ZM, no zombies
Comments
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There's 2 possible way to explain what's happening (from personal experience):
- The Zombie is invisible somehow and only players that join after will be able to see , but it sucks because someone will need to leave,

- The Zombie is outside the map, but now that I think about it, you would be able to see the red dot on the mini-map and it's not the case here, so only #1 would be the main issue.
- The Zombie is invisible somehow and only players that join after will be able to see , but it sucks because someone will need to leave,
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[MOD]Simrock wrote: »There's 2 possible way to explain what's happening (from personal experience):
- The Zombie is invisible somehow and only players that join after will be able to see , but it sucks because someone will need to leave,

- The Zombie is outside the map, but now that I think about it, you would be able to see the red dot on the mini-map and it's not the case here, so only #1 would be the main issue.
The zombies were not visible on the map, was all bugged - The Zombie is invisible somehow and only players that join after will be able to see , but it sucks because someone will need to leave,
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The zombies were not visible on the map, was all bugged
I know, that's why I mentioned it might be #1, where the zombie is invisible for every players in the room and only people that joins after *might* see it. It could be something else tho, but I never experienced that in our version yet so I just share what I know about this strange case.
If it happens again, check if someone else that join can kill the last one, that could be a *temp* solution, unless it happens after Wave 25...,
I've reported it, :P -
[MOD]Simrock wrote: »I know, that's why I mentioned it might be #1, where the zombie is invisible for every players in the room and only people that joins after *might* see it. It could be something else tho, but I never experienced that in our version yet so I just share what I know about this strange case.
If it happens again, check if someone else that join can kill the last one, that could be a *temp* solution, unless it happens after Wave 25...,
I've reported it, :P
Ok, thanks for the tip, if it happens again I'll be informed about this given status
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