Hackers...
There was recently an update saying that there will be better protection against hackers.. alas however they got worse.. there are now atleast 3 in every game.. so to the update.. i say.. Gj, you've continued to let us down... please either get a new haacker protection program.. or i have to say you'll probably end up losing alot of money.. no one wants to buy zp just to play a game and get killed 25 times by an aimbot, Waller, NoRecoiler, Or D all of the above.. I was considering spending upwards of $200 on zp very soon but now i don't see the point...
Comments
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I would say they have stopped many many hackers into Crossfire. I am sure they are doing there best to keep them out. In every game you see, there will always be a hacker, cheater or both but if they haven't done what they have already done, there would be many more hackers now. There are still many games without hackers, if there are any hackers in the game, feel free to kick them from the game and don't let that stop you from donating on the website.
If you feel that hackers may get in the way of your donation, then feel free to ignore it but I would say hackers show no skill in the game and can always be killed. It is your choice whether you would want to donate or not but I wouldn't let a few hackers in game ruin it for you. -
I only see a hacker every 3 games...
umm only? and i would have to agree with TylernTiff becuase i see hackers in everygame i just played a game where we had to kick 8 people for aimbotting and its bad cuz alot of the times the team with the hacker or hackers on it denys the votes to kick them even aknowledging that there hacking.. because they want to win.... noone ever wants to do anything about a problem they see and i express that very much towards the game managers they probably dont give a crap about anyone and its rediculas... you cant just be okay with cheaters and let them cheat... its backwords, and how come you can only vote to kick people on your own team in the vote option... that doesnt even make sence...
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