO YOU THINK?
I play this game for a long time already and there are some things that MUST be changed, to improve the game experience and, indirectly, score more MONEY for Z8
1. Add more room game modifiers. Right now we have
-PISTOLS only,
-KNIFE only,
-SNIPER only.
What I would like to see are:
-SHOTGUNS only
-ASSAULT RIFLE only
-SMG only.
The reasoning behind it is: nobody, and I mean nobody is using SHOTGUNS and not a lot of people are using SMG. If you make room modifiers like this, more people would buy SHOTGUNS and SMGS, which means more money for Z8. Also, Z8 might consider adding some new SHOTGUNS.
2. Each of above mentioned modifiers assumes that the GRENADES are off. And I think it is a very good idea because:
- if you want to shoot somebody, you must train yourself to do it, you must shoot as much as you can in the head area therefore shooting from the guns is 90% skill and 10% luck.
- if you want to kill somebody using grenade, the only thing you need to do is to throw it. You don't aim, nothing like that, you just throw it to the place that you think the enemy might be. So using grenade is 90% luck and 10% skill. Therefore, there might be a situation (actually it is very common) that it doesn't matter that somebody is trained and very good player, you can still be killed easily by some noobs who just throw the grenades to the entrance to the cave (Egypt for example). More of that, I would like to see the option in every room that you can switch off and on the grenades. In that way this would be a pure skill contest.
3. In the game we have got some guns with the scopes:
a)M4A1
b)AK47
c)XM8
d)G36K
e)Steyr Aug
f)SG552
Guns a-d have a decent looking scope view while e-f have something similar to "eye-zoom". WHY? Why not make all the scope guns the same? That would be fair (scope view aiming is more difficult than "eye-zoom" aiming.)
THAT WOULD BE FAIR. THAT WOULD MAKE SENSE. I KNOW THAT IT IS DOABLE.
Also, XM8 aiming dot is way too big, why not decrease its size?
4. That is just a remark. Armour (Bulletproof vest and helmet) are really, really unfair. I think that the people using them have a big advantage over normal players. I, personally, would never use them. It is similar to the situation like this: if you want to jog but you cant walk you can use crutches (a vest and helmet) to artificially boost your walking skills. But when you are experienced jogger, why to use the crutches? In other words, playing with vest and helmet is like playing this game in VERY VERY EASY NOOB mode. What kind of challenge is that? You know that you are not winning because you are good but because you have got better gear.
5. Player characteristics changes. You have got
-Kills/Deaths ratio
-Wins/Looses (for your team)
-Honour (how many times you have left the game before the end)
But the most important information that I would like to have on display is:
-How many times I have been the ACE (ACE/GAMES ratio)
-How many times I have been the MPV (MPV/GAMES ratio)
These coefficients are the ones that really describes your skills.
WHAT DO YOU THINK?
Comments
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lol none of this is necessary..the ace mvp thing means nothing..it doesnt tell yu yur skill level..it tells you your oponents skill lvl..any noob can get ace and mvp with a negative score like 56-64...you have most kills ACE..you were yu longer MVP..AMAZING im so pro..no you arent...the armor stuff...its expensive so yea..yu use real money so no changes in that..more guns thing..yea we shuld have that..umm the shotty and assualt or smg only thing..no difference..assault and msg the same..shotty doesnt help a lot anyway..SOO yea..thats useless too..all they need right now is more guns and more game modes
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Hi, ReyDunkinCReyDunkinC wrote: »lol none of this is necessary..the ace mvp thing means nothing..it doesnt tell yu yur skill level..it tells you your oponents skill lvl..any noob can get ace and mvp with a negative score like 56-64...you have most kills ACE..you were yu longer MVP..AMAZING im so pro..no you arent...the armor stuff...its expensive so yea..yu use real money so no changes in that..more guns thing..yea we shuld have that..umm the shotty and assualt or smg only thing..no difference..assault and msg the same..shotty doesnt help a lot anyway..SOO yea..thats useless too..all they need right now is more guns and more game modes
Just a question: so the fact that you are the first in the room doesn't mean anything? Is this what you think? I can tell you that I had really small number of games where I was first because the other team was useless. So, in fact, that means that you are not doing very well in this game (I might be wrong, in such a case I apologise). If you are winning by the 10 kills with 70 kills in the room that mean that the other team was useless? I really don't think so.
I didn't say that you are not allowed to use armour, I just said that it is not a challenge when you use it. I know that Z8 is getting money out of it, I know they have to get money somehow, that is why I said it is just my opinion that playing with armour is like playing this game in very easy mode.
The very reason that I would like to see SHOTGUN only rooms is MAINLY BECAUSE shotguns are useless when you fight against normal guns. Then, if everybody has a shotgun, the real fun can begin.
Just a remark - why are you using so much ellipsis? It is much easier to write a dot "." and start off with a capital letter. This makes your thing much easier to read. -
Hi, ReyDunkinC
Just a question: so the fact that you are the first in the room doesn't mean anything? Is this what you think? I can tell you that I had really small number of games where I was first because the other team was useless. So, in fact, that means that you are not doing very well in this game (I might be wrong, in such a case I apologise). If you are winning by the 10 kills with 70 kills in the room that mean that the other team was useless? I really don't think so.
I didn't say that you are not allowed to use armour, I just said that it is not a challenge when you use it. I know that Z8 is getting money out of it, I know they have to get money somehow, that is why I said it is just my opinion that playing with armour is like playing this game in very easy mode.
The very reason that I would like to see SHOTGUN only rooms is MAINLY BECAUSE shotguns are useless when you fight against normal guns. Then, if everybody has a shotgun, the real fun can begin.
Just a remark - why are you using so much ellipsis? It is much easier to write a dot "." and start off with a capital letter. This makes your thing much easier to read.
LOL. WOah with yur perfect grammar stuff even on the web. OKAY. Fine i'll do that too if i can, bad habit now anyway...no what i am trying to say is..if you get ACE and MVP as a skill related remark on your profile, it doesn't necessarily mean you are pro. for example..you culd've started the game b4 the rest..like 1v1 at first..you get owned but you have a fairly okay score..half way thru its liek 60kills to 50 and out of 150. people come in, and yu start to get owned. Soon you have a score of liek 62-63 or something...but your teamates are good..the game ends, and you get ace for having highest kills. MVP for starting right at the beginning and doing fairly OKAY. see what i mean. negative k/d normally isnt a good score, but for some its okay. ANyways..that could happen everygame and if mvp/ace is a pro remark then..yea doesnt really mean you are pro..get what i mean? and for the shotty only thing..i know where yur getting at, i agree its useless and it wuld be easier if there was shotty only..but its there decision to get it..they know its only good for gm..so play gm more often..anyways..shotty is okay at tdm vs normal guns..but yu probably wont do good..if your going to get it..be prepaired for the concequence..besides not a lot of people has shotty as there first main gun...so yea it wuldnt be that helpful -
I totally agree that there is a way of fooling ACE and MPV system. In the way that you have described. BUT. To be honest, I never start the room, almost never because I am not patient enough to wait for the people. I always join the room that is in game. And then I stay in this room until I am not bored enough, then I exit the game or move to another room. So, if I am joining in-game room and still manage to be the ACE, if that doesn't mean that I am (or anybody else is) pro so I don't know what can describe it better. And it is really much better to describe somebody's skills than win/lose ratio that only indicates that you are lucky enough to join the good team. Kill/Death ratio is not describing it too - if you are using SMG your kill/death ratio will be close to one, if you are using sniper gun it is going to be close to 1.5, 2 maybe if you are really good. So it is totally dependent on the gun choice. My point is that if you are ACE in 7 games on 10 that sure means something. And that is a very nice thing to share with the rest of the people. That is all from me:PReyDunkinC wrote: »LOL. WOah with yur perfect grammar stuff even on the web. OKAY. Fine i'll do that too if i can, bad habit now anyway...no what i am trying to say is..if you get ACE and MVP as a skill related remark on your profile, it doesn't necessarily mean you are pro. for example..you culd've started the game b4 the rest..like 1v1 at first..you get owned but you have a fairly okay score..half way thru its liek 60kills to 50 and out of 150. people come in, and yu start to get owned. Soon you have a score of liek 62-63 or something...but your teamates are good..the game ends, and you get ace for having highest kills. MVP for starting right at the beginning and doing fairly OKAY. see what i mean. negative k/d normally isnt a good score, but for some its okay. ANyways..that could happen everygame and if mvp/ace is a pro remark then..yea doesnt really mean you are pro..get what i mean? and for the shotty only thing..i know where yur getting at, i agree its useless and it wuld be easier if there was shotty only..but its there decision to get it..they know its only good for gm..so play gm more often..anyways..shotty is okay at tdm vs normal guns..but yu probably wont do good..if your going to get it..be prepaired for the concequence..besides not a lot of people has shotty as there first main gun...so yea it wuldnt be that helpful -
Didn't the ak also have an "eye-zoom"? Anyhow, I think they should keep the 2 different types of scopes on rifles, just because of personal preferences. Some people prefer eye-zoom while some go for a "real zoom" all the way.
If you're an experienced jogger and you have the means to become a better jogger, why not use them? Also, armor isn't that unfair...
There are two ways to killing a lot of players: paying and free. Paying has an advantage, but if you want to play free, you make the choice of giving them an advantage (not counting in people that are too young and don't own a credit card)
ACE/MVP thingie: it would have to work retroactive as well to get a real view on your ACE/games ratio. Secondly, the remark about people getting ACE/MVP undeserved is quite true. Ofcourse they won't get it as much as someone that did deserve his ACE, but it will never give a correct image of someones skill (a talented BL GM player will never have ACE as much as other players with skills)
Shotguns aren't useless against other guns... Okay, you are easily outranged, but if you avoid long paths, you can already cut your disadvantage down for quite a bit. Shotties olny rooms would be good, just to get more people to buy a shotgun.
Grenades are only a "problem" in Egypt or Ship: just noobs throwing their nade at the start of each respawn. In S&D it would be just wrong to turn off grenades (also for the people that bought an expanded nade pack and flash/smoke) -
In my opinion, we should have as much realism in the game as possible, so when half of the guns have "eye-zoom" and the new guns are being created with the decent scope view...It is just senseless. And it is so easy to change - since they can make a new gun, what is the problem in changing Steyr and SG552 zoom into the one what all of the guns have? Besides, it is easier to aim with "eye-zoom". That is why I would like to see it changedPhillybear wrote: »Didn't the ak also have an "eye-zoom"? Anyhow, I think they should keep the 2 different types of scopes on rifles, just because of personal preferences. Some people prefer eye-zoom while some go for a "real zoom" all the way.
If you're an experienced jogger and you have the means to become a better jogger, why not use them? Also, armor isn't that unfair...
There are two ways to killing a lot of players: paying and free. Paying has an advantage, but if you want to play free, you make the choice of giving them an advantage (not counting in people that are too young and don't own a credit card)
ACE/MVP thingie: it would have to work retroactive as well to get a real view on your ACE/games ratio. Secondly, the remark about people getting ACE/MVP undeserved is quite true. Ofcourse they won't get it as much as someone that did deserve his ACE, but it will never give a correct image of someones skill (a talented BL GM player will never have ACE as much as other players with skills)
Shotguns aren't useless against other guns... Okay, you are easily outranged, but if you avoid long paths, you can already cut your disadvantage down for quite a bit. Shotties olny rooms would be good, just to get more people to buy a shotgun.
Grenades are only a "problem" in Egypt or Ship: just noobs throwing their nade at the start of each respawn. In S&D it would be just wrong to turn off grenades (also for the people that bought an expanded nade pack and flash/smoke)
The comparison I have used to describe armour as crutches were supposed to show, that even if you are the best in the room, it is not because you are good but because you have armour. To a certain extent it is very true. So, in my opinion only noobs are using armour, pro players should prove that they are pro by playing it on the same rules as everybody else.
Grenades are a problem only in two maps, I agree, so I don't want them removed, just an option added that allows the host to switch them off. That is all. -
I like how you would want the 20% zoom in scope changed to the M4-Custom style. It would be pretty cool seein ur body go up to the scope of an aug.
The gernades are just annoying in TD. in all the otehr game modes, there just fine.
but instead of fixing these Problems, shouldnt they just be working on NEW stuff for the game? Like GG updates or New patches? now only if everyone bought 8.99 ZP, at least who have regesterd. Then Z8 would gain enough money to have bette patches, and them more ofter. -
I really don't understand what you mean. I just said that the scope view should be the same in all of the scope guns because it make sense. I just said that aiming and shooting from SG552 and Steyr Aug is easier that in other guns because it is much more precise. Please explain.I like how you would want the 20% zoom in scope changed to the M4-Custom style. It would be pretty cool seein ur body go up to the scope of an aug.
Yes, they are annoying, that is why I would like to have an OPTION only allowing the room host to switch them off if he feels he would like to do it. That is additional option, not banning the grenades.The gernades are just annoying in TD. in all the otehr game modes, there just fine.
Sorry mate, I really don't understand what you mean. Explain if you can.but instead of fixing these Problems, shouldnt they just be working on NEW stuff for the game? Like GG updates or New patches? now only if everyone bought 8.99 ZP, at least who have regesterd. Then Z8 would gain enough money to have bette patches, and them more ofter. -
Nobody uses SMGs or Shotguns because they are only good for CQC. And most maps have perfect sniper advantage points where you'll just be picked off.HI
I play this game for a long time already and there are some things that MUST be changed, to improve the game experience and, indirectly, score more MONEY for Z8
1. Add more room game modifiers. Right now we have
-PISTOLS only,
-KNIFE only,
-SNIPER only.
What I would like to see are:
-SHOTGUNS only
-ASSAULT RIFLE only
-SMG only.
The reasoning behind it is: nobody, and I mean nobody is using SHOTGUNS and not a lot of people are using SMG. If you make room modifiers like this, more people would buy SHOTGUNS and SMGS, which means more money for Z8. Also, Z8 might consider adding some new SHOTGUNS.
And I'd buy a shotgun IF Z8 games gave me the cash v.v Otherwise I'll keep my M60. INFACT, they need more LMGs before considering anything else.
2. Each of above mentioned modifiers assumes that the GRENADES are off. And I think it is a very good idea because:
- if you want to shoot somebody, you must train yourself to do it, you must shoot as much as you can in the head area therefore shooting from the guns is 90% skill and 10% luck.
- if you want to kill somebody using grenade, the only thing you need to do is to throw it. You don't aim, nothing like that, you just throw it to the place that you think the enemy might be. So using grenade is 90% luck and 10% skill. Therefore, there might be a situation (actually it is very common) that it doesn't matter that somebody is trained and very good player, you can still be killed easily by some noobs who just throw the grenades to the entrance to the cave (Egypt for example). More of that, I would like to see the option in every room that you can switch off and on the grenades. In that way this would be a pure skill contest.
Unlike most games that have the timer start when the grenade hits a surface, the grenade will explode after like 3 seconds. So grenades need MUCH more skill here than say Combat Arms. With that said, most grenades dont kill in proximity, AND I've survived a direct hit to a nade before.
And the entrance to Egypt? Theres so many ways around that problem. The spawn has 2 exits. Then the first wall has 3 paths to get out of. If you stop being a pansy ass sniper (as you probably do) And rush liek the map is designed for, you'll quickly find nades are useless.
3. In the game we have got some guns with the scopes:
a)M4A1
b)AK47
c)XM8
d)G36K
e)Steyr Aug
f)SG552
Guns a-d have a decent looking scope view while e-f have something similar to "eye-zoom". WHY? Why not make all the scope guns the same? That would be fair (scope view aiming is more difficult than "eye-zoom" aiming.)
THAT WOULD BE FAIR. THAT WOULD MAKE SENSE. I KNOW THAT IT IS DOABLE.
Also, XM8 aiming dot is way too big, why not decrease its size?
First off, the scope on the m4 custom is the actual magnification. Why? Because ACOG sights such as that have little to no magification. They provide a red dot.
The SG552 should be the only one here complained about, but even then it may have a telescopic sight on it whereas others dont.
I havent played many if any who use it, and ifthey do, then so what? Theyre wasting money. If they buy it then let them.
4. That is just a remark. Armour (Bulletproof vest and helmet) are really, really unfair. I think that the people using them have a big advantage over normal players. I, personally, would never use them. It is similar to the situation like this: if you want to jog but you cant walk you can use crutches (a vest and helmet) to artificially boost your walking skills. But when you are experienced jogger, why to use the crutches? In other words, playing with vest and helmet is like playing this game in VERY VERY EASY NOOB mode. What kind of challenge is that? You know that you are not winning because you are good but because you have got better gear.
5. Player characteristics changes. You have got
-Kills/Deaths ratio
-Wins/Looses (for your team)
-Honour (how many times you have left the game before the end)
But the most important information that I would like to have on display is:
-How many times I have been the ACE (ACE/GAMES ratio)
-How many times I have been the MPV (MPV/GAMES ratio)
These coefficients are the ones that really describes your skills.
WHAT DO YOU THINK?
I dont need to know or see how many times someone has been ace or mvp because it doesnt mean jack-****. They dont determine skill at all.
As to what I think, these are NOT needed changes. -
nobody, and I mean nobody is using SHOTGUNS
if you want to kill somebody using grenade, the only thing you need to do is to throw it you don't aim, nothing like that, you just throw it to the place that you think the enemy might be. So using grenade is 90% luck and 10% skill
WHY? Why not make all the scope guns the same? That would be fair (scope view aiming is more difficult than "eye-zoom" aiming.)
THAT WOULD BE FAIR. THAT WOULD MAKE SENSE. I KNOW THAT IT IS DOABLE.
That is just a remark. Armour (Bulletproof vest and helmet) are really, really unfair
But the most important information that I would like to have on display is:
-How many times I have been the ACE (ACE/GAMES ratio)
-How many times I have been the MPV (MPV/GAMES ratio)
These coefficients are the ones that really describes your skills.
WHAT DO YOU THINK?
Well where do I begin with this bs...
I know loads of people that use shotguns. They're most valuable in ghost mode, but also very effective in s&d if you use them correctly... So yea...
Obviously you throw your grenades randomly like a noob, pros don't. They wait until the crucial moment to use it. And in a s&d, a grenade can be the difference between a win and a lose, so what a silly thing to say when you said "90% luck".
So the gun scopes don't look the same? They don't function the same? Wanna know why... Cos they don't in real life (Can I get a faceplant please!)
With regard to the armour, most pro clans use it, and tend to play against other pro clans. Most lower-ranked clans, who don't buy zp, tend to play similar clans. Obviously a generalisation, but my guess is you don't wanna buy zp, so you're gunna b*tch about it like everyone else...
FINALLY! That ace and mvp idea is foolish, because farmers would sit top of the list all day long, alongside the hackers... Who cares about their stats anyway? (Other than Adiga) -
One thing I forgot to mention by the way...
Basically every single room on crossfire would be different by your thinking, so you couldn't just go into a game of BlackWidow for instance, cos it'd be like
"Dammit, I've gone into a no-grenade, smg only, no-armour, no-spop, 7 round blackwidow... when what I really wanted for a no-grenade, smg only, no-armour, spop only, 7 round blackwidow... oh well there might be one somewhere tomorrow..." -
And that is why I want a room modifier allowing only SMG or Shotguns. Man, this is simple, why cant you get it ? I am talking about TD anyway.LucMcCloud wrote: »Nobody uses SMGs or Shotguns because they are only good for CQC. And most maps have perfect sniper advantage points where you'll just be picked off.
Are you seriously saying that using of the grenades needs a lot of skills? Really? Man, you just throw it anywhere and forget about it. So what that you survive a direct hit? You are one-shot-kill after that. And the person that threw it didnt even know that he damaged you. Yeah, surely , you need a BIG skill to throw a grenade.Unlike most games that have the timer start when the grenade hits a surface, the grenade will explode after like 3 seconds. So grenades need MUCH more skill here than say Combat Arms. With that said, most grenades dont kill in proximity, AND I've survived a direct hit to a nade before.
I am using P90, and as you probably know, this is not a sniper rifle. And still the most frequently (and most annoying) thing is being killed by a grenade. So what there are 2 exits? The other one sucks because it takes too long to leave the location.And the entrance to Egypt? Theres so many ways around that problem. The spawn has 2 exits. Then the first wall has 3 paths to get out of. If you stop being a pansy ass sniper (as you probably do) And rush liek the map is designed for, you'll quickly find nades are useless.
Aaaawwww....and this is exacly what I meant! There is not magnification because this is not the point. It is just more difficult shooting from xm8 in scope mode than in Steyr in zoom mode. This eye-zoom thing is ridiculous anyway!First off, the scope on the m4 custom is the actual magnification. Why? Because ACOG sights such as that have little to no magification. They provide a red dot.
And again, I am not forbidding them using the armour, just call them easy-mode players. They win the games because they have armour, not because they are good. Just a suggestion and opinion.I havent played many if any who use it, and ifthey do, then so what? Theyre wasting money. If they buy it then let them.
Yeah, right. They tell more about players performance than kill/death ratio and win/lose ratio which are proudly on display, despite a fact that they tell you absolutely nothing. So if you are an ACE 8 games per 10, that surely mean that you dont know how to play this game. Real players are always the last.I dont need to know or see how many times someone has been ace or mvp because it doesnt mean jack-****. They dont determine skill at all.As to what I think, these are NOT needed changes.
Well...since you misunderstood what I meant, I am not surprised :P -
I was talking about TD. There ARE annoying there.xXD1ScarXx wrote: »Well where do I begin with this bs...
I know loads of people that use shotguns. They're most valuable in ghost mode, but also very effective in s&d if you use them correctly... So yea...
Obviously you throw your grenades randomly like a noob, pros don't. They wait until the crucial moment to use it. And in a s&d, a grenade can be the difference between a win and a lose, so what a silly thing to say when you said "90% luck".
So what? So that means that they cannot look sensible? Man, we have got HEART Grenades in this game and I am not complaining about that:P. And you probably meant a "facepalm", not a faceplant ;PSo the gun scopes don't look the same? They don't function the same? Wanna know why... Cos they don't in real life (Can I get a faceplant please!)
Because it imbalances the game. And what kind of achievement is this? The pleasure from playing using armour must be comparable to the one when you play using hacks. You win, but not because you are good but because you have more life.With regard to the armour, most pro clans use it, and tend to play against other pro clans. Most lower-ranked clans, who don't buy zp, tend to play similar clans. Obviously a generalisation, but my guess is you don't wanna buy zp, so you're gunna b*tch about it like everyone else...
So why every other game has a decent ranking system and this doesnt? When you get into the room, you dont know the people you are fighting with, so what does kill/death ratio say? NOTHING.FINALLY! That ace and mvp idea is foolish, because farmers would sit top of the list all day long, alongside the hackers... Who cares about their stats anyway? (Other than Adiga) -
Oh, sorry man, I know exacly that none of this will happen :P Mods never listen ;P
jeez...
MODs only moderate the forums, they have nothing to do with the game...
if you want this to happen, the DEVs would have to read this, and they are in asia :rolleyes: -
jeez...
MODs only moderate the forums, they have nothing to do with the game...
if you want this to happen, the DEVs would have to read this, and they are in asia :rolleyes:
Well mate...I know! Buy, since moderators are the ones that read this stuff first, they can let the developers know that there is an idea worth implementing. I know that I am being very naive thinking that it will happen any time soon (or at all). But I was angry when I was writing this post:P so I didnt care, cheers -
I'm agree with you, and i use P90 too. I love it!!!
1. Add more room game modifiers. Right now we have
-PISTOLS only,
-KNIFE only,
-SNIPER only.
What I would like to see are:
-SHOTGUNS only
-ASSAULT RIFLE only
-SMG only.
The reasoning behind it is: nobody, and I mean nobody is using SHOTGUNS and not a lot of people are using SMG. If you make room modifiers like this, more people would buy SHOTGUNS and SMGS, which means more money for Z8. Also, Z8 might consider adding some new SHOTGUNS.
I' ve proposed single weapon mode (only P90 or m4 or ak47 and so on)2. Each of above mentioned modifiers assumes that the GRENADES are off. And I think it is a very good idea because:
- if you want to shoot somebody, you must train yourself to do it, you must shoot as much as you can in the head area therefore shooting from the guns is 90% skill and 10% luck.
- if you want to kill somebody using grenade, the only thing you need to do is to throw it. You don't aim, nothing like that, you just throw it to the place that you think the enemy might be. So using grenade is 90% luck and 10% skill. Therefore, there might be a situation (actually it is very common) that it doesn't matter that somebody is trained and very good player, you can still be killed easily by some noobs who just throw the grenades to the entrance to the cave (Egypt for example). More of that, I would like to see the option in every room that you can switch off and on the grenades. In that way this would be a pure skill contest.
Very boring being killed by a teammate granade.... in every type of game....3. In the game we have got some guns with the scopes:
a)M4A1
b)AK47
c)XM8
d)G36K
e)Steyr Aug
f)SG552
Guns a-d have a decent looking scope view while e-f have something similar to "eye-zoom". WHY? Why not make all the scope guns the same? That would be fair (scope view aiming is more difficult than "eye-zoom" aiming.)
THAT WOULD BE FAIR. THAT WOULD MAKE SENSE. I KNOW THAT IT IS DOABLE.
Also, XM8 aiming dot is way too big, why not decrease its size?
Agreed5. Player characteristics changes. You have got
-Kills/Deaths ratio
-Wins/Looses (for your team)
-Honour (how many times you have left the game before the end)
But the most important information that I would like to have on display is:
-How many times I have been the ACE (ACE/GAMES ratio)
-How many times I have been the MPV (MPV/GAMES ratio)
These coefficients are the ones that really describes your skills.
I think it's more realistic if they combine the two methods K/D and ACE/MVP. I've played in match where I got a 2.5 ratio and I wasn't the best... (eg. 10 Kills 4 Death) :-P -
All sound like good ideas id wouldnt mind seeing in game. Only comment is the better gear is like playing on easy mode. True. Gear does improve your scores. I put myself in other peoples shoes and look at it from their perspective. I look forward to a challenge and if im facing up against another player with armor and superior weapons. I just found my goal for the match. I look at them as a challenge to be over come, a learning experience. I know a lot of people arent looking for that, but i feel by using armor(which i will not spend the zp on) or having better weapons (which i will spend zp on) i become that challenge for other players. Make them earn their kills instead of being handed them. arent i so generous? Skilled players and better gear is one of the dynamics that make games fun. If we were all geared exactly the same with no variation then our habits and tactics wouldnt change and the game would become boring. By having some players harder to kill than others, it creates a predator prey relationship in a way so as to not become stale. The armor isnt permanant, so it may seem unfair for the 12minutes you are in game, but they only have a week before they have to shell out the $$ again to get it. and from what i see, its a bit pricey
-
Mrsandman70 wrote: »All sound like good ideas id wouldnt mind seeing in game. Only comment is the better gear is like playing on easy mode. True. Gear does improve your scores. I put myself in other peoples shoes and look at it from their perspective. I look forward to a challenge and if im facing up against another player with armor and superior weapons. I just found my goal for the match. I look at them as a challenge to be over come, a learning experience. I know a lot of people arent looking for that, but i feel by using armor(which i will not spend the zp on) or having better weapons (which i will spend zp on) i become that challenge for other players. Make them earn their kills instead of being handed them. arent i so generous? Skilled players and better gear is one of the dynamics that make games fun. If we were all geared exactly the same with no variation then our habits and tactics wouldnt change and the game would become boring. By having some players harder to kill than others, it creates a predator prey relationship in a way so as to not become stale. The armor isnt permanant, so it may seem unfair for the 12minutes you are in game, but they only have a week before they have to shell out the $$ again to get it. and from what i see, its a bit pricey
I know that it is expensive but there is no tactics connected to using the armour. Lets just look at following example: there is a guy, no armour and the other one, with armour. They both want to kill each other. After a few deaths the guy without armour knows that his enemy has one. And is trying to find another target. Something easier to kill. I have noticed that in my games - when I see a guy with armour and without, I go for the one without. Why? Because, in theory at least, I am supposed to eliminate a potential ACE, so I should go for the armoured guy. But, I may kill him, I may not, usually he wins. So I sometimes score 1 kill, he scores much more on me. But if I kill everybody else, I score 3, 4 kills before they kill me. Pure maths ;P -
1 think about modes (pistol, snipe mode) using knifes on this modes is awful. some guys joined snipe or pistol mode without snipe or pistol , just trying to knife everyone. but its SNIPE mode, not knife mode! if u want to knife someone- join knife mode
what do u think about IT? -
Ok , I understand, but what if sb is running out of ammo? Knife is an unlimited weapon. It is abused but I don't think we can do anything about it1 think about modes (pistol, snipe mode) using knifes on this modes is awful. some guys joined snipe or pistol mode without snipe or pistol , just trying to knife everyone. but its SNIPE mode, not knife mode! if u want to knife someone- join knife mode
what do u think about IT?
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